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Mike Echo

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Curious Artila

Curious Artila (3/17)

  1. Mike Echo

    Steam numbers

    Speaking of Steam - WTH at their pricing
  2. Mike Echo

    Steam numbers

    Although it's fun to play along, I really don't get the "Everything in Australia is trying to kill you" thing. Yes we have some venomous creatures but most people don't encounter them very often. Deaths from snakes & spiders are mercifully rare. On the other hand, America has BIG mammals with claws & teeth that can rip people to bits. You have bears and coyotes and killer bees and rattlesnakes and wolverines & mountain lions & rabid animals (no rabies in Australia!). Things some people carry guns to protect against. We have kangaroos which are only a problem when they jump in front of your car. I'd be much more scared of a bear than a piddly redback spider.
  3. Mike Echo

    Steam numbers

    One day there will be a remake of Geneforge 1, and it will be a good day.
  4. I have to admire someone who posts a question then remembers to add another question as an afterthought a year later!
  5. I always thought they were recordings of his kids.
  6. Since when is dusting yourself off and having another crack at something being a flake? It shows the exact opposite. e: Coding something that you have total control over is fun. Spending hundreds of hours fixing someone else s buggy in-house business application (stuff that the vast majority of paid programmers work on) is agony.
  7. Thank you - just, thank you. Having a character unexpectedly wander away from enemies in combat because another character is in the way, effectively wasting 2 turns, was very annoying. Even just (optionally?) preventing paths where the character can't reach the destination in 1 turn would save a lot of frustration.
  8. Friendly Fire, a tinkermage nerf & more flexibility in skill trees sound great. The additional enemy mental effects sound aggravating, but I rarely play on anything past 'Normal' so take that with a grain of salt If we have to keep the re-training thing, can there be a real, permanent cost associated with it? Maybe you only get 90% of your skill points back? Having the ability to infinitely rebuild your character has always felt cheap.
  9. Did the spirit prism really get called that because too many people confused "Soul Crystal" with "Crystal Soul" ? I miss Exile II's Test of Mind
  10. It's a fantastically hilarious (not to Jeff or the Player!) bug - out of all the random terrain that could spawn (water, walls, statues etc) - it's the one that can self-reproduce and destroy everything. Since quickfire is only useful in a few places it's weird there is no location white-list as a backup. e: I miss having a quickfire spell (and wall of swords etc), but the game is a bloody good sucessor imo.
  11. In retrospect I should probably at least try taking the Shaman or Shadowalker on a mission so I know their abilities before venting angrily on on a forum!
  12. True. It just seemed a huge jump in difficulty. If I was getting my backside handed to me from the get-go I would have given up, but the relative ease of the rest of the map made me think there was a trick or something I was missing.
  13. Tried to, but they kept running away. Ranged attacks seem very weak in this game, and I couldn't get close enough to do the job with melee.
  14. Alcander's question was going well - with my main (tinkermage), the other tinkermage, and the sorcerer, all at level 13 - until I hit the last part with the 4x corrupted constructs and pylons. This room was literally more frustrating then the Redbeard fight at the end of A1. Even after changing the difficulty to casual and using 'healmenow'/'shieldsup' literally every round I barely made it. How on earth are you supposed to get past those $#%$ constructs to kill those godforsaken controllers? Is there a trick to this battle that I've missed? I thought I might be able to damage the constructs from the other side of the debris wall or something, but no joy.
  15. I thought Grah-Hoth was much easier then Drath
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