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Everything posted by wasbear

  1. I suppose that you can take a shortcut through the level grind by using Zang for training, which alleviates some of the level/XP scaling problem. Did you end up just doing delivery missions for money for a long time while buying XP/levels from Zang or accumulate money organically? There's honestly not that much to spend cash on past the early skill/spell training so it's probably a good investment in any case.
  2. Evasion doesn't really work that well on torment. You'll get hit and hit hard - the only way to survive is to max out armor and resistances, put some points in endurance and use the terrain to minimize the number of enemies you engage at once. I'm currently running a singleton on Torment with a build similar to the one Sade used for Avernum 2 (http://spiderwebforums.ipbhost.com/topic/21325-a2cs-singleton-build-tips-spoilers/) and it's working fairly well. I have to say that, unlike Avernum 1 and 2, which I also finished with a singleton, I'm finding Avernum 3 to be much more of a slog to get through due to the big change in the XP/leveling system (singletons only level as fast as a full party). That, combined with the time limit in the game, means I have to use all sorts of gamey tricks just to get through battles while at the same time worrying about whether it's worth running back and forth exploring or doing the ubiquitous delivery missions for money.
  3. Jeff mentioned that the 1.0.1 patch is out now. Does anyone have the patch notes?
  4. Is it better to clear out a bunch of dungeons first until monsters stop giving XP and then finally turn in all the outstanding (completed) quests to maximize XP gain?
  5. Randomizer, given the addition of AOE friendly fire (including from summon abilities) on higher game difficulties, which summons - either regular or Simulacra - did you find most useful?
  6. If it's not too much trouble, could someone go through Randomizer's list and extract the information for all the equipment (weapons/armor) into a separate list/post? That would come in handy when planning builds. Thanks.
  7. So, are you saying that a singleton gets the same amount of combat and quest experience any party member in a full party of four - that is, they level up at the same rate? If so, that is a big difference from A1 and A2. What level did you finish the game at in your singleton playthroughs?
  8. Has Jeff said anything about when the Avernum 3 remake might be released? Any chance it'll come out before the end of this year?
  9. It looks like Jeff pulled the order from his website until the 31st. It's only two more days, so not a big deal either way. Randomizer, did your singleton builds in Avernum 3 differ substantially from those in Avernum 2 since the mechanics don't seem to have changed much, if at all?
  10. Randomizer, I curious, how restrictive is the time limit in the Avernum 3 remake? I'm planning on playing a singleton again, probably on Torment, and I envision a lot of running back and forth from dungeon to town to regenerate. Is it pretty easy to get locked out of quests/merchants or did Jeff relax the time restrictions?
  11. I heard Avernum 3 is already out if you order directly from Spiderweb. Is that correct? Do you also get a Steam/GOG key when you order directly?
  12. Well, it looks like the Avernum 3 remake will come out on January 31, 2018 - at least on PC. I hope Jeff will remake the Geneforge games - especially the first two, after this. They could definitely use a more modern UI and improved graphics palette. http://store.steampowered.com/app/691830/Avernum_3_Ruined_World/
  13. Actually, I think he might be asking about the Avernum 3 remake. Given that Avadon 3 won't be out until next summer, I wouldn't expect Avernum 3 until the end of 2017. I think Jeff mentioned he might do an entirely new game/series after that.
  14. Great advice in this thread. I've also just finished my singleton game with a build very similar to Sade's. I agree that Sulfras probably can't be beaten by a singleton on Torment without level 3 Icy Rain and standing 8 spaces away to avoid her attacks. If you do that however, the fight becomes relatively straightforward. I had a bit of trouble with Garzahd, since I couldn't finish off the last 10-20% of his health at first before his damage became unblockable by invulnerability. What helped me in the end was having 15+ AP (from 2 items and battle frenzy). Then you can drink a potion or use a wand and cast two spells in the same turn. That should give you enough time to take him down, although it may still take a few attempts.
  15. I recently started a new torment singleton playthrough after finishing A:EftP that way and am having a lot of trouble with the low survivability of my character (still in Chapter 1). I've tried raising both armor (through wearing armor, hardiness and parry) as well as Endurance, but it seems that even at 50-60% armor, enemies largely ignore it. Minibosses can 1-2 shot me, so I have to heal almost every turn. I'm not sure if it's even possible to get decent damage mitigation even with the best armor sets. I don't recall A:EftP being quite as difficult on Torment, so I'm curious if any of the beta testers managed to run a singleton all the way or most of the way through the game. What stats/skills/traits did you focus on first? I'm happy to report, however, that a singleton can do quite well on Hard difficulty. The difference is literally night and day. Do you guys know what the armor/resistance penalties are for Hard and Torment in A2:CS?
  16. I found that the simplest way to complete the quest is not to fight anyone you don't have to. Having blink as a mage helps a lot, but even if you don't have it, simply run past the endless royal guards - only two of them should follow you at a time due to corridor width. I then ran into the throne room and focused my attacks on one golem. Keep hitting him until the emperor's shield goes down, blink to the emperor and kill him, then blink to the portal exit. To me this kind of fast in and out approach is the only realistic way such an assassination could have been done in the first place.
  17. I've noticed the same phenomenon in my last playthrough. Even at the end of the game with most of my resistances at or close to 90%, I don't think I was able to block more than 2/3 of the damage reliably. That's why you need endurance/healing on Torment. No matter what the exact mechanics are, the game is still beatable on Torment with a party or solo.
  18. Here's the singleton build I finished the game with on Torment: I basically followed Randomizer's suggestions from a previous thread. Start with some mage spells (1-2 points), some priest spells (1 point) and some melee weapons. First raise melee weapons, hardiness and parry to 10. Then raise priest spells to 12, mage spells to 4-5 for icy rain, spellcraft to 10 and resistance to 10. Finally, finish the game after raising mage spells to at least 9 (for blink, which is helpful in the Adze-Haakai, Grah-Hoth and Hawthorne fights for positioning), and ideally 14 - so you can cast cloak of the arcane with items. With regards to stats, raise strength until you can hit enemies reliably, then endurance so you can survive, and then focus on intelligence by mid/end-game since spells will become the main source of damage in many fights. You don't need to buy cave lore/tool use/arcane lore, if you use a little trick, although it may not be for purists. Simply create additional characters with the required skills, then delete them afterwards. I see it as bringing an expert to help you out with a specific task, rather than having a companion. Torment can be hard enough without diluting your build into non-combat relevant skills.
  19. Since the Windows release is just around the corner, I was wondering if you guys had any other suggestions for making successful singleton builds. Is it wise to focus on melee combat/survivability early and then pump magic later on? Are priest spells better than mage spells due to better area of effect? Any tips for the early game in terms of getting good equipment easily and/or which areas are good to explore first?
  20. It seems a bit unfair that Avernum is released on the iPad for $10 while the same game is $20 on PC/Mac. You're paying double just for using a different platform.
  21. The game is available, if you know where to look. The hintbook is also available from the same place.
  22. Solo?

    I was just wondering if any of the beta testers tried playing the game solo. Is it viable in Avadon - if not on Torment, then Normal difficulty?
  23. A6 - Torment singleton game abandoned by ascension

    So is slith really better than nephil for a singleton this time around, given the decreased usefulness of both bows and dodging? Is dodge sufficient to avoid most attacks on normal if not torment difficulty?