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wasbear

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Articulate Vlish (4/17)

  1. Does that mean you can grind levels? Is there a level cap? I wonder if that would allow you to solo the game.
  2. That's a little disappointing. I really enjoyed playing the Avernum games with a singleton.
  3. Randomizer, is it possible to play (and beat) Queen's Wish solo on Torment?
  4. I kind of understand where Jeff is coming from with his cost breakdown, but at the same time, he raised almost $100K on Kickstarter for this game, so it's a little surprising he didn't take at least some of that money and put it towards improving the graphics or at least developing a more cohesive art direction. I guess he expects that the people who backed the game are already a big chunk of his fanbase and will subtract from the expected sales on Steam, etc. In any case, I look forward to playing the game in two weeks.
  5. Has Jeff said when the game would be released? I believe he mentioned September but do we have a date yet?
  6. I recently watched the trailer for Queen's Wish (https://www.youtube.com/watch?v=mkRdCWmBh2k) and can't help but wonder why Jeff chose this perspective and overall art style. I much preferred the isometric graphics of Avadon and Avernum, rather than the top down style of Queen's Wish. Some of the models and character portraits also look a bit off. Now obviously, story and game mechanics are more important in an indie RPG like this, but I feel like Jeff could really have stepped things up a notch, given that it's a new engine etc. What do you guys think about the graphics overall? If any of you are playing the beta, how does it compare to previous games in other series?
  7. To be honest, I found the whole endgame somewhat anticlimactic - the enemies (including the crystal souls) are pretty weak at that point since you're high level, there are no large set piece battles like the Ornotha Ziggurat and you don't even get to fight the final boss directly - just push a few buttons and the game ends. I suppose it makes sense in the context of the story - Avernum 4 is where you get to finally deal with the Vahnatai threat, but it still feels disappointing. I preferred the endings of Avernum 1 and 2 where you have a clear antagonist and you actually get to fight and defeat them directly. Also, do you guys think Jeff intentionally made bosses in Avernum 3 easier after possible complaints about Avernum 2 bosses (with their whole increasing damage over time mechanic)?
  8. All right, if anyone's curious, here's how to defeat Sulfras on Torment with a singleton. She's probably the single hardest boss in the game, so come prepared - bring all your invulnerability, healing and energy potions/elixirs. I also assume that you'll be at max level (42-43), have done everything else in the game, and have maxed out resistances, two + action point items (I like the shield and sandals), access to adrenaline rush, etc. Sulfras' most dangerous attack is a Death curse that would normally kill a non-invulnerable party member, but the Death curse does magical damage to which some monsters are immune. So, just stand behind her on the platform and summon an Eyebeast via Simulacrum (you'll need level 3 Capture Soul to capture it). She will cast the death curse on the Eyebeast more often than not and it'll be immune to the damage. Then just slowly chip away at her health with Lightning Spray and the occasional Divine Retribution and Smite. Heal as needed. When she summons monsters (especially gazers), take them out first while at the same time damaging Sulfras at the same time if possible. Her final power is a burst of regeneration so you'll just need to outlast it. It takes a bit of luck since you can get terrified and run away, which messes with the fight strategy and may result in death/reload. Occasionally, she will cast Death curse on your PC, so make sure to drink an Invulnerability potion and resummon the Eyebeast if necessary. Eventually, you'll take her down. On a related note, does anyone know if it's possible to get into Sulfras' main treasure room?
  9. Also, did you manage to defeat Sulfras with a singleton? Her Death Curse is pretty annoying and even with invulnerability potions sometimes you get frightened/slowed/stunned and die from it anyway. Any tips on beating her?
  10. Wow, you're absolutely right. Getting just 4-5 extra levels from training with Zang made a huge difference for my singleton run. I'm not struggling nearly as much anymore and it's become fun again. It's a little cheesy, but given that torment singleton is about as stupidly hard as you can make the game, I think it's fair. I would recommend training with Zang for anyone who's struggling on torment. Thanks for the tip, Randomizer.
  11. I suppose that you can take a shortcut through the level grind by using Zang for training, which alleviates some of the level/XP scaling problem. Did you end up just doing delivery missions for money for a long time while buying XP/levels from Zang or accumulate money organically? There's honestly not that much to spend cash on past the early skill/spell training so it's probably a good investment in any case.
  12. Evasion doesn't really work that well on torment. You'll get hit and hit hard - the only way to survive is to max out armor and resistances, put some points in endurance and use the terrain to minimize the number of enemies you engage at once. I'm currently running a singleton on Torment with a build similar to the one Sade used for Avernum 2 (http://spiderwebforums.ipbhost.com/topic/21325-a2cs-singleton-build-tips-spoilers/) and it's working fairly well. I have to say that, unlike Avernum 1 and 2, which I also finished with a singleton, I'm finding Avernum 3 to be much more of a slog to get through due to the big change in the XP/leveling system (singletons only level as fast as a full party). That, combined with the time limit in the game, means I have to use all sorts of gamey tricks just to get through battles while at the same time worrying about whether it's worth running back and forth exploring or doing the ubiquitous delivery missions for money.
  13. Jeff mentioned that the 1.0.1 patch is out now. Does anyone have the patch notes?
  14. Is it better to clear out a bunch of dungeons first until monsters stop giving XP and then finally turn in all the outstanding (completed) quests to maximize XP gain?
  15. Randomizer, given the addition of AOE friendly fire (including from summon abilities) on higher game difficulties, which summons - either regular or Simulacra - did you find most useful?
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