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About Aleric
- Birthday 06/14/1986
Contact Methods
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Skype
eternaljadepaladin
Profile Information
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Gender
Male
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Real Name
Kevin
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Favorite Games
All Spiderweb Games, LEGO games, Final Fantasy, Legend of Dragoon, Tropico Series, and Pokemon. Seriously, I pretty much like all games.
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Interests
Computers, Financial Planning, Games.
Aleric's Achievements
Seasoned Roamer
Seasoned Roamer (5/17)
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Cotra Eyebeast and friends
Aleric replied to Aleric's topic in Avernum Trilogy (2011-2018 Remastered Versions)
*Wanders off in search of easier prey* Thanks, Randomizer. -
Is there a mechanic I'm missing to this fight? I'm level 20, the rest of Cotra was relatively easy but against the named skeletal warriors like Mayor's bones, I'm only doing 1-5 damage per hit.
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Haakai: Avernum 1 vs Avernum 2
Aleric replied to Raf's topic in Avernum Trilogy (2011-2018 Remastered Versions)
I definitely enjoy Rakshasi a lot more in the latest games than I did in the first Avernum remake and Exile series. Magic immunity is nasty. -
Torment Playthrough
Aleric replied to Aleric's topic in Avernum Trilogy (2011-2018 Remastered Versions)
I thought I'd never get past the spell weaver in Fort Dolthar. Hitting one of my mage/priests for 250+ while ward of elements and protection are both up was ruining my day. -
I'm actually playing torment on my first run through A2:CS. It's not blind in that I've played Exile 2 and Avernum 2, so I kinda know what to expect, but it's definitely been a challenge. I find that my hybrid tank is having a difficult time hitting things when it's slightly out of his league. For example, my mage priests pump full INT and have 90% to hit almost everything I've seen so far. That said, they die to breezes in the wind, so it's a trade-off. Nothing looks funnier then when a golem breaks through and hits one of them for 280 when I have ward of steel up. My hybrid is a paladin similar to what you describe, except I went INT instead of STR, so it's INT/END. It uses a sword/shield and at level 20, I'm looking at INT 24 (+5), END 10, STR 8 and DEX 7. He parries a lot, and is a dependable tank, but not so dependable with damage, as he only had a 55% or so change to smite the golems in the above mentioned fight. That said, it's not required for you to min/max, and more important is to have fun with it.
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Ok. Makes sense that it would be in special items. I don't see it in my list, and if I click on the box in the ruins, nothing happens now. I would swear that I chose to take it, but it was around 3 am so I might be recalling it incorrectly. In short, I'm stuck on this quest. I walk into the fort remote room and it just remarks how the ankh is make of granite, but no option to switch.
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Not sure if spoilers apply here, but I picked up the quest, went to location, and took the ankh. Only I can't find it in my inventory, and I can't turn it in. I've went back to double check. Is it possible I sold it? If so, is there a console command to recover it?
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Torment Playthrough
Aleric replied to Aleric's topic in Avernum Trilogy (2011-2018 Remastered Versions)
I finally got the bandit group done, picked off as many sliths in that fort as I could (the boss is for another day), the drake is....still annoying because a random breath attack means trouble. Conquered the ogre quest, but not the ogre camp the shade wants you to revenge. So I decided to go ahead and take the tunnel. At Dahris-Bok now. -
I decided to go ahead and fire up A2:CS since it's been in my steam library for a while. I started a new game...my "first" play through, on torment. This has been a blast. I'm sitting around level 9 and I'm not sure what else I could realistically do in the beginning area. I don't have the 11 priest skill for sanctification yet, the drake in the back of the lizard lair is a no-go, sliths are....time consuming, that ogre group is still a little too tough, and that bandit group above Motrax's lair can wipe 2 of my PCs before I get a turn. So...am I good to leave things they way they are and head down the rapids or should I keep plugging away here trying to level some more?
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I actually prefer a Journal that allows me to keep track of information I deem important. That way, if I forget to record something, it is on me. I don't want flashing arrows over quest targets with a yellow brick road leading to them. I don't even like a quest log because you end up with quests that are failed and stay there. If you choose to do something other than playing this, good luck. You gave it a try and it appears it wasn't your ideal experience. This happens. I think Jeff meant for the experience to be more like old school RPGs.
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A:EftP - Damage question
Aleric replied to sethmage's topic in Avernum Trilogy (2011-2018 Remastered Versions)
Damage done to a goblin won't be the same as damage done to a Slith, or a Slith warrior for that matter. I always enjoyed running back to the dunvo area just to murder a random goblin band that was fleeing in terror. It also depends on level difference as well. For example, that lone slith is do-able on normal at a much lower level than on torment. -
THIS!!!!!!!! I am a big enough fan of Jeff to buy all of his games. I don't recall ever playing any of his games I haven't enjoyed, so even if he remade Avernum 1 again in a year, I'd buy it, just to re-live it and look at the differences. This isn't everyone's idea of fun. If the games weren't successful, he would stop making them and try something different.
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At any level, a person is either interested or not. A remake of a remake isn't everyone's cup of tea. There are enough differences between Avernum 1 and A:EftP to interest me. If this doesn't interest someone, there is Avadon or Geneforge. If neither of those interest a potential customer either, then Jeff tried and it didn't work.
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Features You'd Want In Geneforge Remakes
Aleric replied to Learned Noremac's topic in Geneforge Series - Originals
You could bring in Avadon's tree to Geneforge. One section for melee/ranged, one for spells, and another for shaping. Have skills that improve creations or create variants based on what skills in the tree you choose.