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Nim

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    Shaman

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  1. Afaik it has a chance to put slow on the enemy (25% ?) but that might not even kick in until the next turn ? If you haven't seen much of an effect yet then yeah, looks like it's that useless.
  2. 1. Golden crystal gives 6 dice more damage & to hit in weapons. Nothing else comes close. 3. Should be puresteel something from the titan which means the game is effectively over. Realistically the oozing blade is the sword to go for the vast majority of the game.
  3. Rot fangs are fixed drops and the first one is on spears, southern gates.
  4. Morgan will turn friendly again once the shapers take over officially. 2nd journal half is in the crumbling lab. Iirc near the pool that spawns worms a few times in the NE:
  5. The pylons are not difficult to kill if you have speed and a ranged attack. Or just speed and combatmode to get past them and reach the Arena. That will turn the mines green (except northern mines).
  6. Aww. Well it was worth a try. And yeah, it's not your physical mouse. Other things you can try with low probability of success: http://spiderwebforums.ipbhost.com/topic/17549-avernum-4-mouse-hitching-problem/?tab=comments#comment-232161 Try the demo right here from the site, also try the gog installer. If your cpu has integrated graphics switch to that. Aspect ratio settings from display driver and monitor.
  7. Not surprising. Uninstall does not get rid of the G4 folder in 'my documents' that contains the Geneforge4Settings.dat .Try deleting that ? The game will create a new one on the next start.
  8. This one doesn't shift you at all. Whatever you tell Litalia outside the school has no bearing on reputation.
  9. Yeah, Zak has no dialogue option to leave. He does have a new dialogue option once you have left tho. And killing that wimp doesn't really make much of a difference. Now trashing the radiant college and leaving Barzahl alive, that gets you a nice change in the ending text
  10. Mind that you can't withdraw from Zak as he is lacking that option. You can switch to other sects tho.So don't do him last if you want to go unaligned in the end.
  11. G2 faction guide if you don't mind spoilers https://app.box.com/s/e099rcyq0c
  12. Do you want to stay unaligned ? Because that limits your current creation options a lot. To create Drayk more or less. Phariton will teach it if you are unaligned, Elissia in the Upper Research Hall if you join Zak All other higher creations either require you to join the takers or barzites or have canisters in areas you probably won't manage as of now. Give it a try if you haven't already ? Just make a bunch of drayks with 2 int and nothing else. You should easily have the essence for that.
  13. Oh, I was thinking more about uploading it to some external site and then linking here, sorry for being unclear (smth like dropbox ? ). All those areas are hard. Creations to-hit and damage comes from their strength stat, not from dexterity or int . Also +creation strength items don't work in the old games (pre G5 I think). If they can't hit something then they need more levels -> automatic more strength or upgrade their strength directly (but thats inefficient). War blessing is an additional 20% to hit and 4 damage dice. The best route though is to get better creations. Preferably ranged, most melee creations suck under the old action point system. Rots should be ok.
  14. Upload a save if you can. Stats are a bit meaningless if we don't know how much comes from items, canisters etc. I don't see how you can not finish the game tho, most areas are non-critical (shats and pit of misfits def can be skipped) and you can get into the taker labs with minimal combat.
  15. Nope. Be in combat mode, use a shielding pot (50% less damage taken) and whatever items you have that mitigate fire. Not sure how much armor helps.
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