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Sylak the mad

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Fledgling Fyora

Fledgling Fyora (1/17)

  1. Originally Posted By: Spddin Ignis The point of high difficulty is to make it harder, therefore, certain skills are made to be less effective... Less effective yes. Completely useless. No. Defence becomes useless on high difficulty levels for example because no matter what - everything has the maximum chance to hit. Quote: Again, outdoors, fairly common. What? There has been no outdoors since avernum 3 Quote: Yeah, you can poison weapons with crystals and such in Geneforge... I don't view crystals as bringing alchemy poison back.
  2. I read on jeff's blog that he will be making future games. So I made a list of stuff that would be nice to see in them that I think have been lacking in the previous games that I have played. 1) Outdoors! I loved outdoors. They made the world feel bigger and more epic. I would like to see it make a return. 2) The ability to poison weapons with poisons made from alchemy in the older games was cool. I'd like to see that again. Maybe different types of poisons that do different things could be interesting too. 3) Difficulty. I've noticed that certain skills become useless on harder difficulties - like defence. Ok, in recent games since defence unlocks parry you could argue it's not completely useless. 4) Not having to learn things in a certain order This is a geneforge example: Having to first train a skill before finding a canister otherwise the npc won't train you because you already have a point in it, is just annoying, whereas if you had foreknowledge of the situation you could have had 2 levels of a spell/creation instead of 1.
  3. I read a guide saying you can buy faerie lore from the bazaar for a good price as a celt. Im trying to work out if it makes sense to start the game with all my characters having 1-2 points of faerie lore. Does anything im the area before the magic bridge need any faerie lore? Or can I just hold out until the bazaar sells it to me at no loss?
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