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Almkaz

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Fledgling Fyora

Fledgling Fyora (1/17)

  1. Dantius, Yes, you make a great point - my entire market would probably already have the game anyway. Perhaps it's using some of the great RPG elements from BOE but taking it more casual - like a platforming side-scroller RPG! Or.. maybe I should just go back to playing the recently released BOE...
  2. Looking closer into the GPL license question, I think this idea is not allowed under the terms of use for the XBOX Indie Community program. It says clearly that one needs to own the IP rights for the game. The GPL is a license but obviously not ownership. I am not sure who owns IP rights for open source projects in general but it's not me as a user.
  3. Hello, Thanks for all of the insightfull replies. Regarding the GPL licence, my understanding is the same as the King, in that I would have to provide a way to make the source available. I think porting to C# would be a big job for sure - one hope is that since they share the same root syntax, and the .NET framework has pretty good coverage for standard C library calls, that it would not be too overwhelming. The main deterrent for me seems to be the user input. Perhaps I should wait for a year to see how Project Natal works out - maybe I will get the freeform movement after all. Chomping at the bit to bring some nice deep RPGs to the console...
  4. Hello, Recently the XBOX 360 has had a program to help 'indie' developers create and sell games for the 360. Do you think it would be a good idea to do this for BOE? I think it would take a lot of work since XNA is C#/.NET but I wonder if it would be worth it?
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