Jump to content

Lilith

Global Moderator
  • Content Count

    20,031
  • Joined

  • Last visited

Everything posted by Lilith

  1. 19 hours from now is still the 11th in the USA, although it'd be pushing into afternoon rather than morning. It's the 10th there right now.
  2. I don't think there's a simple way to revive him as such, but I suppose you could copy-paste his dialogue into some other unimportant NPC's dialogue script to effectively transform them into Sniff, so that you could talk to them to complete the quest instead. If it's any consolation, nothing you do in the Inner Crypt is important to how the rest of the game turns out, so if you do end up reloading an old save you could just skip it next time around; it's also the most difficult area in the game, so if you were able to clear it you don't really need any of the loot from it for anything else.
  3. This applied to some of the older games, but it's no longer true in the new remakes. In the new Avernum trilogy, you can only buy two levels of each spell and you have to find the remaining level, but the order doesn't matter; you can get the findable level first and still buy the other two levels.
  4. It's possible to finish the game without ever having to win a fight, so don't panic too much about making the game unwinnable with your choices in gameplay or character-building. Your decisions may lock off some options to you, but you'll always be able to reach some sort of ending.
  5. Rubble makes a different noise when you walk on it.
  6. I can't find data for Resurrection specifically, but some players have conducted experiments on it in other games. In original recipe Nethergate, it decreased your to-hit chance by 10%, but also provided immunity to charm and sleep, which seems like a bug. In Avernum 1, it also decreased your to-hit chance by 10%, and it also seemed to increase your chance of being hit by some status effects by about 30%. So I'd guess that in Resurrection, it probably decreases your to-hit chance and status effect resistance.
  7. I don't remember any other differences for playing a servile, but I didn't do every ending as both a servile and a non-servile so I can't say for sure. In general, the number of things that affect the ending text in G5 is quite small (mostly just which faction you sided with and whether certain NPCs are alive), and the possible variations on each faction's ending are pretty minor. There's an older thread that sets out some information about the possible endings, although it doesn't have an exhaustive list of which actions affect which ending.
  8. There's an extra line of text for that specific circumstance. You get very sick but eventually recover, presumably due to being so heavily and repeatedly reshaped that the disease doesn't know what to do with you.
  9. Errors like this are an indication that the scenario's custom graphics file is damaged or missing. There are a few things that could cause this, but the most common is that Windows doesn't correctly handle the file format used for custom graphics, so if your copy of the game ever passed through a Windows computer that would explain it. It could also be something to do with the program you used to extract the game from the archive file after downloading it.
  10. Projects in this community that require the collaboration of a large number of people do not have a great history of getting finished. Realistically, for a project like this, one person is going to have to do enough work to make the wiki already useful before anyone else is going to jump on board. It wouldn't even have to be a tremendous amount of work: once the game is released and people start posting information about it, you could ask their permission to copy-paste relevant chunks of text to the wiki. But by and large, I feel like the people who are collecting data on the game don't want the hassle of maintaining a wiki on top of that.
  11. Lilith

    Dark Castle games

    Dark Castle is one of the first games I ever played, back when my dad used to bring his Mac Plus home from work along with a box of discs full of various software. (He wasn't happy when I somehow figured out how to register his copy of Quicken in my name...) There's actually a third game now, Return to Dark Castle, which was released in 2008 after a long, long development process. It also includes fully playable versions of Dark Castle and Beyond Dark Castle with updated graphics. As far as I know, it's only available for Mac; there was talk of a Windows version but that doesn't seem to have happened.
  12. Yeah, the more recent games have phased out the various things you can do to make towns hostile to you, presumably because it created too many plot and gameplay complications. I kinda wonder how the Geneforge remakes are going to handle it, since attacking friendly NPCs unprompted was sometimes a legit choice in those.
  13. I mean, it's hard to find another single word that encompasses all spin-off material including novels, TV/film adaptations, video games, etc.
  14. Yes. The gameplay content is still the same; the only differences are in the user interface. The iPad versions are actually of the remakes rather than the original trilogy, though, so make sure you're checking guides for the correct version as there are some differences. (The easiest way to tell is probably to see if the spell list in the game matches up to the spells mentioned in the guide, since spells were reworked significantly between the originals and remakes.)
  15. I guess the reason that kind of stuff doesn't bother me much is that I've done enough work on the design and writing side of games that I can't ever really not see under the hood any more. Plus, I get frustrated enough by missing out on content that compromising believability for the sake of player convenience feels like a good tradeoff for me personally. So for what it's worth, there are players who actively prefer the design choices you dislike.
  16. I don't think it's actually possible to alienate the Rebels to the point where they won't work with you any more until the very end of the game. They're a lot more desperate than the Shapers are. (It is entirely possible to sabotage them enough that you're locked into a lousy ending if you side with them, though.)
  17. I went 100% pro-rebel on my first playthrough and didn't get any further Shaper options presented to me from chapter 3 onwards: all Shaper-controlled areas just attacked me on sight without giving me the chance to work for them. It's possible I missed something, I guess.
  18. Yes. As long as you at least got the quest to repair Moseh from Alwan, even if you didn't complete it the way he wanted, you won't be locked out of dealing with the Shapers yet. (If he didn't give you the quest at all, which is possible if your reputation is heavily pro-rebel, then the Shapers are going to be hostile for the rest of the game.)
  19. This sounds like it could be some kind of file permissions issue, with the game trying to save somewhere that you don't have full access to. Are you logged in as an administrator or a regular user?
  20. In many Spiderweb games, if you have graphics settings turned down, effects such as colour filters won't be applied to items and monsters. That might have been your issue.
  21. The game keeps its saved games in different places on different operating system versions, so as long as the game launches correctly and you can save and load your game, it's probably fine and things are just arranged slightly differently from what you expected.
  22. it's maybe a closer fit than most if you're only talking about western RPGs but there are a lot of slightly offbeat JRPGs that would fit better; off the top of my head, most of the Megami Tensei franchise fits the bill, drawing as it does from basically the same creative wellspring as Prometheus Unbound
  23. i guess my perspective would be that it attempts to emphasize those things but i don't think it fully succeeds, at least for me; winning the game requires engaging with the mechanical incentive structure even when that runs counter to the spirit of the values espoused in the game's dialogue, and i think that's an inherent pitfall of the specific approach it took to translating its virtues into game mechanics, and that there are alternate approaches that could be more successful (although, well, probably not ones that had been developed in 1985) like, that even goes for stuff like the fortune teller sequence: i was surprised to find there were people who didn't try to figure out how it worked and then game it to pick the class they wanted
  24. i feel like the game-mechanical implementation of morality in Ultima IV is a little too black-and-white to be called properly Romantic: there's a clear set of prescribed and proscribed actions, and in practice the player is called upon not to balance potentially conflicting values but simply to do all of the right things and none of the wrong things. Blake wouldn't have approved you could maaaybe make more of a case for the Age of Enlightenment trilogy taken as a whole but there'd still be some issues with that too. the originally planned plot of Ultima VIII might have come close although what we actually got was kind of a mess
  25. It's not directly compatible with Windows 10, but it's possible to run it in a virtual machine. This older thread has some advice.
×
×
  • Create New...