Jump to content


Global Moderator
  • Content count

  • Joined

  • Last visited

About Lilith

  • Rank
    in before the apocalypse
  • Birthday 07/01/1986

Profile Information

  • Gender
  • Location
    Melbourne, Australia
  • Interests
    ??? ??

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. If I recall correctly, your combat speed is exactly equal to Dexterity + Luck + 2 x Quick Action. I don't think level factors directly into it, although of course Dexterity increases with level. There is a text file in the game's scripts with all the monster stats in it, but some stats are derived from other stats instead of being stated directly in the script, and the base stats can be modified further by location-specific scripts, so figuring out exactly what stats a particular enemy in a particular area has could take some digging.
  2. I'm pretty sure there's actually a preference option to determine whether your party acts in order of action speed or is locked into acting in marching order.
  3. Lilith

    Geneforge complete missile build?

    I believe it's possible to finish every Geneforge game without ever directly attacking an enemy at all, so yeah, a missile-only build would also be possible.
  4. Lilith

    A5 - Morbo

    That seems like not so much a bug as just a consequence of how the Charm effect works; the game doesn't keep track of who charmed you, just whether you're charmed or not. You could call it a design oversight, I guess, but changing it would be significant extra work to deal with an edge case.
  5. Lilith

    TheKian's Geneforge Modding Tutorial

    Did you start a new game to test it, or did you load an existing savefile? Items that have already been generated in the game have their data stored separately, so changing the item data may not have any effect on them.
  6. I wouldn't say it's super important, but it helps. Melee is a special case since it's one of the uncapped skills so it doesn't really matter when you buy training, but for skills with a cap, getting to 10 with skill points and then raising to 12 with training does give you a bit extra power for high-value skills like Hardiness.
  7. That's correct, apart from the base skills like Melee Weapons and Mage Spells, which don't have a limit to how high you can raise them. Also, you know that you can change the difficulty at any point during play, right? If the game gets too easy or too hard, you don't have to start over.
  8. Lilith

    Deleting Saved Games

    If you're concerned that you might accidentally delete the wrong thing, you can always make backups and put them elsewhere.
  9. I think there was a base value that wasn't multiplied, so your HP wasn't directly proportional to your Endurance (and you didn't instantly drop dead if you managed to get your Endurance down to 0, which was possible in some games due to equipment penalties), but it was pretty close.
  10. Lilith

    Escape From the Pit _ Help

    Do you remember when it started happening?
  11. Nah, not really. Once the barrier's down you're done with the troglos, it's just a matter of how exactly you get there. In general, expect breadth rather than depth from Avernum 3. Not many of the individual quest lines are super long or involved, especially compared to the main quests in the first two games.
  12. A more peaceful resolution to the troglodyte quest is possible, but not if you killed their king. They don't really have much more dialogue or a significant further role in the plot even if you don't, though.
  13. Yeah, there's a hard cap at 90% on all resistances.
  14. With such small numbers, the difference between additive and multiplicative stacking isn't actually very significant until you get to huge numbers of stacks. If it actually works that way, 50 stacks of it should give you almost a 40% resistance, for example, which should be noticeable. If it has any effect at all, it's more likely that the game simply does a yes/no check for whether you have any stacks of it at all, and applies a single 1% resistance effect if you do.
  15. There's no specific cutoff point like in some of the Geneforge games where extra points in a skill suddenly become less useful. The main thing constraining you from putting a point in your primary weapon skill every level is the number of other things you want to invest in.