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Orifushi Mafuyu

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Seasoned Roamer

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  1. Originally Posted By: Tennojutsu Horrific in the sense of programming that bothers me, not horrific in any kind of dangerous or scary sense. I don't think that's the case, since people have apparently advanced the day counter and then simply rested a lot to get that event to trigger. Originally Posted By: Tennojutsu —Alorael, who wonders why there are no Potions of Yesterday. As long as time is malleable the game might as well take advantage of it. This *would* be funny, although it'd screw up quests if the NPCs think they hadn't given them to you yet. I'm thinking of blundering around training to the max and then drinking enough potions to return you to the start of the game. Then you could just steamroll right over the major baddies and ignore the small fry. Imagine in A3 going to Ghikra, walking calmly up to an unsuspecting Rentar, and then stabbing the treacherous cow right in the gut. Damn statisfying.
  2. Like the OP I enjoyed the A1-3 engine better than the later ones. I also miss the various field-effect spells of the Exile series which got taken out from Avernum.
  3. Originally Posted By: A Presumptuous Gallivanter On that note, I would also like to see NPCs stop treating adventurers with such disdain, as if they haven't heard of the great feats performed by small mercenary bands of the past. ... Why do soldiers, high level mages, and government officials tend to treat up-and-coming heroes with disrespect? I'm with you 100%; that said, I think it's more like they don't expect your particular band of riff-raff to be the next group of legends. Then again, towards the end of each game you'd think they'd sit up and take notice. I agree, it IS annoying. Originally Posted By: A Presumptuous Gallivanter There are often wizards who won't "lower" themselves to teach spells to a group of adventurers that have already defeated more monsters than the wizard ever did. Ha! When it gets too frustrating, I save the game, then go on a rampage. Block the town exits, and then slaughter the miserable ingrates. Originally Posted By: A Presumptuous Gallivanter Even Prazac, when asked about the terms of her agreement with Anaximander, says something like "these are higher matters of state; if they were for you to know, you'd be told." I felt like saying, "Well excuuuse me, empress. I just frakkin cleared a continent of monsters. I think I've achieved VIP status by now." Absolutely. Originally Posted By: A Presumptuous Gallivanter Also, 5000 gold coins? 5000 gold coins? I paid more for Hawke's Manse! I get half a mansion for defeating Valorim's foes in Avernum 3?!? Hilarious! That was my exact reaction as well. "Aww, a pile of shiny coins! Wait, I've seen this before...". I wanted so badly to say "We don't need any more pocket change, highness... save it for your subjects."
  4. Originally Posted By: Earth2025 jeff thought that there is always something to train or buy so no need for bank. There's *always* something to spend on; the problem is money doesn't flow in/out at equal speeds. You'll probably run against the cap while adventuring, and go broke every time it's time to go training/upgrading. Tried going the legit way (storing excess gold as items to be sold off), but that was too inconvenient, so I had to go the record-extra-gold-on-paper way and restore whenever I needed.
  5. I just modded some images for A3, and A2. I imagine doing it for A1 would follow the same steps unless the filenaming convention changed drastically between A1 and A2. - By portraits, you mean those small facial images? They're all stuffed into one multi-row 5-column wide image. In A2 it was "G904.BMP", in A3 it's "904.BMP". Humans take up the first 16 cells, followed by the 4 neph faces then the 4 sliths. The last row simply has a blank cell, followed by the generic human face, another blank cell, then the generic neph and slith faces. These are used in the racial indicator image. - The full-body inventory images are 1:1 for each character, i.e. 16 humans, 4 nephs, 4 sliths = 24 images. There are the same number of sprite tileset images, each of them being a 9-row by 8-column array of sprites. The reason for 8 columns is that the first four columns are for no armor worn, while the last four are for sprites with armor on. As you can guess, there are four simply because the character may be oriented in four directions. The nine rows correspond to: 1- peaced 2- 1h sword raised 3- 1h sword hit 4- 2h sword raised 5- 2h sword hit 6- sword + shield raised 7- sword + shield hit 8- sitting 9- dying There's a tiny row after the 9th, explained below. - Naturally, it's easiest to just replace the portrait and the fullbody inventory images. Mucking with the sprites is just tedious pixelwork. It's not hard to put in your own images, simply replace the ones Jeff used. You only need to know what files the images are in. Using A3 as the example, [1] Portraits : (composite) 904.BMP [2] Inventory art: 1800.BMP - 1823.BMP [3] Sprite art : 1650.BMP - 1673.BMP [4] Horseback : (composite) 1680.BMP [5] Horseback : (composite)(world map ver) 1681.BMP You may have noticed there's no composite for world map party image. Actually, those are likely built up from the tiny sprites at the bottom of each character sprite file, open "1650.BMP" and look at the last, tiny row. I guess when it came to the horseback composite he decided it was a pain to put them into each sprite file so he just tossed everything into a composite image.
  6. While I used to semi-regularly imbibe Pepsi during my misguided college days, nowadays I consider any and all carbonated drinks as junk food. The only time I drink any is when I'm forced to, like at social gatherings - and even then I just take a sip. I prefer plain water, sometimes tea (no sugar). Fruit drinks aren't all that either, I don't consider the mass produced stuff acceptable since they're heavily sugared up and packed with colouring and flavouring crap. My fruit intake comes in the shape of the actual fruits. As a bonus eating the actual fruits satisfies your hunger and deters you from considering junk food. We all have different vices. Mine don't happen to include these nasty concoctions.
  7. I'm assuming it can't be the Empire which put the doomguard there, because then it'd be on the other side of the gate, and the Thieves Guild would certainly want more distance between their smuggling tunnel and something that dangerous. Originally Posted By: lifeguardernie still seems to be a bit of a strong overreaction to security. a. where did it come from? b. what happens after someone kills it? c. what happens to the rest of the copies after one is killed? a. I guess the Thieves Guild has enough clout to get one stationed there. b. Nothing happens when you kill it (other than that portcullis opening). It's probably just a test of strength, "you must be THIS badass to pass". It doesn't appear to be replaced, which raises a few other questions... c. It's a splitting monster, what does it matter when one clone gets destroyed? Not sure what you mean.
  8. Erika's summoning madness? Rentar's that too, even with someone parked right beside her (melee distance) she'd rather conjure hydras etc. A couple clouds of blades takes care of the riffraff, it shreds summons as soon as they pop in, it doesn't bother the two mages, and friendlies don't complain if they get hit. I love that spell. I had some gazers out but apparently Rentar's a bottomless pit of mp. Kinda bogus, that. If I could take on 4 Crystal Souls simultaneously at Tinraya she certainly shouldn't be too hard to handle. In one iteration of the battle I summoned Crystal Souls and Vahnatai Lords and let them kill Rentar's help. I wonder why that didn't trigger a rant from Rentar, being forced to fight twisted unholy copies of vahnatai like that.
  9. Yeah, it annoyed me that after a certain number of items on the same tile, looking at it would merely say "You see: many items" - because I generally drop my loot in related piles. Like, pile A for so-so jewelry, pile B for so-so armor, pile C for wands, etc. A filter would've been nice on the pickup screen, although I guess on a mere popup that would be a bit much. Oh well.
  10. Originally Posted By: Marak - after all, you're penalized for carrying too much trash around, and then game penalizes you for not carrying all your trash around. Been bitten by this before, heh. Nowadays in games which let you store stuff somewhere I keep at least one of every single object in my designated caches.
  11. Originally Posted By: The Mystic Then again, think about it: Do you really want a vengeful Erika to be resurrected, especially if the act removes her sunlight curse? She may be driven by anger but there's no evidence of her willing to involve innocents in her thirst for revenge. She might slay a bunch of high ranking Empire wizards who were on Garzahd's side, but that's about it. I don't see her flooding the Empire with monster plagues like Rentar and the vahnatai did. Click to reveal.. Especially since she's seen the backlash: towards the end of A3 it's basically open season on the vahnatai. Erika may want specific people dead but I doubt genocide and another war are on the menu. It'll just cause more trouble for her, and given her superior attitude it's more plausible she just wants revenge on those immediately responsible for her plight - anything more will be seen as unnecessary bother.
  12. Not a problem usually, unless you contract the Dread Curse. In which case you're probably screwed, since the only cure is in Anama hands.
  13. That's another gripe I had with the engine change after the original trilogy. Removal of the outdoor areas meant that keeping everything in scale would result in epic treks through the wilderness. But instead of that, we got the mass abuse of teleportation - suddenly every Mycroft, Hrmrr, and Sskath had access to it. Meh. [geezer] Ach, I remember those treks to tha' goblin fort. We did it through miles of snow, fighting off jackals ev'ry step o' the way, we did. *shakes cane* [/geezer]
  14. Ya know, I never really understood the obsession with teleportation in the series. I mean, fine, you can use it to go places... big whoop, walk long enough in the appropriate direction and you'll get there too. It's just a shortcut, even if a mightily convenient one. On the other hand, it's strange nobody seems to be interested in taking Soul Capture and Simulacrum apart. Together with Return Life, we're looking at possible immortality right there. Hell, even being stuck inside a crystal is better than nothing, and the vahnatai have that already. Sure there's the undead, but I'd rather not lose my humanity kthx, plus all of the more intelligent undead I've seen appear to be universally unredeemable asshats. What is it about being dead and evil? Of the more powerful mages we have, X wastes his life researching a spell to drop anvils on people. Linda keeps mucking around with demonology despite a 100% screwup rate. Brilliant. They make a great case for joining the Anama.
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