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About Khoth

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    Post Navel Trauma ^_^

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  1. I started off with the demo of Exile I. I didn't actually like it all that much and preferred Realmz. But somehow I came back to Exile, and played the demos of I-III. Blades of Exile was the first one I actually bought, and it was very much worth the money.
  2. You won't miss much if you skip Exile 1-3 in favour of the Avernums, but Blades of Exile has a large number of often-excellent user-created scenarios (and is now free)
  3. BoA too essentially reused whatever engine he had lying around for the earlier Avernums. It was still a huge amount of work, and as noted nearly got him bankrupt. There's no way he'd do that again, especially for something unpopular and story-based like Nethergate.
  4. If he's selling it for actual money, it needs to meet some standard of quality, and hoping people on an internet forum fix it up for him isn't good enough. If he's giving it away for free, getting a release sorted out would be somewhere in the priority list below "anything someone might pay him for"
  5. I was disappointed. It started off okay, but halfway through
  6. He seems to be a total Mary Sue to me: Tragic past - check. Incredibly skilled at a range of things - check. People who dislike him are just assholes who hate how awesome he is - check. Met a sex goddess who was totally amazed at how great he was at sex - check. Edit for crosspost: And yeah, I want more action from the Chandrians. There's these great antagonists, who are more or less ignored in favour of repeating the "oh no I need more money" plot. Hopefully that'll be fixed in the third book.
  7. Lev Grossman's The Magicians comes to mind. It's definitely a reaction to the magic-school genre, though. The main character is intelligent but psychologically screwed up and with no idea what to do with his life, and after going to a magical school he becomes a powerful wizard who's screwed up and has no idea what to do with his life.
  8. Most of them are buried in scripts or in the program itself, with no way to actually trigger them in-game.
  9. Different why? From both points of view a stationary star system is at risk from something crashing into it at ludicrously high speed. I can't help thinking that if you meet an alien with reversed time, there's probably some way of using it to make some kind of thermodynamics-break power generation system.
  10. Locally, everything's worldlines are going in roughly the same direction, and it takes a lot to significantly shift the direction of your worldline, so you can't just wander back to last week. The major threat in the book is when the characters' star system looks set to hit a star system where time is pointing in a different direction. Apparently, mechanics at low speeds works the same as it does for us, but things involving light and chemistry are pretty different. If you're curious enough, it's all described in horrific detail on the author's website.
  11. I've been reading Clockwork Rocket by Greg Egan. He takes the science in his science fiction really seriously - it has to have more diagrams and graphs than any other fiction book ever, and that's not even including the 80000 word university-level explanation on the author's website. I'm enjoying the book even though I'm not really following all the physics explanations. (It's basically an exploration of how things would work if spacetime intervals worked like s2 = x2 + y2 + z2 + c2t2.)
  12. I just finished Blindsight by Peter Watts. It was surprisingly creepy.
  13. I just finished Incandescence by Greg Egan. It was basically "Alien Cockroaches Discover General Relativity: The Novel"
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