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Ganduv

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About Ganduv

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    Mercenary

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  • Gender
    Male
  • Real Name
    Jake
  • Interests
    Modding, coding, computer nerd stuff.

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  1. Also if you'd like help for creating Blades of Geneforge I'd be happy to help with creating any scripts
  2. Here's the code I've come up with as a basis for coding the other editors. Feel free to use it if you'd like to redesign it and make it fit for the other games in the series, I've been busy dealing with being on probation and getting put on drug court so I've yet to get around to fine-tuning it for the other games in the series.
  3. Hey everyone, Ganduv here again. I'm contemplating creating editors for the rest of the Geneforge games, once I'm done polishing my Geneforge 5 editor a little bit more. There are just two things I'd like to be answered before I begin this (slightly overwhelming) project. - I'd like to know the number of talknodes that are allowed for each area in the other games in the series. I believe that G1 and G2 have a limit of 199 talknodes, and in G5 I was able to label the talknodes past 200, but I don't know if it's the same in G3 or G4. - If someone could list the changes in spells and their names between the games in the series, it'd make creating the individual editors for each game a bit faster. Also, since I plan to make item editors in addition to the skill editors, if someone could give me a list for useful or special items (i.e. puresteel for canisters in G4 and artifact items in G5) that would be useful to be vendored in the games, that'd be a huge help as well. Thanks!
  4. Does anyone know of a way you could possibly edit a certain file to edit the shop menus that open up after you select shaping or spell training from a NPC? I know the code that the zone scripts use to open certain shop menus, I'm just curious if you'd be able to alter the shop menus themselves, like to add things such as other creations you could train at that trainer. Any information would be greatly appreciated, thanks. -Ganduv
  5. Ah, fantastic. I'm gonna put out another release of the editor soon. I've recently redone both zones, making the first zone object solely for editing your character's abilities, and the second zone object for creating items.
  6. They'll probably put a link for it in the Strategy Central or something when they get around to it. By the way, thanks for the reminder to include how to use the parts of the editor in-game, it slipped my mind to include that when I originally typed up the post. Also, if anyone has any suggestions for something you'd like added in the editor feel free to let me know. I've been thinking about expanding the editor into a third zone but I'm not sure what I'd use it for yet.
  7. This editor has the artifacts vendor scripted into it, so I'd say it's a replacement/merging of it.
  8. Ganduv

    Back and creating a new G5 editor

    Thanks Nightwatcher, the script codes are all in my other thread nowhttp://spiderwebforums.ipbhost.com/index.php?/topic/20269-ganduvs-new-and-improved-g5-editor-beta/
  9. ***Before using this editor, you need to BACK UP your Geneforge 5 SCRIPTS folder before you replace any of the original files with mine.*** ***Also, this editor is not supported by Spiderweb Software and if you decide to use this editor you are doing so at your own risk.*** *INSTRUCTIONS* Right click on the file links provided in the spoilers, click on 'save link as' and make sure the file is saved as a .txt file. After you save the files for the editor, go to your Geneforge 5 SCRIPTS folder, and replace the gf5itemschars, z0pacificdlg, and z1Tminahdlg text files with mine. Then launch Geneforge 5, and to use the first part of the editor go interact with the Pacification Pylon's crystal spire in the Pacification Fields, and to use the second part interact with the first sign you see after you enter Minallah from the Pacification Fields. *****Remember, BACK UP YOUR ENTIRE SCRIPTS FOLDER BEFORE YOU ATTEMPT ANY OF THIS, especially if you aren't particularly skilled with altering files.***** That all being said, enjoy! V1.0.2 files gf5itemschars file download z0pacificdlg file download z1Tminahdlg file download New Features/Changes V1.0.2 Changes The power spiral used for the first part of the editor in the Pacification Fields is now solely for increasing skills, spells, shaping abilities, and gaining experiece. The sign in Minallah is now used for gear and item creation. I will expand the variety of items it can create such as charms and other items in the future. V1.0.1 Changes Options to individually max out strength, dexterity, intelligence, endurance, leadership, or mechanics skills Options to create individual special items, like crystalline fibers or purifying elixir Options to create individual magic anvil enhancement items The custom items have had some of their bonuses decreased to make them slightly less overpowered
  10. Ganduv

    Back and creating a new G5 editor

    I'm not sure if I'm gonna put a download for it. For now (once I'm done completing the scripts) I'm just gonna put spoiler buttons with the script codes for each file inside.
  11. Hey guys, I've finally gotten back into playing Geneforge again and I'll be giving a gift to the community in the form of a better, more updated version of my previous Geneforge 5 editor. Currently the editor has these features: -Give experience -Increase individual character skills by 1 -Max all character skills -Give money (10,000 coins a pop) -Give living tools -Increase individual spells or shaping abilities by 1 or max them out -Recharge option to restore a large amount of essence, energy and health (faster than using rechargeme or re-entering a town) -Enhancement items vendor (for golden crystals etc.) -Give puresteel -Shaped gear vendor -Puresteel equipment vendor -Special ingredients vendor (Crystalline Fibers, Ur-Drakon Skin etc.) -Gear sets for Shaper, Guardian, and Agent classes (Agent gear set still needs finishing) -Custom items (4 charms and 1 godsword) The editor still has the same two parts, the pacification pylon control in the first zone, and then the sign in Minallah. If you have any suggestions for additional features you'd like to see, please let me know. Currently I'm working on adding options for maxing out individual skills, but I may have to limit it to only being able to max individual base and general skills, as I'm unsure if I'll have enough lines to code for the other skills. If you'd like to try out the current editor to try it out, just PM me and I'll send you the code for the zone and item files. I'll be creating another thread to post the code in once I've finished making sure all of the features work and making sure there aren't any bugs. Thanks.
  12. Ganduv

    G5 editor[G5]

    Can't wait til it comes out Sgt, I've been occupied learning how to mod a more complicated script (from a game called Fate) soon as I'm done I'l be ready to beta test like I've never beta tested before
  13. Ganduv

    A Geneforge Trilogy.

    Dang, he must have put some kind of drug that you instead read through his chapters because you guys sure are hooked
  14. Ganduv

    A Geneforge Trilogy.

    I just wish they had more books so instead of canisters you can increase them the old fashioned way, like they did (I think) in GF2 (or 3 I'm a lil rusty) I don't like sinking down to the rebels standard just to be able to create a battle beta or Drakon (I'm referring to Geneforge 5/4)
  15. Ganduv

    Now thats a question

    Umm, I'm a little rusty on where I started because I started on GF3 in like 2005/04 (I can't remember) pretty sure it was on wild tanget games though, I tried it out and start my way up from G1 to G3, quit for a few years, came back, quit, and here I am now
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