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Necrophilius

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Articulate Vlish

Articulate Vlish (4/17)

  1. well... i hadn't too much time as I had to study. Graphics are here http://img704.imageshack.us/img704/6213/graph.png some are remakes, some not mine, and some.... new ^^ any comments & suggestions ? I'd be glad for advices and I have one problem I'm stuck with "sdf" ect. Just got five "missions". And I dunno how to make it. I wan't to make it so: mission one: display dialogue if already displayed dialogue, dont do anythin if mission done, jump to next mission and display mission 2 dialogue... uh oh, i made dialogues but stuck with technic crap about it ;/ anyone help?
  2. copper based blood? hahaah or maybe blood based on mud? Or orcish blood contains chlorophyll? Yea The problem is, their blood stains will be still red, until I made them demons undead or sth else (no humanoids nor beasts) Hmmm... but... Does the bug-type creatures have the green slime-type blood stain?
  3. @Thaluikhain Thanks for ideas, maybe I'll make use of them Quote: if they are from somewhere else, they might have some really weird animals over there that they might turn into, something not seen in Exile or the Empire. Umm... yep, but what animals they could have? Giant ants? Octopuses? Demonic fiends? Dragons? Camels? Heheh... ^^ Or just maybe anything they find and "tame", like wolves worgs bears and ursags? (unseen in exile/empire would be bear-riders or sth like that ) Quote: Sliths turning into reptile beasts sounds cool, though when you think of it, there's no reason why they'd turn into reptiles just becuase they are also reptiles, any more than human turn into apes or horses because they are mammals. Hahahahaha! Rotfl! Omg, were-horse! ^^ Waaaah! Scary! Ok, I think sliths could turn into reptiles for 3 reasons: 1) Their bodies are more similar to reptiles than any other humanoids, what makes shapeshifting easier... 2) Their religion... Um, bad sliths used to worship demons. Good sliths, or not-so-good, could worship reptile-gods Man worshipping beast is more likely to turn into one. 3) reptiles are cute. And what other race would fit better to were-reptiles? (um, vahnahtie and were-hydras, but it sound silly) Quote: As for orcs being green because of the world they come from...why exactly would they be? If, say, it was camouflage amongst their plants or something, if some plants followed them into the Empire's world, you could have a forest full of (practically) invisible orcs...also a good reason for them not to wear much clothes or armour, to go with the savage thing. They would be green, because... ummm... ummm... Why UFO are green? No one knows. But how would savage-ufo looks like? And how it would travel without space ships, in fantasy-world? And why troglodytes are red? And Goblins green? Because they just are! Plants? Um... I already decided about that, and orcs would have (almost) no plants in their home world. (It's a wasteland, rocky endless desert as unfriendly as exile, but with it own sun, and with some different animals)
  4. well. I didn't meant to sound racist. My "inglish" is just a [censored] ;/ I meant, orcs could be green, because they are from another world? And that example with niggers, I know it was bad... @Thaluikhalin I'm still thinking about some aspects. For "plague" I think it would be semi-localized. Not spreaded over all world, but... "mess starts in forgotten empire province, where the orcs opens their portal. Portal to so called "promised world" Depending on the action, plague may spread somewhere else (ex. some part of valorim), or even spread on the whole world after long time (which mean "game over") Yep... whole world plague would be boring. But just a minor plague on minor isle with only one village, would be crap Originally Posted By: Thaluikhain Firstly, I dunno about having orcs (especially ones that sound very Warcrafty) in Exile. Part of the charm of Exile is that it wasn't the same humans/elves/dwarfs again... agree. But... charm of BoE is "freedom". Charm of exile is that differency. But which race could be savage? Sliths? Umm, maybe, but "Bahshikavian Sliths goes mad and plagues surface" sounds silly ^^ Warcraft? Umm... One idea from warcraft would be "universal", IMHO even for exile - orcs left their world via portal... And they could open portal from their "poor" planet to Ermania... Originally Posted By: Thaluikhain ok, you had goblins, but they didn't do anything of note, They're just a dumb, angry "monkeys". I already used them as a race, which orcs made "friendship" with, using goblins as cannon-meat and servants occasionally (first part of scenario is fighting with goblins, who went mad and made minor plague on island. No-one knows why, but they are armored better than casual goblins. During scenario, party discovers few orcs deep inside goblins cave. With help of orcish smiths, goblins were able to make some trouble... After getting rid of goblins minor-threat, party will be able to leave island, and join orc-human war. (that would be the rest of scenario, which i'm still working at) Goblin part would be just to explain some crap, and to let beggining party level-up. Originally Posted By: Thaluikhain Now, if you were to call these green-skinned monsters, say, the "Zharg" or summat, and have them predominately use axes or something more exotic for cultural reasons, they'd be much more memorable. hmm... Imho good idea. But for orc-lovers, it would be blasphemy But... they anyway could have many names, used interchangeably ("the green ones", "orcs" "Zgarg's" "freaks"...) (P.s. "Zharg" sound good, as it's onomatopoeic like "orc". More names like that please ) Originally Posted By: Thaluikhain Are the orcs going to be generic monsters, or are they going to have personality? as for me, best choice would be "beast personality". Savage, macciavelistic green dudes, who ironically treat humans as "monsters" and want to wipe them out (sth. like empire wiping out humanoids in exile-series) Orcs could be even motivated by crazy religion (demon-worshipping, or sth like that. But without taste of "tower of magi and linda". Rather mass insanity and bloodlust of green dudes ) Originally Posted By: Thaluikhain Were-wolves...maybe something a bit more exotic, some other sort of were beasty. Mind you, I've always wanted to see shape changing monsters in Exile, but it's pretty hard with the mechanics to do much about them. How about were-ursags? Or couple of slith magi changing shape into favourite reptiles? Yep, it's hard. Impossible to do such monsters appear in every corner. But there are many tricks (see creator's scenarios if dunno what I mean) It would be not-so-hard to make one or few shape-shifting bosses, or to make one important battle with group of were-beasts. Inside town, it's easy. Outside, in "combat", it's harder, but still possible. Originally Posted By: Thaluikhain pity you can't choose what magic spells each type, or individual, knows. yep... But fire-elementalist may... summon fire elementals or make rain of fire around him (radiate fire fields) shoot heat rays (like weak fire spell, but one AP) breath fire (stronger fire spell, but 3 AP) and he may even have NO MAGIC or just 1-3 lev mage/priest, for weaker spells. P.s. does anyone have spell-list for monsters? I really dunno what spells on what level of magic/priest monsters cast? I know only little about that (they use divine thud at lev 7, wrack at lev 1 ... )
  5. Well... I've made some levels, plot, graphic, ect. Now, I'm stuck with monsters. Or with their one aspect- stats. I've made some weaker ones. But still need the average, not too hard ones. And I'm searching for any help with it. Mainly, advices or ready stats for monsters. Magic using monsters aren't so tough to make, but the "non magic" ones... ow they have to be balanced. Let's say, my scenario is for "brand new" party, with "Classic" items obtainable, like stone-to-iron knife-to-halberd ones...
  6. hmm... maybe. Already made like 5% of it. And I'm goin holidays for 2 weeks ;] Who knows if after that I will get back to work? :D:D lol
  7. yeah, there's no need... but good to know what the limits are, because if someone is going to make BIIIG scenario, knowing the limits may help in planning (now I know that I have so big limits, that I don't have to worry about) I just loved At the Gallows, and I think of makin somethin like that - just a big scenario, with lot to do, but one main difference - completly non-linear, except few moments. NO! Of course not non-linear ending! And no one ending! I think about multiple endings, depending on players decision (first possible ending is to "retreat" which gives sad, "game-over-like" epiloque") Oh, and I'm not going to copy ATG. I'm just going make something as big, as one of exile games could be It maybe takes a long time to do, but... it's also long time to play, and long-lasting fun i think?
  8. Originally Posted By: Thuryl Please don't put 200 towns and 1000 custom graphics in your first scenario. who says im gonna put maximum? I just ask. I'm just curious. And one question: If a scenario gonna be good piece of work, do I still have to worry about towns and graphics? There are many aspects why I would use many towns: for example, a specific battle would be just town (one-use only) - for example - thick forest with traps, or front line among soldiers, against enemy horde... Not every first scenario must be a [censored], and if it's solid-tested, it shouldn't have bugs and faults, should it? And 1000 graphics... i dont think it's possible to use that much in a reasonable way, but i think there are many possibilities of using em.
  9. ok so I'll make list of already used flags 3 questions: 1) Can I use one flag multiple times? For example, my flag 1,0 will be "special spell" flag, and from this will depend if certain monster will cast special spells or not. And as it is basically set as 0, I would change it again to 0, after party leave town... just to have this flag for further use. ?? 2) how many flags are possible to use? 3) is there any good tutorial how those flags works and what cool things i can do with em?
  10. uhm... any tutorial with flags please? ok, ill do one time txt msg with sdf. but what i have to do, to avoid messing flags? is there any list of flags ive already used?
  11. ok, another question. How to make a room description that work only one time, and no more? I used "one time display text message", but its not working ;/
  12. Originally Posted By: Celtic Minstrel Almost. You need two adjacent inaccessible spaces – one to teleport to and one that's a stairway. isn't it possibile with ONE inaccesible space? I mean, for example, x=5 y=6 Teleport is set to: x5 y6 and on x5 y6, where teleport leads, is a stairway... I ask that, because i want to move party into dungeon immediately after the conversation with npc (or, after he agrees to take the party for a hunt)
  13. Originally Posted By: Celtic Minstrel [*]When talking, he tells you to step into the portal that he has created. The response calls a special node that changes an ordinary cave floor (or indoor floor) space nearby into a portal. Does that make sense? I think not... The character who will "teleport" party, is non-mage. He is just guide who leads party into another dungeon, so creating a portal is bad idea... but... hm. One non-accesible square in town, which will "stairway" party into the second town? And when party talk to that guy, he will "teleport" party on that unaccesible square in the same town, making it teleported into the proper town??
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