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tyrtix

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Curious Artila

Curious Artila (3/17)

  1. From the older ones: baldur's gate, IWD, fallout and planescape (every title) are a "not miss", especially planescape: torment, that have a unique atmosphere in music, graphics and selection of rpg things. For the middle age i've played Oblivion and Morrowind, that are pretty good, especially morrowind that have a real free world, even if it have a better play experience if you download some mods; Neverwinter Nights 1 with expansions was one of the best, NWN 2 it's kind of crap for the world system, and the plot ideas were the same from 1 (HOTU expansion, in wich u have to get an army) to 2, to Dragon Age 1 and 2, so, at the second game that have the same, identical plot, you get bored enough. Indie games have some good points for play them. Excep our hero Jeff, i've played eschalon 1, ad get bored rapidly because of the skill point system that does not give you a real variety of choices, and the damn speed at wich you travel, that takes you HOURS to get from one point to another. I strongly suggest Legend of Grimrock, that is a Eye of the beholder style dungeon, and have really a lot of atmosphere, many new things that rarely we can see in a rpg game ( from races, to skills, to monsters...some of wich scared me really, and other beated the s*** out of my characters..). Now i can return to my substantial invisibility
  2. Sorry, didn't meant that harehunter, i had only said that it's pretty silly to believe that, on the basis of few events in a game, the producer of the game is sadistic, and that the game is "evil"... My "abortion clinic" sentence was only sarcasm (i'm italian, so maybe i'll write something wrong, sorry), but my point of wiew is that an action has to be judged in the context that generate this action, and not only as a single event, so, for example, no one can find the alien egg a "cute baby" about to born, but anyone will incinerate immediately them, without thinking 2 times on that. Same for sliths: it's easy to think that the action to destroy the nursery has to be seen as an act for free the underworld from some enemies, not so much different that to destroy chitrath eggs. (by the way, i lurk in the forum from about 2009....lurker above..)
  3. Seeing that from an old rpg point of wiew, the "smash or not to smash" question, for me is neearly always smash, because i play as a lawful character most of the time (this suits my behavior better than others). Questioning the game's moral choices by saying that: you have a choice to make a very evil act, or not committing it, so the game that proposte that question is evil, i believe it's silly, at best...
  4. I meant sliths, precisely the episode when you go in the first nursery and you have the chance to destroy the nursery and the eggs, starting the first Avernum Abortion Clinic, because it's that is what made the rewiewer mad, but hey, if were alien eggs, surely he didn't feel the same... ehhehe Anyway, sliths are cute, and i wish to see a cartoon like My Little Slith...
  5. It's only a matter of perceptions: sliths are too cute to seem a threat for someone, face it! You woould'nt have any doubt if the eggs were these, don't you? http://monstrositywithin.files.wordpress.com/2011/11/burning-eggs.png
  6. tyrtix

    Next game?

    Lol, don't say share my ideas... you can easily be in an Arkham asylum after... First, excuse me if i write something wrong, but i'm italian. I am an rpg player, one of those D&D fans from the age of the second edition, and i've played many, many p&p games, and there are not so much successful translations of sci-fi in the rpg world, both in pen & paper and in the videogames, but sometimes you have jewels like fallout, or bioshock, or even homeworld (even if some of them are not rpg games, still they have beautiful stories. I believe that a good way to port in a sci-fi story in rpg games, is to understand that you can substitute magery (wich is base for fantasy worlds) with skills: a cleric become a doctor, daemons become aliens, a fireball is a grenade, and so on. But the characters could basically be the same, and even the story could follow the same thread, so there is no need to a character that have to pilot a starship, but you can instead have the story develope partly on a planet, or on the moon, on a space station and in a spaceship (do you remember the space station from duke nukem?) It's even possible to put in some traits or characteristics like psionic powers, and these are basically the same of magery, and adjusting some details you can make a viable combat system even if in this kind of world ranged combat are the most to be found. I strongly believe that the game system in A:EftP is one of the best, and surely the more mature system used by Jeff in those years, and i believe that it could easily be adapted to a sci-fi genre. The only thing that i believe could be adjusted in this kind of ruleset, is to lower damage from monsters and PC's, and to put in some more health in both, so the combat is less oriented to a 2-round kills of a monster (i actually have killed some bosses in one round, given the right combat situations...), or a 1-round total player killing.
  7. tyrtix

    Next game?

    In fact, i like so much the concept story behind Geneforge, and it's far more easy to make a game on a fantasy basis, but i speak about a pure sci-fi game, and i believe that it's possible only in an indie game to have some success...mainly because the story and the spirit of that kind of game impact only on a minor part of public, instead of something like, say, skyrim, and honestly many of the last fantasy rpg are only a mix of the same story and elements (such as dragons, or swords that you can handle only with a 6 feet long arm...). I hope in a sci-fi game, but i think it would be difficult to find an attractive story about that, and even more, a game system for implement that game. Last words: do you like the wall that i've done? hihih
  8. tyrtix

    Next game?

    Some days ago, i've seen a post in A:EftP in wich someone liked the idea of a spiderweb-style sci-fi game, and i liked it so much, mostly because i've had that idea in mind from eons Someone complained about graphical items, but i believe that these things could be done easily, as what i've done in 10 minutes today, here is the result: https://www.facebook.com/photo.php?fbid=...e=3&theater Hope to see Jeff like so much the idea of a sci-fi game that would do one, one day or another!
  9. and remember the tool use bonuses from items. In the middle of the game (around the castle zone), you could have 2 more points from items. I've seen that most books ignores sage lore, i've replaced the trait with a bonus point in tool use (already found at least 6 tomes that ignore it)
  10. You must use tactically, as a melee fighter that have only 8 AP and is already in the front line could use a wand or scroll and do some decent damage before hitting a monster, and the use of these items doesn't end your turn, so if you have 8 AP, you remain with a total of 3, and can move 2 steps and then attack, or use one of the disciplines and get some more AP...Especially the one that gives 20 AP is good used before an attack like this, so you can use all the bonus. Another thing to point at is that scrolls and wands have different effects rather than spells...
  11. Fireball cleaves at level 2, minor heal at lev. 3 grants 3 rounds of regeneration (wich generally fulls up again a character no matter the hits, up to level 20). I miss mainly a spell against undead, wich was present from the first avernum and even in exile... Anyway, giving that the bonus is at least a +10% of power, you need 5 skill points or 3 traits to do the same.
  12. I think one of the best things you need to add to objects is a "role" description of 'em, it gives the player the right sensation of being part of the ambient and history.. A clear description of the effects of the items it's necessary.
  13. Originally Posted By: Rent-an-Ihrno I never use the same characters, because I always make up a story behind my parties, and they have to actually make sense regarding the other games. For example, when the slithzerikai became playable PCs, I started giving them names like "Hossass-Thss" or something else with the same ending, figuring that the outcast grandson of Hss-Thss would want to join my adventurers. (Just waiting for the possibility of having a Banter-Ihrno.) Maybe better a Barter-Ihrno... Anyway, from A1 to A2 to the other games, there are years or decades of storyline, so it makes no sense to have the same characters with name and abilities, for role purpose...imho
  14. Fossilization occours even as calcification, essentially a process in wich organic matter is substituted (or filled with) chalcyte, better known as stalagmites and stalactytes, so yes, could be possible and even much more simply as on the surface that something could be fossilized. I've thought that some kind of metals could be even created by monsters, like salamanders that incinerate with merely passage on the rocks everything but the hardest metal..so this could be one...some kind of metals that may contain shards of crystals, and wood-like fungus or cavewood with high concentration of sulfur that give the wood "incendiary" properties, maybe!
  15. Thanks for the advice, i though that could be some other type of materials here and there hidden in the various episodes of the game...maybe i'll try to make something my own, something like fossil fungus for wood..and such. Andy other ideas? Ps: i'm italian, so maybe i make some mistakes in writing, sorry!
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