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jimbob

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Everything posted by jimbob

  1. Alright, thanks sylae! It takes a bit of work, but doing a text dump and searching for specific terms does the trick. Beats New Market Town (might as well use the editor instead, if I was going that route).
  2. Hello again, everyone. I have recently downloaded Blades of Exile after it became freeware, and am playing high-rated (4.5+ in the list of "Solid" scenarios on this website) scenarios for high to very high level parties. My group finished the first three scenarios that came with the game. As anyone who has played them knows, they don't have very many of the level 7 spells (none of the offensive ones, anyways). Does anyone know which of the scenarios that are highly rated for high level parties have the level 7 spells, either for purchase or for a reward? I tried opening up the scenarios in the editor to find out, but they are password-protected. It sucks when your priests are still stuck with flamestrike instead of divine thud and avatar. Thanks in advance!
  3. Sorry, I did not realize he had a website. Thanks for the help.
  4. I guess it is worth a try. I sent him the message. Hopefully he will get notified. I figured that maybe one of the moderators may have been in closer contact with him, but I guess not.
  5. I recently played "Kill Them Dead". It was obviously not a serious scenario, but I liked it nonetheless (and far more than highly rated scenarios like "A Perfect Forest"). I cannot speak of the combat since I used my group that had finished the 4 original scenarios (I was only trying to learn of the plot). The cutscene sequences, especially with the bat, were nice, along with the Boss wanting you to "Kill Them Dead". I give this scenario a "[rating]Good[/rating]" rating.
  6. Hello everyone. I was wondering if anyone knew what happened to Niemand, and how I would be able to contact him. I tried sending an e-mail to c h n i w e @ h o t m a i l . c o m, which was the e-mail he gave in one of his scenarios, but apparently the e-mail does not exist anymore. He last logged on in March, so sending a private message is probably going to be fruitless. I would like to contact him to ask his permission to use the plot of his scenario "Stairway" as the basis for a very short story that I was going to write and submit to creepypasta.com. I would give him all the credit for the story, since I really do not care about who receives credit. The plot of "Stairway" just seemed so mysterious and interesting to me, and it would be a shame if only a very limited audience read about it. Thanks in advance for any help.
  7. This is my favorite custom scenario thus far, and that is saying a lot seeing as how I have played both the Bahssikava add-on scenarios (and enjoyed them). I will say this first to get it out of the way, though. There really should have been a note that you should only use the pre-fabricated character to play this scenario, as I used my group and got stuck in an endless loop.... of killing shades. The combat was obviously minimal, with only shades to fight. However, it was really only there as a plot device, so that can be ignored. The scripting tricks were nice, as were the special effects (ring bounce, fading in and out). The plot was very minimalistic, but again, that was probably a plot device as well, to add to the mystery of the stairway. The ending was actually a surprise for me, and very enjoyable. Honestly, seeing as how this is, in my humble opinion, the best scenario I have played, even noting that this is supposed to be a hack-and-slash type RPG and whatnot, I give it a "[rating]Best[/rating]" rating. I think the idea could be adapted into a movie. SPOILER: Initially, when I came across those ampersand markings in the wall, along with the shade marking, I thought it was a non-sequitur that he felt a strong urge to erase the markings. Maybe I am dense, but I just now realized why that is the case (I can now note that I had forgotten about Ampersand having a piece of paper that states that he is the ampersand). He must still remember somehow that he is stuck in an endless loop of descending the stairway (and that not erasing the shade marking would create a shade). Erasing the ampersands would give him death, and release from the loop (but he does not remember well enough to keep from re-marking the ampersands when he realizes he is disappearing, likely because of the more immediate fear of disappearing). This scenario is really deep to me. I really think someone should make a movie out of it.
  8. Hello everyone. I recently purchased a new laptop, and moved all of my Spiderweb Software games onto it. However, I have a little issue. I attempted to transfer all of my Avernum 4 saved game files (found in Program Filesx86>Avernum 4>Data) to my new laptop, but when I open Avernum 4, everything is blank on the "Load Game" screen. The transfer is from a Windows 7 OS to a Windows 8 OS, so there should be no issues there, as far as I know. I also noticed that in each of the saved game folders (Save0, Save1, etc.) there is only a .tmp folder, no actual data. But when I open up Avernum 4 and load a save (on the old laptop), the saved file opens. What am I doing wrong? I figured that the target for the shortcut may have been something other than the Avernum 4 in Program Filesx86, but that is not the case, so it is odd that opening the saved games in the data folder only yields .tmp files. Thanks in advance for any help.
  9. Hello everyone. I had a couple of questions about Avernum 5. My first question is this: Why do enemies sometimes manage to parry or riposte with a 0% chance of doing so? I am sure I am not the only one who has seen this happen. I could not find it in the forums, presumable because % signs cannot be searched for. My second question is this: Why, in general, does it appear that enemies have a higher percentage chance of parrying and riposting than is indicated in the message screen? For example, I sometimes find that an enemy can parry or riposte 3 attacks in a row, when the percentage chance of parrying is only 12%, giving the chance of doing so thrice in a row approximately .17% (I know that this will happen eventually at some point in someone's game, but it happens far too frequently for it to be statistically possible). This was generally the case in Avernum 4 as well, except it appeared to apply to both your characters and the enemy, but it is only advantageous for the enemy in Avernum 5 (as far as I can tell). My final question is this: Does anyone have any idea why giants in Avernum 5 (and 4, if I recall correctly) drop spears? Stone behemoths in Avernum 5 also drop bronze halberds, so the general idea is that giants drop pole weapons. Since when did giants use pole weapons? They always punched in the first Avernum trilogy, and enemies dropped random things in the Exile series, so you could not know what the enemy used for fighting. Thanks in advance for any responses.
  10. Well, I have not trained in spellcraft, either, since I was going to purchase levels in it first. At least Avernum 4 appears to be fairly easy on torment, even as far as I have gotten. I hear that Avernum 5 is a pain on torment, so I will most certainly remember not to train too much in mage and priest spells, as they are very expensive skills to train in when you can get levels in them by gaining levels with the appropriate traits.
  11. About training in mage/priest past 17: I never train past the max required to learn the best spells. However, I am kind of angry that I forgot that natural mage and pure spirit raise mage and priest skill every so and so levels. This means that I already trained in priest and mage up to 15, when I likely could have trained in them less (like, say, 11, if what Schrodinger said in his walkthrough is true) (that he got 6 levels of mage and priest just from the traits alone by level 32). This is many wasted skill points in mage and priest skill. Maybe next time I will keep that in mind.
  12. So using money for skills will always be preferable to using it for spells? I see. Thanks to everyone who responded!
  13. Hello everyone. As far as I can understand, it is not particularly useful to purchase extra levels of spells in Avernum 4. Is this the case in 5 and 6 as well? Also, if you learn a spell from a spellbook in 5 and 6, can you still train the maximum number of levels from a spell trainer (and, if the spell bonus is not that great anyways, this would not matter)? Another question: Is money limited in 5 and 6 to the point that you have to choose between maxing spell levels and maxing stats? This is apparently the case in Avernum 4. Finally, how on earth do you check the level of your spells in Avernum 4? Thanks in advance for any help.
  14. It appears that there is beginning to be a consensus that monsters' health does not change based on difficulty in Avernum 4. How odd that someone would think that it did, since it would be obvious that enemies had more health if they took more hits (unless, perhaps, their defense is increased to the point that hits do much less damage). I guess that the best way to see if the enemies are really stronger is to change the difficulty level and see how much damage they do. Although, it is still odd that enemies do not appear to have more health on torment, since my main character [a human spearman (spearwoman)] is able to kill most enemies with two swings. I thought that it would clearly be a lot more difficult on torment in the beginning, like in Avernum 2 where running into the nephil invasion in the first fort (I do not remember its name) can easily spell death unless you let the fort's defenders do most of the fighting. Avernum 1 is similarly difficult on torment in the beginning, if I recall correctly. Afterwards, both games become ridiculously easy past the halfway point. It appears that that trend is reversed in Avernum 4, where the game is easy on torment in the beginning but gets harder afterwards. Hopefully the rest of the game will prove to be more challenging than I have seen so far. Thanks again to everyone for the help.
  15. So, you did make new games and change the difficulty level from the difficulty screen that you see while making new characters, correct? And you did not change it while you were in a fight? It would really be odd if that were the case, since Randomizer said that changing the difficulty increases the health of the enemies. Also, it should not be hard to determine whether or not torment increases the health of the enemies, since fights would be longer if it did. Either Randomizer is wrong, or we have the same problem. Can anyone help confirm? Thanks for the help so far, everyone.
  16. Yes, I have checked that more times than I can count, both using the in-game preferences window and the main screen preferences window. Speaking of the difficulty level, there was one guy on the boards who said he almost breezed through Avernum 4 on torment, so maybe he had the same problem I have (assuming I have a problem with the game) but did not know it? I find it odd that anyone would feel it was too easy on torment if so many people on the boards have difficulty with it, including some of the people who know a lot about the series.
  17. Thanks, Randomizer. Then, do you know if the game seems to be bugged or not? Since I did not change the difficulty level in the middle of a fight, but between new games, I should be able to just look at an enemy and see it having less health on normal as compared to torment. But that is not the case. Would someone mind doing what I did (changing the difficulty level from the new game screen, and seeing how much health different enemies have by looking at them) and reporting back with the results? Thanks in advance.
  18. Hello everyone. I am currently playing Avernum 4 on torment difficulty. However, the game seems far too easy. Right now, I am at the point where I just finished killing the first bandit leader. I thought the difficulty was off, so I made a new game and selected normal difficulty. I checked the health of some enemies and NPCs (for example, Captain Matos has 308 health, and soldiers have 188). However, this is the exact same number of healthpoints that they have on torment difficulty. I even started a new game on torment to check, and they have the same health. Is this supposed to be the case (maybe other things change on torment), or is there something wrong with my install of the game? Thanks in advance for any responses.
  19. So that is why I could not find it in two of the places. Thank you, Smoo. By the way, you made a surprisingly good scenario. I expected that all of the created scenarios other than Jeff's would be bad, but yours is pretty good.
  20. Hello everyone. I was wondering if anyone who played "Magus of Cattalon" knew where the moonstone was to be found. I am at the end of the scenario and have still not found it. Thanks in advance for the help.
  21. Well, I know that you are supposed to move into them or look at them to move them, but how are you supposed to get them all in? You can push two in, but there are still two more, and you cannot get them in since the first two boulders are blocking the way.
  22. Actually, I already found the cattle. However, I have a new problem. How are you supposed to get the 4 boulders into the fenced area? Thanks in advance for any help.
  23. Hello everyone. I am playing the scenario "Magus of Cattalon", and cannot figure out where the bandits stealing the cattle are. The people in the wandering group of cows outside say something about tracks heading to the river, but all that is there is a mess of trees. Where are the bandits? Thanks in advance.
  24. Hello everyone. I was wondering if anyone knew where all the item enhancing runes were, or if anyone knew a website that did know. Thanks in advance for the replies!
  25. Actually, that walkthrough is wrong. Relle wrote a walkthrough for the Chasm of Screams where it says that you get Dispel Barrier Level 3, but in actuality you get Summon Shade Level 3. I just checked it. Rache's walkthrough, on the other hand, does say that you get Summon Shade Level 3. Oh well, I guess I will just use the character editor. Thanks for trying, though.
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