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  1. Thaluikhain

    Hello, I'm new here

    I'd recommend checking out the BoE or BoA scenario creators. Not having gotten into Avernum, I've always stuck with BoE myself, apparently it's more limited than BoA, but there's still been some great scenarios made.
  2. Thaluikhain

    E3: Dealing with evidence

    Oh, right, yeah, had forgotten that.
  3. Thaluikhain

    E3: Dealing with evidence

    Hmmm...one thing about Erika's motivations. Ok, yeah, it seems that she went in for heroic reasons, and when you talk to her she says she opposes destroying the surface in revenge for what was done to her (but then she is under suspicion of monster plaguing, which is a good reason to say that. Even if she is innocent). However, IIRC, she only teleports in if you have her amulet, and you only get her amulet if you go talk to her, and you only do that if you've found her rune and gone around telling people that Erika's rune was in the slime pit. And she was not happy with being framed. She has a purely personal reason for getting involved. Though, personally, I think she was going for a heroic intervention, but I could see an argument made that way. In retrospect, framing Erika wasn't a bright move. Not sure who would be better, though. Stick a few demons in there and frame Linda?
  4. Thaluikhain

    E3: Dealing with evidence

    Hmmm, true, not really familiar with E2, and didn't think much of the cloak, though I vaguely remember it. But if they kept it for A3, I guess it's a clue. I thought it was just random loot, like the magic waveblade in Hawke's Manse which, AFAIK, has no explanation for being there.
  5. Thaluikhain

    E3: Dealing with evidence

    So, E3 is about monster plagues, and when you defeat a plague you can find something there pointing to one of 3 suspects/factions behind them. And you can go get a relevant magic thingy made if you guess correctly which of them it is. My question is, if you didn't already know, how obvious would it be which of the 3 was behind it all? All 3 have the motive and presumably the means to create monster plagues. I guess you could say that crystal magic was used in both the golems and trog/giant one, whereas the rune and the scales were just left behind for the slimes and the roaches (and there is a wave blade in the Filth Factory). But it still seems very vague to me. (Also, can you go to the bunker and give an answer you've not found evidence for?)
  6. Thaluikhain


    I was going to say I didn't think it mattered, but arrows are more plentiful than bolts, yeah. Though, slings avoid that problem. OTOH, bows, crossbows and slings don't seem terribly useful anyway.
  7. Thaluikhain

    What Exile/Avernum you begin with ?

    E3, got the demo from a CD that came with a gaming magazine, was popular at my high school. Never actually played any Avernum games all the way through.
  8. Thaluikhain

    Size of Exile

    Towns are of varying size, though. And always unrealistic, for a better gameplay anyway.
  9. Thaluikhain

    Spellcasting weapons and armour?

    The Boltblade comes to mind. You can use it like wand to zap enemies, but you can also equip it like any other edged weapon and hit people with it. Though, use the last charge and presumably it's gone and no longer works as a sword. Really, you'd be better off with a normal/magic sword, and maybe a separate wand if you want.
  10. Thaluikhain

    Exile III Complete Monster List

    Looking into this...oh, the giants are in BoE twice. Monsters 54-57 are Cave Giant, Giant Shaman, Giant Chief and Mutant Giant, while monsters 155-158 are Hill Giant, Hill Giant Fighter, Hill Giant Shaman and Hill Giant Chief. The normal/cave giants are generally tougher than the Hill Giants, but the Hill Giant Chief has more health than the Giant Chief. I should totally start, lose interest in and abandon a BoE scenario about Cave Giants fighting Hill Giants. There was a Giant Chief unconnected to the Hill Giants in E3, SW (ish) of Fort Emergence on the surface. Always seemed a bit odd, especially as scrying him had him separate to Hill Giants, but I guess it makes sense.
  11. Thaluikhain

    Exile III Complete Monster List

    Well, BoE's monster list is almost the same as E3's. Some slight differences, the hill giants are cave giants, IIRC, also BoE added some new monsters (hydras come to mind), and doesn't have the special characters, of course. As an aside, BoE uses different cave floor graphics to E3 for some reason, but the monster pictures still use the E3 statue of green cave floor not the BoE statue on white cave floor. Personally, I find scrying every monster to be a big part of the game.
  12. Thaluikhain

    Exile = my childhood

    Yeah, only played E3 and BoE, but still love them. Never really got into the other Spiderweb games, though I've bought a few.
  13. Thaluikhain

    Herding NPCs

    A lot of friendly towns have monsters in them, and a fair few monster filled dungeons have friendlies in them. Something I've tried doing (normally without much success) is to box in friendly creatures to drive them towards where I know the monsters are, so I'll have help when I fight them (if the friendly is aware of the monster and trying to kill it already, don't need to do this of course). For example, trying to herd a guard towards a doorway which has a special encounter with a monster when I open it. Is this something other people try doing, and if so, with any success?
  14. Thaluikhain

    Waldby's Bazaar

    A secret code you put in to change the game for your benefit seems a lot like a cheat code. Mind you, I use the editors a lot.
  15. Thaluikhain

    Random Items Help!

    It might help if you were to say what you tried and didn't work. The first thing I would try is to put a "one time do nothing" in there before the item is placed. I've not even looked at the nodes in ages, and can't claim to have mastered them at any time, though.