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Thaluikhain

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About Thaluikhain

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  1. I've managed to read LotR (it's not easy), but couldn't read the Silmarillion.
  2. CON might be linked directly to HP (maybe even armour to a bit). WIS is linked to Cleric magic (or whatever you call it in your edition) in D&D, so maybe priest spells? Possibly bravery but that's not really it. CHA...awkward, but then that's a bit of a mess in D&D anyway.
  3. In E3, ran into that a lot, the dedicated Mage using fireballs goes up rank really fast (could be casting haste spells, which are more cost efficient, but just simpler to batter people with fireballs). Usually have 3 melee fighters, and have to keep swapping out who is first because they get more kills. Walking through a dungeon, walk up to a low level monster, enter combat mode, first fighter hits, end combat mode and the party is a few space away from the monster who can't hit back right away and do it again if needed.
  4. Do you have to type in a response for those? Been ages since I played the game, so I might be totally wrong, but I thought you could get there by asking about "buy" or "sell".
  5. Not sure if the first counts, talking to animals is something you are probably going to try (and some animals are worth talking to). Wizard's familiar off the Isle of Bigail, and a monster in the Slime Caverns in the lab. IIRC, Thought for the Day has serious thoughts in there as well as the random stuff.
  6. Well, if you want if to be very much like E3, just with less talking and post-apocalyptic... I don't suppose anyone knows of a big post-apocalyptic and low dialogue BoE scenario?
  7. Was going to say that D&D was one of the big influences for Exile, but the systems are very different. And yet I'd imagine the way most people run their PCs looks a lot like D&D classes. Probably this is partly cultural, but in large part because it works.
  8. Yeah, second that. Could never really get into any Spiderweb games after BoE, though I've got a few of the first Avernums and Nethergate and played some Geneforge demos.
  9. Huh, cools, have to give that a look, though it's a zillion parts long. Not able to easily play the games myself on my system.
  10. Was that a function of the rubble, or was it just (and I have completely forgetten the BoE terminology) selecting the places where there is rubble as places where a thing to slow the party (or change a timer) would be triggered?
  11. Not to mention, that "Cleopatra" usually refers to the Cleopatra the 9th, but could also refer to any of the previous ones. I would add "The Shareware Demon". And also ask if these are listed from best to worst or the other way around.
  12. Seconding playing BoE, with the caveat that some scenarios are better than others, and it's not easy to keep a consistent difficulty curve between scenarios.
  13. Detect Life was one of those cool spells that wasn't really that useful (like "Scare", say). The idea is nice, in practice no real reason to cast it. Always wondered if it'd be possible to make a BoE scenario and try to recreate that scene from Aliens where they are counting down the range of the movement and it gets inside the room. Never saw a particular problems with sliths. Any monster (or monster type) is going to be too tough is you are too low level, but at some point you'll reach the point where you can defeat them, and later when more or less always will. Those Ruby Skeletons, though. Gah. Never really got into any of the games later than BoE. The earlier ones just seemed more user friendly, I liked the aesthetics more and the later ones seemed more of a grind. Also, graphics harder to mod myself.
  14. I'd recommend checking out the BoE or BoA scenario creators. Not having gotten into Avernum, I've always stuck with BoE myself, apparently it's more limited than BoA, but there's still been some great scenarios made.
  15. Oh, right, yeah, had forgotten that.
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