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Azannon

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Tenderfoot Thahd

Tenderfoot Thahd (2/17)

  1. Hmm ok I get the idea, thanks! I'm hoping to do some fancy things with creations to spice up my game. If anything works out well, I'll be sure to post it!
  2. Well I can understand the calls fine, it's just that I really have no idea what the variables mean. i.e. - I know that "restore health" heals something, but I don't know what its four variables mean.
  3. Well, it didn't exactly contain what I was looking for, but I did put in this question there. Thanks!
  4. I'd like to make a request. Could you put up a list of some basic script functions and what their variables mean (such as restore health, which I have no idea what those four variables are)? Thanks!
  5. It's been a while since I posted here... anyways, I'd like to ask the hardened veterans of the modding community if I could get a short list of basic script functions (restore health, restore energy, stuff like that) that explains what they do and what their variables mean. Thanks!
  6. Let's hear it for the force-attack button! My best friend, especially when I want to be the sole living being in the game! XD
  7. Hehe Yeah, I forgot to mention that I altered the scripts so that all of the base PC-created critters won't change the NPC ones (except the Roamers, which I wanted to universally modify). However, I don't see any way to keep the upgraded versions from changing the NPC versions of them, since they apparently are the same creature number. So the rogue artila is still an artila, but both rogue and PC-created plated artilas are now acidic fyoras.
  8. I know nobody's listening, but I thought I'd share some of my successes. As far as I know (some of them I can't test until later), I've successfully made the following changes... -Given the ability "Create Ornk" in the beginning area during the tutorial. -Changed the PC-created Ornk into a Spiny Crawler -Changed the PC-created Thahd into a buffed-up servile -Changed the Thahd Shade into a magic servile -Changed the PC-created Artila into a poison-spitting Fyora -Changed the Plated Artila into a searer-spitting Fyora -Changed the Roamer from spitting a searer to spitting venom thorns -Changed the Guardian Roamer from spitting searer to spitting submission thorns
  9. Yesss! It works! Now I can have my poison-spewing Fyora and not get rid of the enemy Artilas!
  10. Ah, ok, so what I'll wanna do is take and copy the code from the original into the rogue version, then set the other Thahds to reference the Rogue Thahd as the base... So this: begindefinecreature firstnumber; //PC created Thahd //base for all Thahd imports cr_name="Thahd" (other code) begindefinecreature secondnumber; //hostile import=firstnumber cr_name="Rogue Thahd" begindefinecreature thirdnumber; import=firstnumber cr_name="Brutal Thahd" (other code) Should become: begindefinecreature firstnumber; //PC created Thahd //I turned it into a servile cr_name="Servile" (other code for servile) begindefinecreature secondnumber; //hostile //I made this the new default import for other Thahds cr_name="Rogue Thahd" (other code copied from the original Thahd) begindefinecreature thirdnumber; import=secondnumber cr_name="Brutal Thahd" (other code)
  11. Also, what happens if you try to add a creature type? Like, I wanna change the PC-created Thahd into a servile, but I don't want to make that change the rest of the Thahd types into serviles, so I wanna make a new creature number to have them reference. If I add it as an unused number on the end, does it break, or does that work?
  12. Well, more radical than that, like turning the artila into a poison-spitting fyora for example. Something really big like that. I think I know how, but I don't wanna be surprised with some not-quite-obvious requirement.
  13. Hey guys, I'm new to the forums, so tell me if I do something taboo! Anyhow, I just recently got into Geneforge scripting. I'm experienced with BoA scripting, so I'm not too badly confused. My question is, though, is there anything special to do if you want to radically modify shaped critters?
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