Jump to content

Crol

Member
  • Posts

    17
  • Joined

  • Last visited

    Never

Crol's Achievements

Curious Artila

Curious Artila (3/17)

  1. Unclear, I recently found a fountain like that in the area before Anama and it adds xp to at least a character that level up. For other I didn't bother check as I hadn't a very recent save.
  2. Yes I just didn't remember the exact name but I had notice it was stuff found everywhere. And it's not opal but Ruby and Emerald. I also noticed Beautiful crystal as a component for potion. That means that the in game hint about this isn't fully right but it lists what's the most important and the most interesting. For the wands requiring a focusing crystal is quite unbalanced and make those making not interesting.
  3. Lol thanks for the tip, I could try it but it's right that then that could be a bit too easy. Five rounds isn't a lot, I could try anyway the trick.
  4. Originally Posted By: Master Ackrovan I think its the only thing Gladwell makes you do. Everything else can be skiped if your wikking to take the curse or kill him later. Not clear, you mean other requests from Gladwell can be skipped without to be cursed except the one in Anama? Also it will be strange if I skip this one get the curse and later fulfill another request and bring him the item. The bastard will take the item and won't remove the curse? Kill him? If I have the opportunity I'll do, for sure he cannot expect less.
  5. Originally Posted By: Thuryl If Gladwell curses you, all of your attacks will start missing very often. Thanks for the precision. Arg even if the mage is doing the most damages, the fighters (fighter and rogue) are quite important to do win fights and aren't yet pure buffer. I'll eventually save a backup and try a bit with the curse but that will be for pure sentimentalism as I don't have pending quests and bought the items I want. There's just one or two training of mass heal that I have to buy despite my priest can't cast it yet. I already learned it in Anama but feel it important to raise its power. If I get cursed then later came back and steal the item then bring it to Gladwell, he will remove the curse but will I have the reward too?
  6. Well ok that's not this place so where find those scrolls that require Gladwell to allow me leave Anama? EDIT: Ok that's fine thanks. There's parts of your post I don't understand but overall yes it's the altar I seen and I had go to level up then proceed and level up again to reach the altar and get the scrolls. Well I had to fight one guard but that change nothing as according to dialogs stealing the scrolls make anyway the whole town angry. For the drake I free from its jail without anyone could know I got a same problem, not very logical for that case. But this time after killing a guard I can't complain. :-) What's the curse to not do the job? I get the curse geas but didn't notice anything.
  7. Well parchments, Chichtrach stuff and power stones are closely linked to a quest easy to find but well it's true that if you don't see the quest at right time you could end crying except for parchments that you find plenty everywhere. I also notice Ruby and opal (or something) plus "wood piece" to make build staff or potion?
  8. I tried something quite similar to what explain Earth2005 but that last so long that I gave up after one success only. With a clear flash the fight would be fun, without, that's quite different.
  9. After to have done tranquility (but ghost and east tower) I decided to change my mind and pick up the gladwell geas. I have been surprised to still be able do it. But now, I have almost finish Anama including killing the queen, but I can't reach the altar where there's probably the scroll I have to get for Gladwell. Can someone explain me with details how get there? I can see it from a lower area but don't see how reach it. I tried explore anything I could and search for buttons or other but failed. I read the walkthrough about that but just don't understand it. I mean the single you can find on the net. On the forum I found nothing.
  10. Here what I understood at this point: No item to keep and not sell but: - Potions/Scroll spells/Magic crystals if you want use their powers. - Focusing crystals, fine steel, fine leather are the only stuff to make build special items. - Herbs (healing, energetic, spiritual), Graymold and Mandrake roots are the only stuff to make build potions. For foods they are all useless to keep but perhaps at the beginning for few healing. For common items, no need to anticipate, start collect them only when a quest request it. For all other crystal they are useless but for the sell price. Is all of that correct?
  11. It's unclear what objects to keep and what to not keep. Is the hint giving by the potion master north of first town is right? I have seen lists in the walkthrough but it's not clear why keep objects listed so I gave up on those lists.
  12. I'd say that I'm a bit disappointed by getting in my face three quests that are part of series so you you feel them more important to unlock the next in the series and those three quests involve fights suddenly extremely tough. Well for the endurance test I followed partially the tip given here but never really succeed to apply it, but instead the first pc to act go in and close the door and let other pc die and that's done, no need of haste or anything. Well done but it let an unpleasant taste in the mouth. For Moref I see it as a bug, I don't see any flash and get bored after a long fighting. And for the trick to kill many at same time I just kill my pc by doing that. For the east tower involved in two quests and both are quite central, I just give up bored and with the feeling of something wrong in my party or in the game design. I wish this part had been in demo part that would avoid me buy the game.
×
×
  • Create New...