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Ghaldring

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  1. Originally Posted By: Randomizer The trait divine touch gives blademaster, magery, and sharpshooter skills at the start and one level in each every 6 levels. Every four levels.
  2. You can equip the shield with the S. knife, and I don't think the alien blade does that much more damage?
  3. Originally Posted By: Randomizer It's mostly luck in the positioning of the enemy. Still it's well worth it for the luck blade it gives. The Radiant Slith spear is off to the northwest and you have to fight/flee the shambler to get it on the way back. The Serendipity Knife would have to be one of the best melee weapons in the game, wouldn't it? Oodles of damage, +6 to luck, and it only weighs 2 pounds!
  4. Originally Posted By: Hecate One little tweak I'd really like is an ability to save your own notes in the journal. Yes, I've been thinking that for years. Also to add notes to your map.
  5. Originally Posted By: Dikiyoba Great games are generally games Dikiyoba wants to play again and again. How come you seem to be the only one who can grasp this very simple concept? Maybe because you have an abundance of common sense, which many of veterans on this forum are lacking? Alorael: Quote: Of course you shouldn't have to force yourself to finish the game, but is finishing the game paramount? Finishing the game is important, in my view. You obtain a sense of achievement, satisifaction and closure when you finish a computer game. Not being able to finish Avernum 5 was not only a major disappointment, it was also incredibly disheartening to think of all the time I had invested in the game, only to have the game 'win' in the most treacherous of ways. And I repeat, *wanting* to finish the game out of pure entertainment is a clear indicator of a good game. Quote: The point of games is to be fun. If you have fun up to a certain point, then just stop playing, you've still had fun. If you had a whole lot of fun, why isn't the game great? Because that's not the whole game? For example, the first 10 minutes of Doom 3 were fantastic, where all hell broke loose and everyone was getting hacked to pieces and possessed by demonic legions. But the following 40 hours of gameplay were just a grind. By your logic, I should just replay the first 10 minutes of Doom 3 over and over, and come to the conclusion that the game is great. Quote: A terrible stretch at the end doesn't automatically make the game wretched if the rest was pure gold. Except that you'll rarely (if ever) find a game like that. Some classics which had a rushed production (off the top of my head: Serpent Isle, Vampire: Masquerade, KOTOR II) did slacken off a little at the end, but the ending was still playable, and imho, enjoyable. The final 1/5th of Avernum 5 is not playable.
  6. Originally Posted By: --- / .... .- .. A question: If a game is great for some duration and then after a certain point becomes mediocre, or even awful, can it still be a great game? I think that some of the staunch Jeff defenders are trying to overcomplicate this issue. I can't provide you with a precise ratio of suck vs awesome that can be used to distinguish between good games and bad games, but that's not really important. If I lose so much interest and enjoyment in a game, and as a result don't complete it, then it has failed as a form entertainment. A good (great?) RPG/adventure/FPS should be so enjoyable that you are stimulated to play until the very end. There is a very strong correlation between the games that I never lost interest in, and the games that I've completed. If a game dies off half way through, then it fails, it's a piece of crap. Quite simply, you shouldn't have to force yourself to finish a game, that defeats the whole purpose of gaming, which is done for enjoyment. If you're not enjoying a game, you might as well force yourself to file your tax returns or work overtime. Avernum 5 failed. It failed to maintain my interest, it failed as a form of entertainment and enjoyment. What more can I say?
  7. Originally Posted By: Dikiyoba Originally Posted By: Ghaldring If the PC sided with the Rebels in GF3, why is Khyrk still alive? You have to kill Khyrk in order to complete the game as a Rebel. Khyryk cloned himself. Dikiyoba. What is this, a Marvel comic book series?
  8. Quote: Perhaps the canonical G3 PC was a min-maxing megalomanaical munchkin who tried to play both the Shapers and the Rebels for everything they had, and thus did not actually complete the game Akhari Blaze mentions in GF4 that the Geneforge on the Isle of Spears was complete, which implies that the PC from GF3 did finish the game as a Rebel. Which begs the question as to why Khyrk is alive. Slarty: Quote: Personally, I think the simplest explanation for the weird faces both Alwan and Greta make when that PC is brought up is that he was eaten by some creation in a particularly gruesome way. LOL!
  9. If the PC sided with the Rebels in GF3, why is Khyrk still alive? You have to kill Khyrk in order to complete the game as a Rebel. On the otherhand, if the PC sided with the Shapers, how come the Geneforge on the Isle of Spears was completed?
  10. You're extrapolating results from BoA to the Avernum trilogy? http://www.cheatbook.de/wfiles/avernum2.htm Quote: More on Natural mage from Alex: Unlock Doors level 1 is the easiest way to see how the bonus is calculated. My result: The bonus is incremented every 7th level, so the benefit of Natural Mage is: +4 at level 1 +5 at level 7 +6 at level 14 etc. Funnily enough, my very limited testing seemed to imply an initial +3 to spell strength. Hmm.
  11. Dikiyoba: Quote: A fighter with some mage and priest skills, a tool user with some melee, mage, and priest skills, and two mage/priests. All with a little archery for backup. Dikiyoba. Same here. Usually I'll give all my PC's Natural Mage and Fast on Feet traits. Works like a charm. Thuryl: Quote: In the first three Avernum games, Natural Mage gives a small bonus to the effectiveness of both mage and priest spells, although it's not really worth taking it just for that. From memory, Natural Mage gives an initial +3 bonus to spell strength, which increases by +1 every 7 or so levels. That doesn't just equate to more direct damage, but also to greater targeting ability, longer spell durations, and more HP healed. By level 14 you'll be casting spells as if you had +5 in magery. Compare that to Elite Warrior, which is highly over-rated. +1 to damage, and +5% to hit every 8 levels is a joke. Alorael: Quote: Finally, races don't matter much, but I've found sliths to be better than nephils. I've found nephils to be far better than sliths, simply because nephil characters almost always get the initiative (through a bonus to dex?). Having the initiative in Avernum 1-3 is often the determining factor in a difficult fight, especially in regards to mages/priests. Quite often I find myself thinking "Can I cast Arcane Shield on X before bad guy Y gets to hit him?" or "Can I cast Create Illusions before dastardly villain Z hits frail spellcaster P?" And not having the initiative when fighting Dark Wyrms really sucks. "Hey whaa?" *bam* dead.
  12. I used a couple of Charged Vlish on the Sandros Mine ghosts. Immunity to cold attacks made that fight a breeze.
  13. Slarty: Quote: I honestly don't understand how everybody here comes to these highly polarized, emotional judgments about games because they aren't perfect. Ghaldring brought up some legitimate criticisms, but they don't eliminate the things about the game that are fun. Even if completing the game doesn't go in that category for you, there are still good things about it. ... Really, what game is perfect? When I read what I quoted above, I had to sit for a moment and let the absurdity sink in. What you seem to be saying is that no game is perfect, hence you can't criticise Avernum 5 for its game killing flaws. And yes, they ARE game killing, otherwise I wouldn't have stopped playing the game. But I'm just curious. Have you completed Avernum 5? I remember reading an old thread where you specifically stated that you had not, which raises the question: Why haven't you? If Avernum 5 is indeed a solid and enjoyable game, one would think you'd play it to its conclusion. lampshade: Quote: It's typical for a JV game to bottom out imho. The only game I kept having fun with was Exile 2 Exile 2 and Nethergate are by far and away Jeff's best games. Nioca: Quote: The plot was strong in the demo section. But once the demo ended, both bottomed out. Yes. And giving the gamer the 'option' of joining Dorikas was just ridiculous. That would be the equivalent of Bioware giving the PC from Baldur's Gate/II the option of joining Sarevok/Irenicus.
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