Ok, so any schmuck who studies with a mage for any length of time at all can summon fire, send it as far an archer can shoot a longbow, and roast vermin. Priests can cast spells that last through many hours of dungeon crawling. But nobody in my party can make a magical light source or see in the dark?
... even though they're traveling among wizards who have spent generations *underground*? You'd think that one of them would have been tired enough of having candles blow out on them (or stolen from their nightstand by wandering adventurers) that they would have found a spell for this.
But I'm not done with the game yet, so maybe it's some 17th level spell or a secret of the Anama. Or, this is my first Avernum game, so maybe there's something I missed...
(Just because I'm grumbling about this doesn't mean I'm enjoying the game any less. On the contrary, I think it's pretty great. Thanks!)
On a slightly more useful note, what does having a light source do? I've been assuming that fighting in the dark lowers your chance to hit, but I'm not really sure about that, or if your enemies are as bad at seeing in the dark as you are.
Can you sneak around more without a light? Not that I've ever had much success sneaking anywhere in this game.