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Evnissyen

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About Evnissyen

  • Birthday 04/30/1977

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Unflappable Drayk

Unflappable Drayk (12/17)

  1. Originally Posted By: Randomizer *sigh* lousy 14 inch laptop. And here I was actually looking forward to getting a new 13" Mac laptop. (...Waiting for the prices to drop.) I'm sure the graphics card is sufficient, though. At any rate, I miss my old Mac, I hate this buggy Windows system, the fan's disorderly conduct is driving me crazy, and I like the portability of laptops; I've never had a laptop before. Anybody here think it's a bad idea? No doubt the desktop computer is superior in numerous ways, but... especially for a writer, I'm sure that the laptop must be, in comparison, like a kind of faithful traveling companion, always there when you want/need to write something. I don't want to use the word "notebook". Having a laptop means you can always have your computer by your side, whenever you travel anyplace, whether it's to visit your parents, or an old friend in another city. You can always sit down to write... or check email. Or post on Spidweb. There's a Mac store practically next door. I really should head on over there and check out their products. If there's an option to shrink the resolution beyond 1024x768... that would be real nice.
  2. ...And you call yourselves gamers.... As for dangerous assignments... hell, she's just being playful. I know when an NPC is flirting with me.
  3. (After a quick check...) At Harkin's Landing there's a woman named Duaria in the back room at the pub, she's an Empire spy. She asks you your opinion of the "worms" and of Empress Prazac's friendlier treatment of Avernum. That's whom I was referring to. One would think that giving her your opinion would affect a certain faction's attitude toward you. I mean... I thought that that's what that particular dialogue option was for?
  4. I also appreciate a good, forceful narrative. That's just me. The open-world thing was exciting when I was a kid, but it gets old, I think, and requires constant new invention, or else you're left with mostly hack & loot. If somebody can create a game that's like that... that constantly surprises you with interesting inventions when you just wander around a huge map like in the old days... then that would be cool, too. It just doesn't seem to be the direction Jeff is heading in. EDIT: I would expect, at any rate, that independent game developers grow up just like the rest of us, and start adopting different interests and looking for different reasons to keep making games.
  5. Hmm.... In that case: when it comes to sympathies toward Avernites... it might've been nice if the game had allowed me to realize some of the romantic feelings I found myself developing toward Shanker. I mean... the dreads were nice, but being an eccentric rebel with dreadlocks is even better, and being a genius eccentric rebel with dreadlocks is just beyond my ability to resist.
  6. Forgive me if this has already been asked and answered, because, well, these Update threads are long, man, and I don't remember this being answered fully. But... people have noted that Jeff has said that G5 would 'tap some of the power of our graphics card'. Considering that the Spiderweb games have been considerably and eminently easy on my computer's graphics capabilities... what kind of dazzling graphical effects can I be looking forward to? Some more (& better) animation, I hope? Honestly... based on the screenshots: although it is graphically prettier than any of SW's predecessors, the graphics aren't drastically improved (and actually the game seems to be retaining many if not most of them in literal form).
  7. In fact, regarding Shanker: I think that maybe reporting her to Cienna should also account for something a little more than some generous XP from Cienna against some lost jobs and training options. (Sure, I could wait and report her later, but her jobs extend too far into the game, and I have to try to protect her in order to get the training options.) In fact: Is there any significantly comparable value at all in turning Shanker in? When I weigh one against the other... it seems to me that only a fool would turn her in, even for somebody who's doing a first run (considering that you get an idea, when you first meet her, that this is a valuable person to befriend). It seems to me there should be a stronger benefit to turning her in.
  8. Originally Posted By: Polly I think it was more interesting when you could run into something big and evil and had to come back when you were stronger to defeat it. But that's still the case, in numerous situations.
  9. So... I suppose that giving your radical opinion to the woman at Harkin's Landing accounts for nothing. (Why is it even an option then, if the game isn't looking for something from you? At least in the GF games: what you say matters.)
  10. Of course, the solution to all of this is to film an interpretation rather than an adaptation. Then, nobody gets offended. Anyhow, back to the topic... I've been looking through Lewis Carroll's stuff again, and... well... come to find out: the Dormouse never actually told Alice -- or anyone else, for that matter -- to "feed her head". He never said anything even similar to it. I'm outraged. At Grace Slick. How could she mislead us like that? I... I believed in her.... (In regard to film "adaptations" of Alice in Wonderland & Through the Looking Glass . . . just in case it should happen to come up . . . my favorite among those that I'm aware of is Jan Svankmejer's version... actually, his version is not really an adaptation at all... not even an interpretation, really, but I guess a little more along the lines of "this is what you get when you cross a Jan Svankmejer with the works Lewis Carroll". It's Alice Transformed. One of my favorite scenes in the film is the one with the room full of living socks. This does not appear in the book.)
  11. Ah, the movie was lame. (Why? Because I read the book first.)
  12. No... now I remember, it was the northwest (I think) region of the Vahnatai lands. There was an inaccessible building there. Underground, there was a tight cluster of ladders, each one at the end of its very own little hallway. EDIT: Yes, I think we're remembering the same place. There was a collection of trapdoors inside the building, and I think there was a dead body in there as well.
  13. I seem to remember a whole bunch of ladders, I believe it was under Thalants, that I found pretty gosh darn annoying, or maybe it wasn't the ladders but some other areas that I couldn't figure out how to get into (probably the ones that Maddz was referring to) until I finally cheated and used the "ghost edit" that Randomizer just mentioned. There were also one or two areas I couldn't get to because I'd allowed Gladwell to geas me all up. I've just started a new game with a party of two (Nephil both, plus divine blood)... no Gladwell this time.
  14. It seems that a lot of people didn't like the extended mass assaults that you had to plow through in two particular parts of the game... but those were my favorite parts. Particularly the Howling Depths, where you couldn't just back up and go to the portal to freshen up; you were constantly being pushed from behind while being assaulted by force after force of Dorikas' men. It was fun. I do like the splitting monsters, also... except for one of the splitting slimes that was especially hard for no good reason (I don't think it was guarding anything important, if I remember correctly).
  15. I don't know.... There're other games for war-play and war strategy, and I'm not sure I want to see Avernum start shifting toward that category. Let's stick with the lone adventurer in a lonely world, eh? But... I do agree with Earth: No more lava blisters! Those things are truly annoying. (Although not as annoying, I think, as Geneforge's hot labs.)
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