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Jerakeen

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Everything posted by Jerakeen

  1. Well... as long as it was a live cat, there's nothing unusual about that. Not sure what it has to do with Garzahd either way.
  2. Okay, this is definitely a bug. After I return Caffren-Bok, Wilvron-Bok is supposed to teach me the third level of Ward of Steel. I get the dialogue, but not the spell level. Grrr. Has this happened to anyone else? Edit: Er, nevermind. Apparently I had to wait a tick for the spell to actually sink in.
  3. I haven't tested it, but it seems likely that resting at one of the campsites (which you can do if you have food) will also revive unconscious characters.
  4. And actually there are places where the dialogue doesn't make sense for a singleton either, referring to "all of you", or whatever. But it would be a big undertaking to write and code different dialogue strings for every possible party configuration. Just rewrite it in your head.
  5. Cool! Thanks for posting that. You seem to have accidentally posted it twice, so I deleted the duplicate thread.
  6. Well, that seems to jibe with what Kel says. Enlightening.
  7. What, really?! Does the PC version of Sorcerer's Apprentice just use the default cliff graphic? I had no idea.
  8. Okay, check out The Sorcerer's Apprentice, by Niemand. It contains a selection of leafless trees by Ephesos, as well as an example of an alternate outdoor cliff graphic.
  9. Changing the outdoor cliff graphics is possible if you just include a custom graphic with the same number (657 I think?). The fiddly bit, iirc, is that the outdoor cliffs are not quite the same size as the town ones, which means you can't do a straight copy-paste. You have to either edit a copy of the original image, being careful not to mess with the white background, or use it as a template to create a new one. You can take one of the town ones and carefully paste extra rows of pixels onto it until it's the right size. It may take a bit of trial and error to make it look right, because it's supposed to make a relatively seamless surface.
  10. That... is a terrible definition. Which reminds me that dictionaries are terrible places to look if you want to know what a word means now.
  11. I feel for you. A4 is one of the few SW games I've never finished, despite several attempts. I always get bored and lose interest. A5 and A6 are both far superior, in my opinion, though a lot of your complaints from the OP will still apply. Is that why you say you will be unable to play them, or is there some other reason? Because I would encourage you to give them a shot.
  12. Angarahad wants the notes. You'll find her outside the eastern gates of Ft. Remote.
  13. You need to jump through a number of hoops before you can access it. I'm not sure of the exact sequence, but at the very least
  14. In Gary's defense, those are some menacing ducklings.
  15. A graphical glitch: My character's lower extremities briefly disappear when moving west to east, but only when immediately south of the pit. This is in Cotra, but I wouldn't be surprised if the same thing happened anywhere with similar terrain. The floor tiles seem to be incorrectly blocking the view on the west side as if the height were lower there as well. Or something.
  16. Yeah, it's pretty easy to get acid resistance up to 90%, and even before then the damage you take will be minimal. The Pyrrhic Gauntlets are awesome.
  17. The first time I ever encountered a doomguard*, I thought "ooh, scary name," so I summoned up some pets and cast Cloud of Blades on it. Ha ha, good times.
  18. The newer Spiderweb games are available for tablets, but not phones.
  19. Not really, I mean ornks are creations. I can think of way more troubling uses for custom-made lifeforms than as food.
  20. It is possible. Pay attention to the color of the nearby pillars. Look around for similar pillars on the same level. There might be something you can do to affect them.
  21. Dialogue text is broken up into strings, called text1, text2, etc. By default, all strings in a given node will appear in the dialog box, but by attaching code, you can have some or all of the strings appear or not, depending on conditions. Such as who is in the party, do you have a certain item, have you completed a certain task, or what have you. This is why you sometimes get slightly different dialogue depending on what class you are. So some strings may be coded to appear only if Alwan is with you, only if Greta is with you, only if neither is, or only if both are. Or possibly specifically if you have one but not the other. In a situation where you normally couldn't have more than one, Jeff would probably not have bothered allowing for that situation in the code, so both strings would be likely to show up, even if they make no sense together.
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