quasius
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Curious Artila
Curious Artila (3/17)
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G2 Remake Kickstarter page is up
quasius replied to ultra112's topic in Geneforge Series - Remasters
I wonder if the design a character should have been the $500 tier and the artifact the $750 tier. Seems there was a lot more interest in the artifacts. -
G2 Remake Kickstarter page is up
quasius replied to ultra112's topic in Geneforge Series - Remasters
He doesn't get the entire $20k, and he likely won't spend the entirety of what he does get on one stretch goal (and probably shouldn't). -
G2 Remake Kickstarter page is up
quasius replied to ultra112's topic in Geneforge Series - Remasters
$100k tier makes me a bit nervous. Is that an attempt to bring Queen's Wish customizable portrait art style into Geneforge? It's not a deal-breaker or anything, but I think the character art in Geneforge 1- Mutagen and the current GF2 trailer look significantly better than the QW customizable portraits. -
Would this game play well on a big screen TV from a couch or is the UI too small so you have to be sitting right in front of the screen?
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What is "PC Damage Bonus" in these formulas? Is that the cumulative total from stuff like Barracks and runes / rings that give damage bonus?
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What does it cost currently? You made me think it currently cost 4, but I just checked and it consumed all 5 of my AP. On that note, I had no idea some abilities cost 4 until I read this thread. Could AP consumption of abilities be noted somewhere in their descriptions?
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I'm finding Weakness to be very, very good on torment. (At least early-mid game.) It feels like the Daze of this game- essential for early-game crowd control. It may not completely disable them, but after stacking a couple casts, they just can't do any real damage anymore. I prefer it over Time Warp since I prefer monsters that can't really hit at all over ones that just hit less often. I've found Time Warp more useful for monsters that do annoying non-damage-based things on their turns like cause status ailments or summon slimes. But for a pack of damage dealers, just cast Weakness twice and maybe Inspiring Cry once, then kill them at your leisure.
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I mean, I've done it before. Basically I'm looking for an experience where I really have to think about all the tools available to me to figure out how to succeed. But I'm not looking to reload constantly trying to "get lucky." So I play at whatever difficulty provides that experience at whatever part of whatever game. (In Avernum3, it became apparent I would need to get lucky to even beat the first "tutorial" spider. So I switched back to hard for a bit.)
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Is there anything stopping you from avoiding fights that guard treasure chests and coming back to safely collect them after the dungeon is clear?
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Turns out the answer to this question was my question here: http://spiderwebforums.ipbhost.com/topic/25058-you-decide-not-to-build-because-you-might-need-the-resources-for-something-else/ (I had to ask Miranda "Are you finally done giving me advice?" to advance the game.) So I was trying to figure out what to do without the quest markers from Miranda and with a substantially weaker party from not being able to build any new shops.
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So I was confused by the response here since I definitely had talked to Miranda. Turns out I hadn't selected the "Are you finally done giving me advice?" option because it felt like the "be a pompous dick" option not the "continue the game" option. It was pretty unintuitive and I'm not sure I would have easily guessed it. Thanks for the answers!
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I started a new game on torment. (I played nearly all of Avadon 3 and the second half of Avernum 3: RW on torment.) The first area (the bandits at the dock) went about as I expect- I had to think carefully about my moves and felt like I could easily lose if I did something stupid, but I didn't have to try the encounter over and over. But after that, everywhere I go seems above what I can handle. Is there a specific second area I should be going to? Is there some obvious tactic I'm missing? (Like how Daze was essential for survival at low levels in A3.)
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Subject line pretty says it. Some weapons say they have a "light slash" attack while others say "heavy slash." But my understanding is that there's only 2 types of damage (physical and magic), so is that just flavor or is there some difference?