Jump to content

Ociporus

Member
  • Posts

    131
  • Joined

  • Last visited

Everything posted by Ociporus

  1. Question says it all; I've come across traders before (who'll trade resources). I want to trade resources for iron (and perhaps buy iron). Where can this be done, please?
  2. Simplest, but not the most logical. What is the point of the special items that enhance melee /missile if they do not enable you to use what you otherwise could not? It is logical that when items boost your melee sufficiently, you should be able to wield special weapons. And if you reduce, then 'cannot use the rapier'. I suppose the dev didn't want to have to trap this possibility and so took the easier route in programming. But since there already is obviously code to see that situation (not high enough skill) then it could probably have been applied in this situation too. And, the Charmed Plate DOES make DOMINATE possible when it would otherwise not (for example).
  3. Iguana is right. If you have 1 or two points Mental Magic, put on the charmed plate, then you have the 3 needed to cast Dominate. Take off the charmed plate, and you cannot Dominate.
  4. Thanks for confirming. That is a weird game decision -- Using the Charmed Plate enables one to DOMINATE when they cannot otherwise. Oh well.
  5. I am perplexed that my character has 4-melee and 4-missile, but cannot equip items that require. For instance, to test, I just trained my character to 5-melee. But when I wish to equip the singing rapier, I get: 'Can't equip this item. Minimum Melee Training: 5'. What gives with this?
  6. I am a shaper. With all the special equipment and a ur-Glaahk dominating an enemy at a time, I seem to handle all the baddies alright. Being an Avernum guy, I was used to getting to top up the stats on my players. But GF1 forces you to 'specialize' I would say. Thanks for your reply!
  7. Thanks! Hadn't noticed that.I usually have my inventory all filled up but had one slot left, now occupied with the Shaper's Belt.
  8. Would like to collect the bounty for helping Toivo discover he is part octopus. But can't figure out where he was pointing to for my reward (under his desk???)
  9. I am level 17 so far, having cleared out most of the places. Remaining 'known' places: Spirit City (entering temple), slay Goettsch, Inner Crypt, Central Labs, Guarded Dock not done (just to give an idea of how much I have actually done.) Most of the map is green lines / locations. Never joined Takers (Awakened). Been wiping out Sholai and hope to do the game without joining Takers. Most combat against tough opponents is only putting my experience +1 - 4 or so. Really slow climb up the ladder. While I can take out everything, I had been hoping to get more abilities, more leadership, etc. But I gain levels at a snail's pace. Seems using all of the most interesting melee weapons and missile weapons will remain out of my grasp. Is this normal 'progress'? That's what I'm trying to find out. I'm wondering if a lot of XP has been missed because of not joining takers?
  10. Wasn't obvious to this puppy... Thank you so much! Very simple. That means I could have cleared the whole area much more simply than I did. I appreciate all your tips over so many years, Randomizer. I never thought I would really like GF-1 as I was much more of an 'Avernum' fan. I tried GF series some but could never really get into it. This time, I actually have been enjoying it and finding it interesting.
  11. I am near the endpoint of the 'Ancient Crypt' and am faced with a row of 4 crystal sensors. I cannot seem to deactivate them quickly enough. I have tried consuming a speed pod & casting haste, but I still just get 8 action points and that is not enough to go up between the two close sensors and deactivate both. I am always one action point short of getting to its neighbor in the same sequence, hence the alarm gets set off. Is there any way of deactivating these sensors in time?
  12. I really have been enjoying 'building' a town. My only 'beef' is that it requires me to either memorize where each shop is set up, or visit all of them until I find, say, my blacksmith. It would be helpful if our 'town map' would show where each of our buildings are, like it does for other important buildings in a town. Thanks for the game!
  13. Thank you, Randomizer. You are always so extraordinarily helpful. If you (or someone else) would be so kind, what exactly is the "%"? I think it is not a percentage, but something to do with dice. And maybe it depends upon what is being talked about?
  14. Multi-selection of objects to speed up moving them between inventory, junk, and other party members Something that would make managing the inventory easier is to support a multi-selection of items and then a way to drag them into the junk bag. And/or give us a key shortcut to toggle things from junk to inventory. The multi-selection would also be nice for giving stuff to another party member -- i.e. "Here's all my armor, go to the battle!" instead of one little piece at a time. I also miss avernum's ability to use the same spell a few times (with spell points) rather than the present "once only" type of approach. It makes me weary of avadon. On a pure egotistical matter, it would be nice if NPC's at least acknowledged your party's amazing feats when you meet them later. A little hero-worship is good for the soul after slogging it out for hours!
  15. I have successfully finished every spidweb game on torment before. But Avadon 2 takes so many reloads and trying to get past certain points takes hours. I play on torment level because I enjoy it being more of a challenge than on other levels. I am not a newbie, but I get tired of how many monsters can take out the whole crew in one round. Even a rat needs to be attacked by the whole group with a turret firing, and it can inflict unspeakable violence on a character in one shot. I'm glad to hear that a beta tester (Randomizer?) made it through on torment. I've been playing SpidWeb games since Exile, and this one is by far the most irritating. I also hate that you can't re-use a spell for a dozen rounds. I long for the old days when casters could just have spell-points and you could use them as you saw fit. I think I despise this "skills" stuff, and even more so in this game than in the earlier ones.
  16. I had been playing my entire game on torment. However, after so many grueling battles that took so many attempts to complete, I got sick of how ridiculously impossible it was to finish off Miranda, with those stupid horrors interfering with everything. So I finally dumbed down my setting to "Hard" and finished the battle. I am very disappointed that so many of the main battles in this game were so ridiculous on torment setting. It is making me seriously considering never to play another Avadon episode, though I have played all the exile, avernum, and avadon games so far. Having these stupid opponents that can wipe out the entire party in one or two shots on torment is too tormenting for me. It deprives me of even "imagining" that I "won" the game; at least with other Spiderweb games, I would only lose once or twice, then got the victory and went on after reloading. But this game has been very exasperating and, hence, less "believable" than any other I can think of. I am just persisting so I can "finish" this game and then I think I will never play Avadon 2 again...
  17. I am a tinkermage and this "quest" is ridiculous. I have a summoning scarab, but I have no idea how to keep all six sentinels close to their 'home base' so that I can destroy them. Any practical tips on how to prevent them from swarming me, crossing the room and exploding me to smithereens?
  18. Guys who have hesitated about playing all the avernum games (all 7)...you have no more excuses. Go to NEWS in the Spiderweb site, then follow the GOG link. For those that are in hurry, here is the url. http://www.spiderwebsoftware.com/newstuff.shtml If $8.00 isn't low enough for the whole set, you don't deserve to play! As for me, I've already bought and enjoyed all of them in the past. But for new enthusiasts, you gotta get them! This has been an unsolicited advertisement... And don't complain if you've already paid for 1 or 2 of them...don't be so cheap.
  19. Guys who have hesitated about playing all the avernum games (all 7)...you have no more excuses. Go to NEWS in the Spiderweb site, then follow the GOG link. For those that are in hurry, here is the url. http://www.spiderwebsoftware.com/newstuff.shtml If $8.00 isn't low enough for the whole set, you don't deserve to play! As for me, I've already bought and enjoyed all of them in the past. But for new enthusiasts, you gotta get them! This has been an unsolicited advertisement... And don't complain if you've already paid for 1 or 2 of them...don't be so cheap.
  20. Would the prequel be, tentatively, A0 (as opposed to A7) ?
  21. I would avoid having a pole-weapon guy next time I play, even though I managed to finish all the game-winning quests. If I had two melee players, both would dual-wield, especially since there are so many cool swords in the game. The pole-wielder was not much of a contributor most of the game. I give priest abilities to my fighters, especially for healing ability but they also could bless the party etc. In the last couple battles, all they were for me were meat-shields who healed themselves while my mage and priest blasted everyone. I could see having a dual-wield, one mage, and two priests, since the priests can of course heal but also have powerful striking power; divine retribution was awesome in the big battles at the end. I think it had better effect than what the mage could carry out.
  22. I agree that it is much easier. You don't even need to really destroy the golems. They 'heal' but then just disintegrate at a certain point. I enjoyed the drama in (I believe it was Avernum Original) where he had a bunch of lackeys in his throne room and you had to blast everyone to get at him. But I supposed having the royal guards flooding the room as you're trying to damage the golems gives somewhat the same effect ... well, actually not.
  23. Originally Posted By: Gon ...this mission should have been the final mission of no return, despite Erika's best efforts to bring you back, with the other two great quests (G'Hoth and Exit) being optional. When you are going up the steps, you are nervous that if you don't find Hawthorne in there, "your deaths will have been in vain." You know you are going to die... Since Erika got you there in the first place, makes sense she could get you back.
  24. I won't go into specifics about it so as to spoil anything, but the battle against Hawthorne is certainly different from exile / avernum. No extra baddies in the room. I guess it's a fresh approach. Still used invulnerability elixirs a bit, but seemed easier finish than the originals.
×
×
  • Create New...