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Ociporus

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About Ociporus

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    Soldier
  • Birthday 07/29/1963
  1. Ociporus

    Avadon 3 - Class Analysis (some SPOILERS)

    Thank you, Randomizer. You are always so extraordinarily helpful. If you (or someone else) would be so kind, what exactly is the "%"? I think it is not a percentage, but something to do with dice. And maybe it depends upon what is being talked about?
  2. Ociporus

    Avadon 3: The Warborn, Changes and Discussion

    Multi-selection of objects to speed up moving them between inventory, junk, and other party members Something that would make managing the inventory easier is to support a multi-selection of items and then a way to drag them into the junk bag. And/or give us a key shortcut to toggle things from junk to inventory. The multi-selection would also be nice for giving stuff to another party member -- i.e. "Here's all my armor, go to the battle!" instead of one little piece at a time. I also miss avernum's ability to use the same spell a few times (with spell points) rather than the present "once only" type of approach. It makes me weary of avadon. On a pure egotistical matter, it would be nice if NPC's at least acknowledged your party's amazing feats when you meet them later. A little hero-worship is good for the soul after slogging it out for hours!
  3. Ociporus

    Avadon 2, Battle with Miranda

    I have successfully finished every spidweb game on torment before. But Avadon 2 takes so many reloads and trying to get past certain points takes hours. I play on torment level because I enjoy it being more of a challenge than on other levels. I am not a newbie, but I get tired of how many monsters can take out the whole crew in one round. Even a rat needs to be attacked by the whole group with a turret firing, and it can inflict unspeakable violence on a character in one shot. I'm glad to hear that a beta tester (Randomizer?) made it through on torment. I've been playing SpidWeb games since Exile, and this one is by far the most irritating. I also hate that you can't re-use a spell for a dozen rounds. I long for the old days when casters could just have spell-points and you could use them as you saw fit. I think I despise this "skills" stuff, and even more so in this game than in the earlier ones.
  4. Ociporus

    Avadon 2, Battle with Miranda

    I had been playing my entire game on torment. However, after so many grueling battles that took so many attempts to complete, I got sick of how ridiculously impossible it was to finish off Miranda, with those stupid horrors interfering with everything. So I finally dumbed down my setting to "Hard" and finished the battle. I am very disappointed that so many of the main battles in this game were so ridiculous on torment setting. It is making me seriously considering never to play another Avadon episode, though I have played all the exile, avernum, and avadon games so far. Having these stupid opponents that can wipe out the entire party in one or two shots on torment is too tormenting for me. It deprives me of even "imagining" that I "won" the game; at least with other Spiderweb games, I would only lose once or twice, then got the victory and went on after reloading. But this game has been very exasperating and, hence, less "believable" than any other I can think of. I am just persisting so I can "finish" this game and then I think I will never play Avadon 2 again...
  5. Ociporus

    Council's curiosity

    I am a tinkermage and this "quest" is ridiculous. I have a summoning scarab, but I have no idea how to keep all six sentinels close to their 'home base' so that I can destroy them. Any practical tips on how to prevent them from swarming me, crossing the room and exploding me to smithereens?
  6. Guys who have hesitated about playing all the avernum games (all 7)...you have no more excuses. Go to NEWS in the Spiderweb site, then follow the GOG link. For those that are in hurry, here is the url. http://www.spiderwebsoftware.com/newstuff.shtml If $8.00 isn't low enough for the whole set, you don't deserve to play! As for me, I've already bought and enjoyed all of them in the past. But for new enthusiasts, you gotta get them! This has been an unsolicited advertisement... And don't complain if you've already paid for 1 or 2 of them...don't be so cheap.
  7. Guys who have hesitated about playing all the avernum games (all 7)...you have no more excuses. Go to NEWS in the Spiderweb site, then follow the GOG link. For those that are in hurry, here is the url. http://www.spiderwebsoftware.com/newstuff.shtml If $8.00 isn't low enough for the whole set, you don't deserve to play! As for me, I've already bought and enjoyed all of them in the past. But for new enthusiasts, you gotta get them! This has been an unsolicited advertisement... And don't complain if you've already paid for 1 or 2 of them...don't be so cheap.
  8. Ociporus

    Avadon 2 release date?

    Would the prequel be, tentatively, A0 (as opposed to A7) ?
  9. I would avoid having a pole-weapon guy next time I play, even though I managed to finish all the game-winning quests. If I had two melee players, both would dual-wield, especially since there are so many cool swords in the game. The pole-wielder was not much of a contributor most of the game. I give priest abilities to my fighters, especially for healing ability but they also could bless the party etc. In the last couple battles, all they were for me were meat-shields who healed themselves while my mage and priest blasted everyone. I could see having a dual-wield, one mage, and two priests, since the priests can of course heal but also have powerful striking power; divine retribution was awesome in the big battles at the end. I think it had better effect than what the mage could carry out.
  10. I agree that it is much easier. You don't even need to really destroy the golems. They 'heal' but then just disintegrate at a certain point. I enjoyed the drama in (I believe it was Avernum Original) where he had a bunch of lackeys in his throne room and you had to blast everyone to get at him. But I supposed having the royal guards flooding the room as you're trying to damage the golems gives somewhat the same effect ... well, actually not.
  11. Originally Posted By: Gon ...this mission should have been the final mission of no return, despite Erika's best efforts to bring you back, with the other two great quests (G'Hoth and Exit) being optional. When you are going up the steps, you are nervous that if you don't find Hawthorne in there, "your deaths will have been in vain." You know you are going to die... Since Erika got you there in the first place, makes sense she could get you back.
  12. I won't go into specifics about it so as to spoil anything, but the battle against Hawthorne is certainly different from exile / avernum. No extra baddies in the room. I guess it's a fresh approach. Still used invulnerability elixirs a bit, but seemed easier finish than the originals.
  13. I haven't tried drinking any of the beer / ale. Does it make you tipsy, like in the old exile/avernum? I believe it did in both of those. Kinda miss the gremlin wine, too...
  14. Sounds like a good thing to do. She is very annoying, with her superior attitude. And the fact that you find out that the Empire has been actively trying to sabotage Avernum.
  15. Still is a good way to heal up after battle, to have the grunts do it.
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