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Celtic Minstrel

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Everything posted by Celtic Minstrel

  1. BoE or BoA scenario: vahnatai lands

    That was my thought too. XD
  2. Homeland progress report

    I think you mean "utmost".
  3. Blades of Exile for Linux :D

    I was originally planning to wait until SFML released an update supporting cursors before merging the Linux branch, but nevertheless, I'll look forward to your pull request. Menus are pretty much the major thing that's missing in the Linux version. It's quite a big thing, and I really wasn't looking forward to implementing them, whether it be by diving into GTK/Qt or by hand-rolling my own menu implementation.
  4. Exile Remaster

    Thanks for the build! I've mirrored it on my site as well. The glitches you're mentioning sound a lot like an issue that has been occurring on and off for quite some time - several times I thought it had been fixed and then someone reported it was still happening. Sadly, I have no idea how to actually fix it...
  5. Exile Remaster

    It's not having access to a modern Mac system, yeah. My Mac (which I'm posting this on) still runs OSX 10.7, and the last Mac build I released had problems running on someone else's Mac. I don't think I can make builds that can run on a modern Mac system. In other words, if you could provide periodic Mac builds of master (even just whenever I post a Windows build), that would be great.
  6. Exile Remaster

    As promised, here's a new Windows build. I'm not going to make Mac builds anymore unless specifically requested, because I don't believe they will run on modern Macs anyway (they should work on 10.9 and earlier, I think; not sure about 10.10 and 10.11). EDIT: Oh yeah, I suppose I should mention what's new in this build. It has the UI scaling option in the preferences (2x by default, other scales can be obtained by manually editing the prefs file), plus the bugfixes that Ir posted in this thread.
  7. Let's Play Blades of Avernum!

    If I recall correctly, spears and slith spears were both two-handed weapons in the original Exile trilogy, but in Avernum they became one-handed weapons (and added pikes as a two-handed spear). I'm pretty sure that was the case even in the original Avernum trilogy, though it's been ages since I actually played them so I can't be certain.
  8. Question about compare text special and chaining

    If I understand correctly, you're trying to show the question with a Display Message node, right? However, you're triggering the special through a dialogue node. Unfortunately, dialogue alters the meaning of Display Message (instead of showing a dialog box, it sets the eventual response in the dialogue node). If you actually want to show a dialog box to the screen while talking to someone, you'll need to use one of the three 6-string dialog nodes (Display Dialog).
  9. Exile Remaster

    Yeah, I realize that. Convenience for the users is inconvenient for me, particularly in terms of supporting modern Mac OSX. I strongly suspect I'm not able to do the latter myself, actually. I should be able to find time to at least make a new Windows build after Christmas, but if someone else could step up to making periodic Mac builds (I can still host them), that would be helpful.
  10. Hexedit for flying status in Exile 3

    While I can say it's almost certainly (mostly) possible, I have no idea how you'd do it. You could try examining the (known) Blades of Exile legacy save file format (which should be pretty similar) to try and figure out where that would be in the Exile 3 format, then use trial and error to work out the exact location from that approximation. I don't think you can confer a permanent flying effect, though, particularly since it automatically expires whenever you enter a town.
  11. Exile Remaster

    I've pushed all the fixes from your second post to master. Thanks for the help! Yeah, it's certainly less convenient to have to build it yourself. It's pretty inconvenient to have to manually release new builds though, too. Especially for platforms other than Windows where I can't even be sure my builds will work.
  12. Is it Possible to Magnify the graphics?

    It's possible in the buggy new version, though I don't think I've released a build yet with that capability (so you'd need to build the game yourself).
  13. Request to use Blades of Exile graphics

    I would recommend emailing the original artist if you want to use the BoE graphics, though as ADoS says it's technically not necessary given the GPL on OBoE.
  14. Complete Exile 2 outdoor map (massive spoilers)

    Oh, I think I see what you mean now. Pretty sure BoE does also have these corners in addition to the separate wall-round-off corners.
  15. Complete Exile 2 outdoor map (massive spoilers)

    Personally I would've preferred seeing this in the newer graphics, but nevertheless it looks pretty good. At least in Blades of Exile, the corners aren't used for water and lava - instead, they're applied to the corners of the artificial walls (stone, adobe, or basalt). A water/lava corner simply gets both west and north frills, for example.
  16. Exile Remaster

    A new release build is probably possible right now, I guess. I honestly think it would be better for interested people to check out and compile master, though. Especially Mac users, since I'm not sure whether builds I make will run properly on the latest OSX - the gulf just keeps widening and I wouldn't be surprised if there's a point where stuff deprecated since 10.7 is simply removed.
  17. Let's Play Blades of Avernum!

    Another option is labelling them that way here in this thread, rather than on Youtube.
  18. Homeland progress report

    Whoa cliffs overdose. O_O
  19. Blades of Exile for Linux :D

    *blinks* Okay, I think we must have been talking past each other, because I was talking about Open Blades of Exile, not Exile III. Sorry for the confusion. Note that Exile III for Windows is not a 32-bit app. It's a 16-bit app. 32-bit apps can run on 64-bit computers, and 16-bit apps can run on 32-bit computers, but 16-bit apps cannot run on 64-bit computers. And uh, if I was going to go the virtualization route, why Windows on Linux? I barely use Linux at all, and I do use Microsoft Visual Studio since it's actually a pretty good IDE. Virtualizing Linux on Windows would seem to be a smarter plan if I were to go that way.
  20. Blades of Exile for Linux :D

    The linux branch is out-of-date. If you could merge master into the linux branch, I would expect it to work, but can't be certain (and the merge is probably not a clean one in any case). I'll get to that merge eventually; I just keep putting it off because booting up Linux means shutting down Windows. The scons script "installs" the game in the source directory, under "build/Blades of Exile/", so if it said the build succeeded, that's where you'd have to look. If the build failed, I'd like to hear why. Note that the scons script doesn't quite seem to work on Windows (I was working on that a couple days ago).
  21. Blades of Exile for Linux :D

    OBoE does not use SDL, GTK+, or wxWidgets, though there is a possibility that the Linux port would have to use GTK+ for menus and file dialogs (but I'd prefer Qt or wxWidgets if we absolutely have to; I've also been contemplating a custom menus implementation). What it does use for rendering is SFML. As far as I'm aware, the Linux branch is fully playable (unless there are game-breaking bugs that haven't been discovered). However, the lack of menus, combined with a bug in the "Save" function ("Save As" works, "Save" does not), means that it is impossible to save your game, so I wouldn't really recommend trying to complete a scenario on the latest linux branch build. The lack of menus also renders the scenario editor and party editor utterly useless.
  22. Feedback on MINOR GUI tweak please: Inventory (EDIT: No longer minor :/ )

    Oh right, you can remove spells of level 1-3 now, too. That's probably more reliable than removing mage/priest spell levels.
  23. Feedback on MINOR GUI tweak please: Inventory (EDIT: No longer minor :/ )

    Do you need to disable keystrokes to do that? Limiting magic can be done by changing the character's mage/priest spell levels, I would think (though it wouldn't be easy). Limiting the use of items should be possible by simply not giving any items, I think?
  24. Feedback on MINOR GUI tweak please: Inventory (EDIT: No longer minor :/ )

    None of this is possible currently, but bundling one or more "skins" with a scenario could indeed be a possibility in the future. (My reasoning for this is to create the possibility of an opening cutscene similar to Exile 3, where you have the terrain view and nothing else visible, though this could also be made possible without actually supporting custom skins.) However, disabling keystrokes? Why on earth would you want that?
  25. Feedback on MINOR GUI tweak please: Inventory (EDIT: No longer minor :/ )

    That is indeed a possible explanation for that discrepancy.
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