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Istara

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Everything posted by Istara

  1. Name Cameos in Jeff's Games

    It's far more likely, given Jeff's interest in Celtic mythology (eg Nethergate) that he had heard of Morrigan long before it was used as a character in Dragon Age.
  2. Testing?

    And sheer luck. I can think of any number of healthy people from healthy families struck down by the Big C. As well as overweight smokers with no apparent longevity in their genes making it well into their eighties and beyond. Either way, I hope Jeff lives well into his hundreds and keeps making games. Because let's face it, no one makes games like Jeff!
  3. Testing?

    I believe Jeff is about the same age as I am. Clearly it's time for me to start researching retirement homes and invite some undertakers to measure me up for my coffin!
  4. I really hope he does another series. Something based in the Vahnatai world would be amazing (though I guess that could be the Avernum prequel). I love the remakes almost as much as the original games, since so much time passes in playing the different versions. But an entirely new series/gameworld would be overwhelmingly amazing.
  5. Oh well. Still secretly praying for more stackables
  6. Wow I really am out of the loop: I stumbled on this thread last night after posting the world's most belated review on my site for Avadon 2. Can't wait to play the next Avadon instalment. @eaintree I also tend not to replay RPGs except in the case of Spiderweb games. However I'm not one of those players who replays and replays experimenting with things like solo and hardcore strategies. For me, the world exploration, secrets, pack-ratting/artefact collecting and story are the main draw, so those things aren't so replayable as people who like trying different battle approaches. @acrussel totally agree on being able to skip dialogue after a failed boss fight. Allowing combat saves would be even sweeter (like you can do in the Betas). I know it effectively means you can "cheat" your way through too-hard boss fight by literally saving and re-rolling every move, but sometimes I just want to do that. As a packrat, a lot of the inventor ideas are interesting to me. I would like to see more stackable items, basically anything duplicate (eg cloaks, daggers) should be stackable. There is the junk bag which helps, but sometimes you get an item and have no clue why it doesn't stack. A universal inventory might work: better still if it could be arranged into panes for Weapons/Armour, Wands/Scrolls, Potions, Ingredients/Consumables, Miscellaneous and so on. This tend to be how I arrange mine anyway, everyone gets a few healing potions in their quickslots, then the Mage carries all the wands and scrolls, the Priest carries all the potions and ingredients, and so on. I would also like to be able to optionally remove the level cap and keep increasing skills.
  7. Wow, thank you guys for the kind words! Sorry the site has been a bit quiet of late, there are some games I've been meaning to put on it. And suggestions are of course always welcome
  8. A6 - Question about Barriers and Keys

    Originally Posted By: Randomizer Jeff likes to put things in to the game that can't be reached. Something just on the other side of a gap that can't be crossed or some other irritation for the completionists that play his games. Avernum 5 has several rooms that can't be gotten to because there are no doors and the switches don't work. Like that hidden area in a (BoE? BoA?) scenario, where to get access you had to edit the terrain. And then when you got to the otherwise inaccessible room, there was a little sign, which read: "how did you get here?!" I loved that
  9. A6 - Weight limit for off-hand

    I'm not sure it's just by weight: it depends on the sword. The Flaming Sword only weighs 6lb, but you can't wield it in the off hand.
  10. A6 - Honeycomb Horrors

    Actually you do enter via the Honeycomb (yeah - gotta trek all the way back) however you have to go by boat to open the gate.
  11. I always try and roleplay as good/saintly, but I had to have his final present
  12. A6 - Tower Lich

    I just did this on Casual difficulty (because I couldn't face a zillion attempts on Normal) and I found a way that was *really* easy. Have your fighters attack the spheres that keep appearing Have your priest constantly charm the Tower Lich's summons Have your mage casting endless Arcane Summons Keep on all the shields you can, particularly Elemental, and Divine Regeneration is pleasant too. Keep hasted. You will want to Repel Spirit the undead summons, because they don't seem to Charm so well (at least in my case). Your mage might want to help fireball some of the spheres too. And never, ever hit the Lich yourself.
  13. A6 - Dual Wielding?

    I will just point out that you will find yourself really torn between Dual-Wielding and using a shield. There are a huge amount of insanely amazing shields. Jeff really needs to enable three-armed characters
  14. Geneforge 5 - May Update

    I always like fire creations, they just seem more exciting somehow. My problem is that I can never bring myself to reabsorb older creations even though it would be more efficient to start a new higher level one. I just can't euthanase my healthy little fyoras
  15. Geneforge 5 - March Update

    This is just wonderful news. The only sad thing is that it is the last game. For some reason I had thought that there would be six Geneforge games. I would be happier with sixty or six hundred more, but I guess you have to end it somewhere. So long as you never retire, I am happy
  16. Moral dilemmas

    It seems that Avernum 4 presents more moral dilemmas than ever before, in terms of (friendly-ish) people and things that you have to kill to finish quests: 1. Crain Poor guy, but how else to finish the quest without killing him off? An option to lie to Thorious and pick up the reward would be nice. 2. Non-hostile Araneas How else to get that Nullity shield and a Terror upgrade without full-on murder? Poor little spiders. They may not have been GIFTS, but they were very quiet and peaceful. 3. Cerebrous worm It wasn't his fault he was weird. Or that he was an experiment gone wrong. Such a lovely, gentle creature: but he still had to be slaughtered to clear a quest. 4. Gremlin The last of his clan. Killing him felt almost like genocide. 5. Dharmon mine mage No way to sneak past him without making him mad, but the stuff down his mine is just too juicy to ignore - if only you didn't have to kill him when you claim-jump him.
  17. Moral dilemmas

    It seems that Avernum 4 presents more moral dilemmas than ever before, in terms of (friendly-ish) people and things that you have to kill to finish quests: 1. Crain Poor guy, but how else to finish the quest without killing him off? An option to lie to Thorious and pick up the reward would be nice. 2. Non-hostile Araneas How else to get that Nullity shield and a Terror upgrade without full-on murder? Poor little spiders. They may not have been GIFTS, but they were very quiet and peaceful. 3. Cerebrous worm It wasn't his fault he was weird. Or that he was an experiment gone wrong. Such a lovely, gentle creature: but he still had to be slaughtered to clear a quest. 4. Gremlin The last of his clan. Killing him felt almost like genocide. 5. Dharmon mine mage No way to sneak past him without making him mad, but the stuff down his mine is just too juicy to ignore - if only you didn't have to kill him when you claim-jump him.
  18. Oh please please please make Nethergate dungeons revisitable. That was my major disappointment in Nethergate v1, having to leave behind such great eq because of weight limits and never being able to get it again. Also it has been so long since v1 won't it be hard for people to confirm their IDs? I must have paid for it using my real name, but it was so many computers and OSes ago that I no longer even have the game or the registration details (though I think it came by CD, didn't it?) I also remember that it was the first RPG I ever played outside telnet MUDs, and the "shareware demon" was the first such barrier-fiend I had ever encountered. Hmm. Quite probably it was also the first thing I ever bought online, almost certainly the first game I ever bought online. Either way, worst case scenario I'll just pay the $25 price, I fully expect that the game will be worth that and more.
  19. A4 Bugs

    The quest to get some worm bits from one of the northern mines is ruined if you clear it out first before receiving the quest. Unlike other things (the tribal goblins or shed rats) which continually regenerate after getting the quest.
  20. When does this get unlocked - anyone know? I've done the final quest for Levitt, and he just opened up a locker
  21. Quick Note About Graphics

    The graphics looks fine to me. I miss the blonde haired man and woman though. Any chance of them coming back?!
  22. Unique Item Locations.

    Ooo - I haven't tried the Answering Gauntlets - must give them a go. The Gloves of the Hammer and Eliavri's Bow are pretty useful.
  23. Unique Item Locations.

    What is everyone's must-have, favourite item? Mine is the oozing sword. It's the only weapon I like to use - that poison is just so effective.
  24. I really want to edit in the Girdle of Might. I swear to god I never sold it, because I was waiting to get it, but I have been to the place where allegedly it was supposed to be, and it isn't.
  25. Quote: Originally written by *i: There is no need to kill either Annatolia or Crewl. Of course, killing her and not everything going hostile is a bug and probably should not be exploited. Nah - I reckon that no one in the town really liked her, she was a nasty dictator type. In fact they should probably congratulate you and lower their prices in reward
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