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  1. Istara

    Name Cameos in Jeff's Games

    It's far more likely, given Jeff's interest in Celtic mythology (eg Nethergate) that he had heard of Morrigan long before it was used as a character in Dragon Age.
  2. Istara


    And sheer luck. I can think of any number of healthy people from healthy families struck down by the Big C. As well as overweight smokers with no apparent longevity in their genes making it well into their eighties and beyond. Either way, I hope Jeff lives well into his hundreds and keeps making games. Because let's face it, no one makes games like Jeff!
  3. Istara


    I believe Jeff is about the same age as I am. Clearly it's time for me to start researching retirement homes and invite some undertakers to measure me up for my coffin!
  4. I really hope he does another series. Something based in the Vahnatai world would be amazing (though I guess that could be the Avernum prequel). I love the remakes almost as much as the original games, since so much time passes in playing the different versions. But an entirely new series/gameworld would be overwhelmingly amazing.
  5. Oh well. Still secretly praying for more stackables
  6. Wow I really am out of the loop: I stumbled on this thread last night after posting the world's most belated review on my site for Avadon 2. Can't wait to play the next Avadon instalment. @eaintree I also tend not to replay RPGs except in the case of Spiderweb games. However I'm not one of those players who replays and replays experimenting with things like solo and hardcore strategies. For me, the world exploration, secrets, pack-ratting/artefact collecting and story are the main draw, so those things aren't so replayable as people who like trying different battle approaches. @acrussel totally agree on being able to skip dialogue after a failed boss fight. Allowing combat saves would be even sweeter (like you can do in the Betas). I know it effectively means you can "cheat" your way through too-hard boss fight by literally saving and re-rolling every move, but sometimes I just want to do that. As a packrat, a lot of the inventor ideas are interesting to me. I would like to see more stackable items, basically anything duplicate (eg cloaks, daggers) should be stackable. There is the junk bag which helps, but sometimes you get an item and have no clue why it doesn't stack. A universal inventory might work: better still if it could be arranged into panes for Weapons/Armour, Wands/Scrolls, Potions, Ingredients/Consumables, Miscellaneous and so on. This tend to be how I arrange mine anyway, everyone gets a few healing potions in their quickslots, then the Mage carries all the wands and scrolls, the Priest carries all the potions and ingredients, and so on. I would also like to be able to optionally remove the level cap and keep increasing skills.
  7. Wow, thank you guys for the kind words! Sorry the site has been a bit quiet of late, there are some games I've been meaning to put on it. And suggestions are of course always welcome
  8. Istara

    A6 - Question about Barriers and Keys

    Originally Posted By: Randomizer Jeff likes to put things in to the game that can't be reached. Something just on the other side of a gap that can't be crossed or some other irritation for the completionists that play his games. Avernum 5 has several rooms that can't be gotten to because there are no doors and the switches don't work. Like that hidden area in a (BoE? BoA?) scenario, where to get access you had to edit the terrain. And then when you got to the otherwise inaccessible room, there was a little sign, which read: "how did you get here?!" I loved that
  9. Istara

    A6 - Weight limit for off-hand

    I'm not sure it's just by weight: it depends on the sword. The Flaming Sword only weighs 6lb, but you can't wield it in the off hand.
  10. Istara

    A6 - Honeycomb Horrors

    Actually you do enter via the Honeycomb (yeah - gotta trek all the way back) however you have to go by boat to open the gate.
  11. I always try and roleplay as good/saintly, but I had to have his final present
  12. Istara

    A6 - Tower Lich

    I just did this on Casual difficulty (because I couldn't face a zillion attempts on Normal) and I found a way that was *really* easy. Have your fighters attack the spheres that keep appearing Have your priest constantly charm the Tower Lich's summons Have your mage casting endless Arcane Summons Keep on all the shields you can, particularly Elemental, and Divine Regeneration is pleasant too. Keep hasted. You will want to Repel Spirit the undead summons, because they don't seem to Charm so well (at least in my case). Your mage might want to help fireball some of the spheres too. And never, ever hit the Lich yourself.
  13. Istara

    A6 - Dual Wielding?

    I will just point out that you will find yourself really torn between Dual-Wielding and using a shield. There are a huge amount of insanely amazing shields. Jeff really needs to enable three-armed characters
  14. Istara

    Geneforge 5 - May Update

    I always like fire creations, they just seem more exciting somehow. My problem is that I can never bring myself to reabsorb older creations even though it would be more efficient to start a new higher level one. I just can't euthanase my healthy little fyoras
  15. Istara

    Geneforge 5 - March Update

    This is just wonderful news. The only sad thing is that it is the last game. For some reason I had thought that there would be six Geneforge games. I would be happier with sixty or six hundred more, but I guess you have to end it somewhere. So long as you never retire, I am happy