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Keolah

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About Keolah

  • Birthday 08/10/1980

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Curious Artila

Curious Artila (3/17)

  1. What's "brutal" about the Geneforge games? I've never had any problems with any of them, with multiple sorts of (probably non-optimal in some cases) builds per game... although if you're playing on torment, it's your own fault. ;p Didn't have any trouble with Avernum 5 either, (haven't played 4 or 6 yet). You mention turning down the difficulty, which implies that it was set to something higher than "please don't hurt me daddy" to begin with. I almost always play every game (Spiderweb or otherwise) on the lowest difficulty level available. Because I'd rather just have fun than get frustrated with stuff.
  2. I think you're seriously reaching here and listing elements that are common to the genre in general. It's like saying that (insert FPS) is like (insert another FPS) because they both have ammo...
  3. Keolah

    Avernum fanfics...

    http://archiveofouro...rg/series/25420 "Legacy of the Shapers" and "Secret of the Shapers" take place in the Geneforge world and roughly follow the storylines of Geneforge 1 and 2. Provided you don't mind Harry Potter characters running around. I'm thinking of doing an Avernum series sometime. I've done some other Geneforge stuff, but haven't editted and posted it yet. (It was a roleplay on IRC.) Also this: http://archiveofourown.org/works/516795
  4. The problem wasn't necessarily in its linearity... it was the fact that the linearity felt forced and artificial. For instance, it drove me crazy the business with the boats, and the idea that a flimsy wooden wall was all that was keeping me from leaving an island. Why couldn't I just climb over it, burn it down, or swim around it? And for that matter, why would you need more than one boat to travel from island to island? Wouldn't the one you got on the first one suffice? In my opinion, the most worthwhile thing from GF3 was Khyryk. I only actually played through it once. I was playing as a canister-mad rebel, and the extremist attitudes of most of the Shapers I'd met didn't convince me much to join them. Then I ran into Khyryk. Perhaps a bit late in the game to change sides, but Khyryk was enough to convince me to join the Shapers. I even went back and killed the rebels on the second island and destroyed the Creator on the third... even though the ending dialogs didn't acknowledge some of the stuff I'd done. But in the end I found that much more satisfying than having been a hardliner for either side.
  5. *glances at poll* I think the only thing this proves so far is that most people on this forum lean Democratic.
  6. I generally prefer to specialize in either fire or magic, but not both at the same time. Wingbolts are cool! Battle creations never thrilled me, not for being underpowered or anything because I'd still play them anyway if they were underpowered but looked and seemed cool. Also, rotghroths smell!
  7. Quote: Originally written by DrPraetorious: On the subject of more pre-shaper ruins. I think it's fair to assume that the shapers overthrew - probably rapidly, and probably with great violence - some previous social order / civilization. I'd like to explore the ruins of that civilization. Then play GF1. (And if you have already... then just look a bit more deeply this time. Heh.)
  8. Well, I joined all of them at various points. The Awakened sound the most reasonable at a glance, but I think the Takers are more honest and I like their ending better, for some reason. Also, Trajkov is god. But I generally just join the Awakened anyway even if I'm planning on backstabbing them later. I'm so nice.
  9. Heh, what, if all you ever did was help the Shapers, you must have missed out on a fair chunk of the games. Not that you, of course, have to stay loyal to the rebels in GF4, or even that it's the same "you" doing things anyway, for that matter...
  10. *hugs her wingbolts protectively* Shhh, they didn't mean it, I'm sure! Ahem. Right. Wingbolts are fun. Drayks are also fun. But I never came across anything that my three wingbolts had any trouble killing, and they seemed a good deal less fragile than I had expected.
  11. Wingbolts, for sheer coolness factor. Although realistically, probably a drayk, unless someone was silly enough to try to make talking wingbolts. I can live without thumbs, but gotta be able to talk!
  12. The drakons are not really very creative. They seem to think that the solution to everything is better drakons. Personally my vote would go to "whoever invented wingbolts", but since we don't know who that was, I'll go with Tuldaric.
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