Jump to content

Ishad Nha

  • Content count

  • Joined

  • Last visited

Everything posted by Ishad Nha

  1. Can't find the site at its listed address: http://www.truesite4blades.com/ All I get is a blank screen. I can access the site through the Wayback Machine: https://web.archive.org/web/20180326165029/http://www.truesite4blades.com/ It also affects sites that are accessed through True Site for Blades, like The Blazing Blade. I sent a PM to Jewels, so far no reply.
  2. Ishad Nha

    True Site for Blades is down?

    You can simply save a legacy page straight to your site. I don't know much about handling a website and whether this idea is possible. If all else fails, you can paste the source code (from the legacy page) straight into a new page on your own site. Ctrl + U will bring up the source code for each page... Of course you will probably need to change a lot of the (obsolete) links.😎 As for a curator of the new site, one of the Global Moderators from this site should have what it takes, and hopefully has the time.
  3. Ishad Nha

    True Site for Blades is down?

    Seems like Jewels/Balladeer has lost her interest in Blades of Exile, Blades of Avernum! If that is the case, one of the senior members of this forum will need to assume management of True Site for Blades.
  4. Ishad Nha

    True Site for Blades is down?

    Jewels' Facebook page is: [personal information redacted] Someone who knows her well could send her a personal message.
  5. Ishad Nha

    True Site for Blades is down?

    No reply to my message to Jewels. Now she is "Balladeer". Her page shows: Last visited February 4, 2017
  6. Read this topic, especially March 20: http://spiderwebforums.ipbhost.com/topic/24134-fastest-way-to-advance-time-to-day-160/
  7. Presumably Jeff must have an Editor for every game he makes, unless he has a 4-digit IQ and does not need one. All he has to do is release the Editor, and maybe its source code too. Jeff could release the Editor as a companion to Geneforge 5. It would use the calls and features of G5. Documentation is apparently not his thing, we could build upon his notes. Alint would need to be updated for the Geneforge world, that is presumably not too hard. I just looked at a G4 script, it was quite intelligible to anyone familiar with BoA. Actual Blades of Geneforge scenarios would not need to be created he could just translate the four Spiderweb BoA scenarios. If he was really pressed for time he could just skip the scenarios and let us do them. Instead of Bas files, Blades of Geneforge would have aGF5ScenData.dat files. This idea would need Jeff to make a slight alteration to the game so that it could work like BoA: one scenario per scenario folder all scenarios can access the same default graphics all scenarios can access the same default scripts all scenarios can use custom graphics, scenario scripts and scenario data scripts a scenario selection dialog screen would need to be created Until and unless this happens you would need to have multiple aGF5ScenData.dat files in your Geneforge 5 Files folder, one file per scenario. Unused scenarios would have their file names prefixed by letters or numbers: aaaGF5ScenData.dat, abaGF5ScenData.dat, acaGF5ScenData.dat... Ditto multiple Save# and Scripts folders would be needed.
  8. Ishad Nha

    Endgame Question

    I included a solution to this problem in the topic "Fastest way to advance time to day 160?"
  9. You can insert this code into the "beginstate INIT_STATE;" of any town script: sf(6,11,1); change_coins(-5); Code takes effect when you visit the town concerned. Shayder is town t4. File path is something like: \Spiderweb Software\Avernum 3 - Ruined World\Avernum 3 Files\Scripts
  10. That works okay. But you can't read the other three spellbooks, the magical defenses can see right through the fake rings!
  11. Level 3 Divine Fire for non-Anama, can't find this anywhere... Temporarily joining the Anama until you get what you want, then you leave them. This is a solution but not a satisfying one.
  12. Gremlins, Squiggus, reward is Mass Healing. Where is Summon Aid found?
  13. By day 160 you may have finished the game. To get the Tower quest to start when it is convenient to you, insert this into beginstate INIT_STATE of the town script of any town you will soon be visiting: sf(308,5,1); (a) alter the town script, visit the town and then leave (b) undo the alteration to the script. (c) you should start to get the disaster messages within hours or days of game time. First message should be: "Suddenly, without warning, you feel a vicious mental jolt. As your head clears, you feel that something horrible has happened, but you haven't the slightest idea what." This I tested, I found it to work properly.
  14. If party gains Dark Thoughts, a variety of Dread Curse: This has no prevention and no cure that I know of. To get rid of the Dark Thoughts, put this in a town's Init State: if (has_spec_item(65) > 0) set_spec_item(65,-1); This assumes the party has only one instance of Dark Thoughts. If party has two instances, change last line to: set_spec_item(65,-2); This Dark Thoughts is not very heroic, I think it is a bad idea...
  15. Ishad Nha

    What will happen after Avernum 3 Ruined World?

    Blades of Exile was successful while BoA was not. Maybe the problem with the latter was that it required you to learn scripting? Also, the calls were not easy to remember?
  16. Ishad Nha

    What will happen after Avernum 3 Ruined World?

    A Revised Blades of Avernum that uses the Avernum 3: Ruined World engine. Blades of Exile came from Exile 3, Blades of Avernum came from Avernum 3 and a Revised Blades of Avernum (RBoA) could come from Avernum 3: Ruined World. This could be done relatively quickly, it requires no new scenarios or game writing. It simply requires removing the A3-specific features that are hard-coded. It also requires provision for many scenarios. Import Blades of Exile scenario will need to be a separate function from Import Blades of Avernum scenario. Porting will probably be the most involved feature... Some porting had to be done to create A3RW, size Small and Medium towns for example.
  17. Ishad Nha


    Manual says: "Willpower (Base: INT/2 + MAG/2 + PRI/2) - Helps you resist the effects of charming, paralysis, and other mental attacks. Each level of it increases your chance of resisting by %5." So it all depends on what level of magical skills a PC has. This is of course tricky to guess in a level 35-40 party, a PC could have any level in any Magical skill.
  18. Ishad Nha

    Homeland progress report

    High Level Party Maker is a scenario that will do the levelling-up for you, all in one go...
  19. Ishad Nha

    Geneforge 1 Editor

    Little Fyora made an editor for GF1, it may be in danger of being overlooked. For the download see: http://www.directlinkupload.com/uploads/ This link originally appeared in the post: Blades of Geneforge - How it could be done http://spiderwebforums.ipbhost.com/index.php?/topic/19577-blades-of-geneforge-how-it-could-be-done/page__st__35 To make editors for other Geneforge games would require him sharing the source code, I can't contact him. Hope he has not left permamently. I make programs that print out the data in a town record but don't actually alter it. For the G4/G5 version see: http://www.freewebs.com/ishadnha/G5TownDecryption.zip
  20. Ishad Nha

    Windows 3D Editor

    You might have some luck with the Wayback Machine: http://archive.org/web/ For links, see topic "New Windows 3D Editor" http://spiderwebforums.ipbhost.com/index.php?/topic/16333-new-windows-3d-editor/#comment-214652 Tridash might be contacted by a personal message: http://spiderwebforums.ipbhost.com/index.php?/profile/2261-tridash/
  21. If you like Geneforge the Avernum 1 remake should be right for you. I call it GA1, Geneforge Avernum 1 because it uses Geneforge 5 graphics and it is very simplified in some areas like food, rest and identification of items. Jeff altered the style of the game in ways that are good and bad. At least he kept the outdoor zones. I think it is quite good and well worth playing but if you are coming straight from A1 some of the changes could be unwelcome to you: No exploration spells like Light, Unlock Door or Far Sight. Can't cast spells while wandering outdoors?! In that case, don't end outdoor combat until everyone has been healed. Daze is helpful in beginning battles, you may find yourself swarmed by enemies. You can't increase some skills till you increase others before them, the hierarchy of skills sounds like bad news but it is okay in practice.
  22. Ishad Nha

    Windows 10 and WinHelp files

    Microsoft is getting rid of the WinHelp format slowly but surely... They want people to switch from WinHelp (.hlp) to Compiled HTML (.chm) format. But they won't supply a simple conversion program to turn an hlp into a chm. So for the time being, anyone with a Windows 10 platform won't be able to use the supplied WinHelp, .hlp, help files. If you could decompile the hlp project you could then convert it to a chm project. But they don't supply a program for that either. With an offline help file you can add your own corrections, clarifications and updates.
  23. Ishad Nha

    Windows 10 and WinHelp files

    Handy if you can download the entire online help site as one Chm file. This can be done with HTML Help Workshop...
  24. Porting of objects (creatures, terrain and items) is based upon the conversion tables. Said tables envisage no customization of any object. This is not helpful when the best scenarios feature a lot of customization of objects. Currently the tables are hard-coded, written into the Editor program itself. They are found in the header file Bl A Fileio.h. Porting a heavily customized scenario requires the ability to alter the header file and then compile the program, something not everyone will be familiar with. Two approaches are possible here: (1) tables are no longer written into the program. Instead the program reads them from an external file. (2) tables in the scenario editor are patched by a slab of data, which could be written with a spreadsheet. Actual patching is done by a hex editor. In my last version of the Editor, most of the tables were found after offset 595,423. Version of Bl A Fileio.h found at the Halls of Chaos SVN repository has been customized for one scenario only: Shadow of the Stranger. This will need to be corrected.