Jump to content

Ishad Nha

  • Content Count

  • Joined

  • Last visited

About Ishad Nha

  • Rank
    Hand of Avadon
  • Birthday 10/10/1977

Profile Information

  • Gender

Recent Profile Visitors

1,316 profile views
  1. As a Roman party you are probably meant to use Tool Use to open a door. Roman parties have easy access to this skill while Celts can't train in it, they can only buy a few levels in Tool Use.
  2. I am not sure what Vox is intending for his scenario. He might be thinking of different amounts of Slave Lore at different parts of the scenario.
  3. You can use a SDF to record an unofficial Slavery Lore, it is your only hope here. This can be displayed with a custom special ability.
  4. In the Celt version, the arrows seem to disappear whenever you leave a town and then go outdoors...
  5. The process could be automated by a batch file or a small custom program.
  6. Put the official outdoor wall types in a safe place, You can create a special folder in your BoA directory. I think the graphics are types 614 and 616. All terrain graphics should be found in the folder: Blades of Avernum\Data\Terrain Graphics Make your own two new wall types, name them G614.bmp and G616.bmp and put them in the Data folder. This change will affect all outdoor sections in your scenario, whether you want that or not.
  7. You can create two new outdoor terrain types that replace the two existing types but that is about it, unless you want a town to function as a surrogate outdoor section.
  8. Current porting process is problematic, has limitations. It is better than it was twenty years ago. Topics and posts in the Blades of Avernum Editor sub-forum will give you knowledge on the hassles that may arise.
  9. This is what you should be seeing at the end of the exploration of the Vale: If that is the portal south of the Dealmaking Rooms, that is state 74 and it never works. You don't need it for anything anyway.
  10. Need to check the N:R hintbook to see what was intended by Jeff. The ledge is not that big a deal. Main idea is to warn players of Celtic parties that it is Roman-only, so they don't waste huge amounts of time trying to get into it. Said Hintbook is not so clear on this point, relevant maps are written from a Celtic perspective.
  11. N:R is a port of the original game, this is just begging for non-functional holdovers from the original game. As for the ledge, I will need to consult walkthroughs. I saw a call in the town script that would take the party to the ledge on the level below. This was beginstate 71. However, I see no placement for it, I can't see where it might have been placed.
  12. I think that ledge is meant to be accessed by falling from the big pit on the level above, but I couldn't get this to work in practice?! (There may be dead links inside the relevant town script, t14Upper Goag.txt) Secret doors are all over the place. Explore as much as you can and then use Piercing Sight.
  13. Goagh Nar was not too bad with a well-balanced Celtic party...
  14. Here is a screengrab showing both NPCs for a Celt party. Their starting equipment is nothing much. There are other temporary NPCs but they leave the party when the party leaves the relevant area. https://www.freewebs.com/ishadnha/Celt Party NPCs.png Next up will be the two NPCs for a Roman party. https://www.freewebs.com/ishadnha/Roman Party NPCs.png Rhian may be Britannian, but she follows all the rules for Romans because she is in a Roman party.
  15. I had some thoughts on modifying the NPCs: http://spiderwebforums.ipbhost.com/topic/20655-nethergate-resurrection-the-vanarium-npcs/ You can always make new screenshots of your own and add them to your post, it is easy enough.
  • Create New...