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Earth

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Everything posted by Earth

  1. Found 2 buttons under Thalants but only secret door 1 of those buttons opened was where few Fungis were guarding but still no route to those caves which are seen in that tunnel before Dark River so I'm lost where is way to those caves and I've searched all tunnels for more buttons w/o luck, only possible secret door is Kherebass tunnel's in north but no button for it.
  2. Originally Posted By: Toby-Linn So I just can't talk to Cienna then, until I finish doing Shankar's quests. Will Shanker even give quests if doesn't tell her (oddly alot mages are females on A5) that didn't tell to Empire about her?
  3. Originally Posted By: AnarhIztok2511 Well, it depends. If you kill too many Loyalists, it seems the point of no return is much sooner. Click to reveal.. I killed every Loyalist possible and didn't agree with anything they've said, and so when I was leaving the Vahnatai lands, I got attacked by that wizard-lady, who I forgot the name of. OK, she said nice and honorable things about me (us), but still, be did battle. I have killed all Loyalists who have attacked against me including Mage Ruth who tried recruit me to join on DL's side at Exodus (and again at Dark River) and that Loyalist at Solberg's Tower. Only those spies I have saved although since Harkins Landing hates me cause I freed Anemona I could kill whole town.
  4. Originally Posted By: Randomizer The platform in the north part of Shafrir's lower level is only for people with a geas that ask to have it removed. This opens the door to a portal to get there. Be sure to open the other gate first to go back when you are done. Only geas I have are Shafrir's geas to get inside his place since I rejected Gladwell's geas and Anama's geas since I like spend cash on training not buying scrolls/wands.
  5. Originally Posted By: DrRorschach Ok, i have a question about this... Jus thow much dammage do you need to take? i augmented my main melee fighter, took off his armor, and let him get beat up. I ran out my priests mana on minor heal, then used an energy potion and ran it back down. then i trained my mage in 1 priest skill, and ran out the mages mana on minor heal. then i trained my second fighter in priest, and ran out his 30 mana. thats 80 base health, and 180ish mana on healing, and i have yet to see a message one way of another. just how tedious is this otherwise interesting challenge? Get more intelligence for your spellcasters so they can cast more spells in battles. Also don't remove any shields/armors/etc since those reduce damage too.
  6. Originally Posted By: Randomizer Yes, you can find a boat on another island to the west that will get to that body. You can't mean boat which is at that slime island south to Corrado's cave? I tried to go with that boat but couldn't get past Giants Castle. edit: Got past GC but somehow last time I tried automoving refused. Is there way to get behind those gates under Shafrir's place since only 1 wheel is there? That platform is Gladwell's I guess.
  7. Is there way to go check that body which is island north of chasm? Can Giant Queen be butchered since Vanhnatai's quest is completed also? She has some nice stuffs (and damn good alarm since she knows if some1 robbed her). On that tunnel which leads to Dark River has some cave(s) which has crystals and only cave I haven't mapped is Hraithe Lord's cave so how to get to that/those caves?
  8. No more multiresistant monsters like that Eyebeast under Muck, it was pia to kill it with just bows (Shockwave Bow, Bow of Decay and spellcasters had Composite Longbows), melee-attacks did bit more damage but attackers were more vulnerable to its spells.
  9. Got MoP killed when used Rebel Spirit instead of Fireball (too used to use Fire against normal Shades).
  10. I'm getting pissed to that fight cause everytime I get MoP near death I have only 1 teammember left. So far best was I survived on altar 3 with whole team but then skeletons managed isolate fighters from casters and when curse came casters survived but fighters died after few rounds. Compared to MoP-fight Chitr Queen and Pit Crawler were piece of cake.
  11. Yeah found it. Good thing was on camping dungeons that I found route to that blocked cache near Highground's 3rd post. *thinks its bit dumb being armed with swords/halberds and powerful spells but still can't get thru of long grass*
  12. Originally Posted By: Randomizer It depends on game difficulty level whether you need to buff. Normal doesn't require it as much as torment. I play on normal and still get angry sometimes when some monsters who have natural haste by mother nature and poisoning ability and then my 1st spellcaster needs to spend her turn to heal fighter who got poisoned if got multipoisoned instead of hasting him so 2nd spellcaster needs to spend her turn to haste 1st fighter instead of 2nd fighter and when 1st spellcaster gets turn again she needs to haste 2nd fighter instead hasting 2nd spellcaster or throwing fireball/icy rain onto enemy/enemies.
  13. Last time I got there on mistake or something like that and now I can't find a way there anymore so could some1 point me to right cave where I can find ladders to that island?
  14. Originally Posted By: Duskwolf This was actually one of the things that I found to be the most "broken" about A5. A large fraction of the battles could be trivially won by spending a few minutes buffing the party... one solution might be all-in-one spells like Earth2025 describes, but another more interesting solution might be to limit the number of concurrent spell buffs to, say, three. (You could say the spells start interfering beyond that, or something.) As an added bonus, caster mana starts lasting longer when you aren't constantly buffing, allowing for longer dungeon crawls. Mass buffing I needed only on few battles before Highground and all those battles were against Bosses (and Lark's quests and unstable masses) and most of time when I buffed party I used only Haste, War Blessing and Shielding or just Haste.
  15. Originally Posted By: Dikiyoba It's the statue with the gems for eyes on the same level as the Slith Horror. Dikiyoba. oh there, I thought its in dungeon. I had a short battle with that Horror and didn't do that bad with my lvl 20 party but didn't see chance to win so I decided to load save where I wasn't near that Temple, other Sliths in that area I butchered.
  16. Originally Posted By: feo takahari Just a note: you can actually get a benefit from freeing the dragon. It tells you to examine one of the statues in the slith dungeon to the south. Walking up to that statue after being informed to search it gets you a hat that makes your ranged attacks more powerful (worth 2000 coins.) Any specific statue since I think I went thru all statuses but no msg saying there's something hidden and I checked both Slith places.
  17. Originally Posted By: Randomizer If you haven't got the quest from the job board, then I think the slimes and monsters don't appear. There is a message about its lair just for approaching the spot. If you have them appear and leave the area, then they are gone permanently when you return. I did that once when I was low and didn't want to fight the unstable mass because I forgot to bring a high damaging weapon. I have Swamp Monster quest but I didn't visit on its resting place before I went there, only on that island bit nw where were Slimes and boat. Yay for going 3rd time thru of Howling Lands. Edit: No more that message about things crawling towards me so seems that I will go thru of HL 3rd time and kill Chitrachs also 3rd time. God Dmnit.
  18. As topic says I don't see Swamp Monster even I see that message something crawling towards me but even I wait couple moments and run around island it doesn't appear nor does those Slimes in that small island bit NW on SM's resting place after I made short visit there after running around tunnels but due MPs being low I retreated and no Slimes after that. Have I done something wrong or is game just bugging? Latest non-Highground save is when I was stealing Solberg's paper so "bit" old and I wouldn't want to go thru of Howling Depths 3rd time.
  19. On my 2nd playtime I only found 1 spy and that was that innkeeper but 2nd spy (from who that guy outside town told me) who was usually near Trickster's Temple wasn't in Town at any point and I did all things same as on play 1 except killed that Mage in battle who lied he was there for helping me (play 1 I rejected his help and after that no sign of him) and killed Lysstak's officer near that stupid Goblin's 2nd match (saved him on play 1) and didn't take Gladwell's geas and 1-2 other things before docking to Harkin's Landing and on play 1 I think I got spy-quest after killing Lysstak. I used same save slot as before and everything rest was on their places but only that guy was missing so bug or just hickup?
  20. Originally Posted By: Thuryl Well, if you kill it and have the geas, you can get a reward from Gladwell. As far as I know, that's it. Other game I was geased but since I couldn't get rid of geas after giving Anama papers to him I restarted and ain't geased. bit offtopic: After freeing Dragon and then getting geased would I still need to kill that non-exist Dragon? It would be nice to go and say to Gladwell sorry I free'd that Dragon before I took your geas so you can't get its skin.
  21. I'd like to see return of Mass Haste-spell (casting haste, end. armor, protection, war blessing, augmentation, prism. shield and steel skin to whole party takes so much time that 1-2 chars might lose for example haste after last member of party has been "spelled" or f.e haste vanishes middle of battle) and Fireball-spell being area spell since to get 1st area spell (and only usefull besides Lightning Spray unless has alot spell points to spend) takes a while and sometimes area spell would be helpful at start too. Smite should be lvl 3 spell since otherwise pure Priest doesn't have much to do in battle except cure/bless/etc other members. What comes to storyline there are some "leftovers" from prev. Avernum's like Dragons from A3 (yeah I know Dragons were killed during Heroes were hibernating but so what? I'm sure Avernum and Empire Land has alot unexplored Dungeons). Enemies: Their appearance should be changed so some of them (Dragon, Chitrach Queen and Pit Crawler aren't same species as far as I know) but those noname enemies are just fine and its not nice to walk middle of ambush like Rats since they all have haste by Mother/Dad Nature and also have poisoning/aciding-ability. Less Dungeoncamping would be nice too since I think most of my Avernum playtime I have spent underground (edit: underground's underground especially since Avernum is underground) killing all kinda enemies. Resting option would be nice too to get spellpoints back especially if nearest Town (friendly) or Inn is faraway (yeah that's why Enegy Elixirs/Potions exists but I wanna save those to Boss-battles and getting First Aid so high that Spellcasters get from 0 to 150 after big battle might affect other skills they need). No more dilemmas like Gladwell's geas (and his quests after geases) or stealing some Artifact from its righteous owner to some1 who wants it for some purpose (no idea what for Gladwell wants all that stuff but I guess he wants to rule the world like other lunatics).
  22. I know freeing (or killing if geased) that Dragon near Harkin's Landing makes town hate me (whole town must have 6th sense or Mayor is Mage or has some spell attached to that Dungeon since I'm very sure surveillance cameras don't exist on Avernum) but are there anything benefits besides some xp?
  23. So I gave scrolls to Gladwell before I knew 2 others need those too so question is is there anyway (aka cheat) to get those scrolls or do I just restart and if I need to do that I won't take those geas this time.
  24. Is there way to get another Anama Scrolls since I gave those to Gladwell already since walkthrough didn't mention early enough that those are needed elsewhere too?
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