Quote:
Originally written by Thuryl: Jeff has to read email -- he gets quite a few registrations that way, for one thing. Whether or not he takes suggestions into account, of course, is another matter entirely.
Many a good sequel has been made from the developers listening to what the fans want and using the best of the feasible ideas.
Quote:
Originally written by CFG: 3) Ability to minimize screen.
I seem to be able to minimise the game OK.
But that could be 'cause I play the Windows version and alt+tab minimises practically everything...
As for ideas for the next GF game: -
Keyboard Shortcuts:
- An "Attack Nearest" key. So many times have I quickly moved my mouse to click on an enemy with one of my ranged attackers and accidently clicked the ground near them instead, so they waste the turn moving instead of attacking.
- A "Pick Up All <Item type>" key. One key to pick up all nearby potions/spores, and another to pick up all nearby crystals, and another to pick up all nearby Living Tools, etc.
Creations:
- Third Tier Creations. I don't appear to be alone in this either, since everyone seems to want their Battle Gamma
- New Creation Types. Just one for each category would still be good, and it was done from GF1 to GF2, so we know it's a possibility.
- Creation Abilities. Make them able to cast bless, heal, cure, curse, haste, etc on other creations/allies/enemies. And limit it in some way, like using up 75% of their energy so they cast it once or twice per battle only.
- Packmule Type Creations. Popular idea it seems, and it's been done in other games (Dungeon Siege anyone?), so it could be possible.
Equipment:
- Weapon/Armour/Jewelry Sets. We've already had a "Horadric Cube" type idea in the form of the Magic Anvil, so why not port another Diablo II type idea into the game? It won't be the first game that's done so.
- Shaped Equipment. Things like tools and batons would be good, but put a limit on how many shaped items you can have at any one time, and a large essence cost. Plus put the ability to do this as a learnable skill at mid-game (a low level character wouldn't have anywhere near the essence required to shape even one of these things, so what's the point of having the skill so early?)
As for plots, I don't have any ideas nearly as imaginative as those that have been suggested already, so I'm not going to bother even trying to come up with something.