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Cyber_Skaarj

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About Cyber_Skaarj

  • Birthday 10/14/1982

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Tenderfoot Thahd

Tenderfoot Thahd (2/17)

  1. The story of GF1 was the best of them, but the gameplay features are a bit lacking when compared to 2 and 3.
  2. Whilest you are talking to an NPC, a little book icon is shown in the corner of the window. Click on that to record what they are currently saying. Sholai are people from outside Shaper lands, it was them that started the whole chain of events off when they landed on the Barred Island and found the original Geneforge.
  3. Quote: Originally written by SupaNik: I prefer the Rebels. There's something about being cruel to an imaginery species in a computer game that just... makes me feel bad. I dunno. I'm weak. Nah, that was exactly the point I was trying to make. I can never make myself choose the converstion options that make me seem like some kind of monster that promotes slavery. Quote: Originally written by MagmaDragoon: I respect serviles, dryaks and drakons, but killing a lot of Shaper is useless: LOVE AND PEACE! Someone's been watching too much Trigun ^^;
  4. Almost done, just a few bits more to sort out and it'll be submitted to gamefaqs. Quote: Originally written by Hume: I hope you give it up. Matt P (in this forum the account Schodinger) had already done a very thorough walkthrough Yes, and it's one that I've frequently used to help with quests and finding items. However, I'm not writing a Walkthrough, I'm writing a general guide on playing as a Shaper character through ealry, middle and late game. What this means is tips on how to spend skill points, the sort of equipment that'll be useful, abilities to get, and so on. This is the first guide I'll have ever written, so when it's up, please go a little easy on the critisism
  5. I take the rebel route every time. I just don't seem to have the iron will needed to be a heartless b******* towards people and serviles.
  6. I'll open it up for others to add their thoughts once the completed guide's been posted. I just need to get it to version 1.0 first... It'll come out at version 0.7 once I've taken the character through Dhonal Island. I'm basically playing through the game again to make sure this guide comes out right, don't want the thing to come out wrong because I forget a few details.
  7. I've taken a look at all those posts, but I can't find anything that's been written about the subject... So I think it's safe to say this'll be a first
  8. I'm currently in the midst of writing a guide for playing as a Shaper in Geneforge 3. At this point it's about 1/3 done. I'll be putting it on the net once it's 2/3 done, which means it'll have advice on early to mid-game. I'll be submitting it to Gamefaqs and if successful, I'll post the link to it here. I hope you'll all like it.
  9. Quote: Originally written by Thuryl: Jeff has to read email -- he gets quite a few registrations that way, for one thing. Whether or not he takes suggestions into account, of course, is another matter entirely. Many a good sequel has been made from the developers listening to what the fans want and using the best of the feasible ideas. Quote: Originally written by CFG: 3) Ability to minimize screen. I seem to be able to minimise the game OK. But that could be 'cause I play the Windows version and alt+tab minimises practically everything... As for ideas for the next GF game: - Keyboard Shortcuts: - An "Attack Nearest" key. So many times have I quickly moved my mouse to click on an enemy with one of my ranged attackers and accidently clicked the ground near them instead, so they waste the turn moving instead of attacking. - A "Pick Up All <Item type>" key. One key to pick up all nearby potions/spores, and another to pick up all nearby crystals, and another to pick up all nearby Living Tools, etc. Creations: - Third Tier Creations. I don't appear to be alone in this either, since everyone seems to want their Battle Gamma - New Creation Types. Just one for each category would still be good, and it was done from GF1 to GF2, so we know it's a possibility. - Creation Abilities. Make them able to cast bless, heal, cure, curse, haste, etc on other creations/allies/enemies. And limit it in some way, like using up 75% of their energy so they cast it once or twice per battle only. - Packmule Type Creations. Popular idea it seems, and it's been done in other games (Dungeon Siege anyone?), so it could be possible. Equipment: - Weapon/Armour/Jewelry Sets. We've already had a "Horadric Cube" type idea in the form of the Magic Anvil, so why not port another Diablo II type idea into the game? It won't be the first game that's done so. - Shaped Equipment. Things like tools and batons would be good, but put a limit on how many shaped items you can have at any one time, and a large essence cost. Plus put the ability to do this as a learnable skill at mid-game (a low level character wouldn't have anywhere near the essence required to shape even one of these things, so what's the point of having the skill so early?) As for plots, I don't have any ideas nearly as imaginative as those that have been suggested already, so I'm not going to bother even trying to come up with something.
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