Jump to content

Firecage

Member
  • Posts

    317
  • Joined

  • Last visited

Posts posted by Firecage

  1. 8 hours ago, Lilith said:

    Yeah, the more recent games have phased out the various things you can do to make towns hostile to you, presumably because it created too many plot and gameplay complications. I kinda wonder how the Geneforge remakes are going to handle it, since attacking friendly NPCs unprompted was sometimes a legit choice in those.

    Mmm, it did kind of make me miss the 'special deaths' though. Like attacking people on Oglai(I think I butchered the name) in A2, and then the defenses of that Vahnatai city kicks in and effectively melts you. But yah, mmm, wiping out Fort Remote, and then watching as a survivor crawls into the throne room and declaring a demon horde wiped out the fort and killed everyone, kind of made me sad.

  2. Ah boo, no Blades option?

    But anyway, Blades of Avernum holds a special place in my heart. Both me and my friend got it on one of those shareware CDs back in grade 4 or 5, and that is how we discovered it(we could never buy it though. Parents didn't trust online transactions from small sites back then), so we were limited to that Vale scenario.

     

    Anyway, every school night we would play it, discovering more and more. During lunch breaks at school we would discuss any secrets or hidden items/weapons we discovered. It was pretty damn fun when once of us discovered a false wall leading to a crypt or spell tome. Man those were fun times...The only thing I miss from the overly complex original Avernum and Blades of Avernum....were the false walls which didn't have buttons, but which you had to repeatedly slam into walls and cast that spell to reveal parts of the map.

  3. Mmmm, an old game I played in recent years was Siege of Avalon. I found it by chance as I was browsing for decent isometric CRPGs. It was pretty good, and I guess being released 19 years ago would qualify it as an old game. It was originally released in 6 chapters(with the first one being free and you having to buy the other 5). Eventually it got released as an anthology together so you didn't have to get them separately.

    Basically, the backstory is that 7 kingdoms are in an uneasy alliance, with the fortress/castle of Avalon being the central meeting place. The world also contains a massive and powerful nomadic race known as the Sha'ahoul(who are kinda orcs). Their entire cultural and religious beliefs are at opposing sides with the 7 kingdoms, and eventually an all out war breaks out. As more and more refugees flees a merciless onslaught, the kingdoms gathers their forces in and around Avalon, it being seen as their last line of hope. If Avalon falls, so falls the kingdoms. And then, the Sha'ahoul starts a siege on Avalon itself.

    As for legal links, mmm. Amazon appears to have it, I think: https://www.amazon.com/Siege-Avalon-PC/dp/B0000AKA84

    Honestly, I don't know where else you can legally get it. People have been requesting it to be put on GOG, but it might never happen.

  4. Well, I am REALLY loving Avernum 2: Crystal Souls.

     

    It has all the good aspects that the original Avernum 2 has, plus the added bonus of improved gameplay and vastly improved graphics. I also enjoy how things like quickfire, salamanders making fire around them, etc. has made a return. And how some spells like the one to collapse walls and the one to sanctify altars also made a return.

     

    Two things bummed me though, though they are really minor things. Firstly, Hydra's being replaced by Hellhounds. Secondly, Chitrachs(I can never spell their name), now looking like scuttlers, even though in Avernum 5 and 6(unsure of 4, played it so long ago), they looked basically like they looked in the original 3 avernum games. But besides that, I am loving this game, and it is an excellent game!

  5. So...isnt it possible that the Slitherikai can eat blighted mushrooms and thats why the horde isn't weakened like Avernum is?

     

    Interesting idea. Wizards making the anatomy is humans closer to lizards so they can digest the blighted mushrooms

  6. I have a question. Would the wizards not have been able to produce another food source besides mushrooms, which was obvious to be unable to have been cured.

     

    For example those fruit trees. Perhaps have those trees be easier to grow? Or perhaps have them deliver more fruit and have those fruit be more sustainable?

     

    What about trying to adjust some other types of crops to grow in Avernum? Albeit in a worse state than on the surface of course, since it is caves.

     

    How about make a new breed of lizards which is far more docile, delivers more meat and is able to breed faster and survive on less food.

     

    Or somehow make the fish able to breed faster somehow.

     

    How about a type of moss or slime that is edible?

×
×
  • Create New...