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Rich

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Tenderfoot Thahd

Tenderfoot Thahd (2/17)

  1. Quote: In Exile/Avernum, metal is relatively rare, steel quite rare, and magical weapons nearly absent. On the surface, however, there are no such problems. Gear rarity happens because game balance demands more powerful equipment at the end of the game, but the setting has no such requirement. Plate mail is, of course, rarer and more expensive than chainmail, but plenty of people should have it, and the most skilled blacksmiths wherever should be able to make it. Don't forget, all of Valorim is under quarantine and no supplies are allowed in or out: and this includes steel. This cuts into the resources that armorsmiths can use, since the local mines are relatively limited in supply and quality. Hence, platemail and high quality (steel) weapons are rare and what little can be made, is generally reserved for use by Empire dervishes.
  2. The Move Mountains spell is on a bookshelf on the opposite end of the Nephil fort, and it doesn't hide what it is. The mysterious tome we're talking about is something else entirely! The only effect I could figure out by looking at my stats is that it lowers your experience when you read it. If it has any other, benefitial effect, I can't figure out what it is.
  3. Anyone have any idea what the tome in the Nephilim fort at the very beginning of Avernum 2 does? It only says "Your head hurts, but you can't help but feel that the tome did something wonderful for you", and after a while of playing around with it, I can't figure out what it did.
  4. It's not an issue of how many people are in the party, it's about the entire party being penalized for having someone with high experience in it. I went up levels much faster playing four L1 characters than I did with three L1 characters and one L8 Becca. To settle any doubt, I noticed that Becca was receiving experience at almost the same rate as my L1 Slith. (If you take Attribute and race experience penalties into account - she has a 30% Elite Warrior penalty and he has a 20% Slith penalty - they went up in experience at the same rate.) Playing with three characters is just to get them up to level 8 fast enough so I can get her to join without fear of penalty.
  5. I think experience must be adjusted for either the average level or the max level of the whole party BEFORE it is divided up among players. After some adventuring, Becca (L8) had received just about the same amount of experience as my level 1 Slith. Becca reached level 9 just shortly after my Slith reached level 2 (which would be because her Elite Warrior penalty is slightly higher than the Slith race penalty.) So in spite of their dramatically different levels, they both get the same amount of experience. I'm definitely getting a penalty for having a high level character in the party! I restarted the game with just three players, and they're gaining levels much faster now. I figure when I get up to 8th level, that's when I should go pay a visit to Becca. (PS: For some reason, evey time I type 'Slith', I keep typing 'Sith' by accident. Damn that George Lucas!)
  6. I just restarted a game in Avernum 2, this time picking up Becca right off the bat. Then I went through the normal beginning quests, and noticed that my characters are going up in experience much, much more slowly - even when I leave Becca out on the sidelines and let everyone else fight. I nearly finished clearing out the Nephilim fort before my Slith (no extra abilities) got to second level! Is the entire party given an XP handicap by having a powerful fighter like Becca along for the ride? And is everyone given experience equally, regardless of who does the actual fighting / killing? If so, maybe it's best if I keep the party down to three until everyone reaches eigth level, before asking Becca to join... Rich
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