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Phase Equilibrium

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About Phase Equilibrium

  • Birthday 08/29/1988

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Curious Artila

Curious Artila (3/17)

  1. The weakest class of the six... let me guess... Decent combat, weak magic and good shaping. The beta-testers can avoid howlers dropping on their breakfast tables by not saying I am crrect.
  2. Kyshakk... I had a feeling that we are finally able to conclude on Litalia's two companions.
  3. One agent is named AEther, from aether. Unfortunately the untypable letter ae looks extremely detached in its capital form. The other is named Smith. Once my shapers bore names like Alexander, Gabriel or Salam. After many trials of humiliation to those unhappy apprentices, they are called Tom, David or Oliver. The creations are named rogue fyora, unstable roamer, infested drayk etc as their classifications present themselves; the three exceptions being Demon Eye, Venom Eye and Lemon Eye.
  4. Quote: Originally written by Dolphin.: The thought of GIFTS in Geneforge is just as awful as Shapers in Avernum. I had a horrible vision that shapers did exist in Avernum. Take a look at the names: drake - drayk dragon - drakon gazer - gazer eyebeast - eyebeast vahnatai shaper - shaper Are those slight variations the corruption of language over time? Are the vahnatai the carnister-twisted, super-mutated, crystallinised remnants of humans from the archaic shaper civillisation in which we are some young apprentices?
  5. An Empirical Analysis on GF3 Diplomatic Agents Table of Contents -Introduction -Definition -Character -Game-play -Training -Metatinkering -Disclaimer Introduction The objective of this analysis was to evaluate our training of diplomacy and to modify the curriculum to suit the present war. We conducted the observation on an apprentice agent who secured the Ashen Isles. Definition A diplomatic agent is an agent trained with priority in leadership and mechanics. Character The subject of this analysis was proficient in mental magic and ranged weapons beside diplomacy. She followed the tormenting route of a loyal shaper with no corporeal alteration and minimum damaged tissues. The subject demonstrated great immersion and great freedom with her skills. The subject was seen limited in carrying goods, making friends and helping the rebellion. All factors will be discussed in detail. Game-play All diplomatic agents use stealth. The subject, loyal to no one but the Council, also steals. -Stealth Stealth is a technique of motion in combat so that enemies don't see the subject. She used it to avoid battles in which she would not prevail or would waste too many supplies. In combat mode, enemies only registered the presence of the subject when they saw her at the beginnings of their turns. Anything happened between them is but blurred shades. Therefore, by standing within nobody's sight ending her turn can the subject run past people inches from their noses and remain unnoticed. The subject was observed to spent the majority of her time in combat mode. If she encountered enemies in adventure mode, they registered her presence immediately. The subject could escape alive most of the times, however, as she was very dextrous from her training in ranged weapons, allowing more room for mistakes. Moving in combat mode aided immersion as rushing from corner to corner is what a realistic spy will do. It was also observed to be extremely tedious when the subject had a friend travelling with her. -Thieving The subject did anything to achieve her ends without the slightest remorse. She showed a need to steal as her supplies were constantly consumed. She genuinely had to explore everywhere and acquire everything accessible. There were reports of sighting rogue shapers command their creations to steal. Such phenomenon was not observed in the subject. She had little problems picking vaults herself with her proficiency in stealth and mechanics. -Assassination The subject performed multiple surgical operations. She sneaked into enemy bases, killed the key target and sneaked out without alerting the majority of rogues. She reported her relative ease in the Geneforge. She also reported that the Inner Keep looks much harder, if ever possible, to infiltrate. Training Leadership and Mechanics The subject achieved 10 leadership and 8 mechanics on Greenwood Isle. Those were seen as just adequate. She didn't focus her attention on those skills later on as she discovered many infiltrator's items along her way. She reported that her diplomatic quests would require 16 leadership and rumours had it that a rogue shaper managed to survive with 14. Her level 17 skill on mechanics, beside saving the life of dozens of living tools, helped her to turn those horrifying spawning machines against the rogues who constructed them. Mental Magic and Spell-craft The subject used this branch of magic to disable foes without (generally) killing them. She escaped from tricky situations more than once by hiding herself after dazing or maddening the rogues around her. Might or Magic? It has been subjected to extensive debates in the Council whether we should focus the agents' training on battle magic or ranged weapons. Battle magic is the traditional and the strong. Many altered agents abandoned the path of diplomacy in favour of burning down everything in their paths. But the subject was trained in ranged weapons. We extracted a few reasons from a the subject's report on her education and experience. 1. The effectiveness of ranged weapons is related to the sum of ranged weapon skill and dexterity. To raise the efficiency to a certain level, agents need to spend the least amount of time training. [Physiological details deleted here] 2. A high dexterity results in acting faster in combat. Thanks to it the subject risked walking in adventure mode sometimes knowing she could escape before the rogues could hit her. 3. To everyone but the subject and hunter guardians, "supplies' mean consumer goods. It is economic to actually make use of the crystals scattered all throughout the infested mines. The subject killed only with absolute necessity, both out of her personal ethics and with consideration of her ammunition's worth in gold. Meta-tinkering The subject didn't like being encumbered or spending time on her muscles. Fortunately our researchers have worked out a way to grow very light lances and living tools. Here is the procedure. Open the file /data/scripts/G3itemchar.txt with any word processor. Find the name "javelin'. A few lines below is "item_weight = 10;' without quotation marks. Change that to "item_weight = 1;'. Find the name "living tool'. Do likewise. Some Council members are against the use of new techniques as are in controversy with the Code of Realism. Others think the absence of the great tedium of carrying javelins is well worth the risk. Disclaimer The above analysis is subject to criticism, correction and suggestion.
  6. Well.. yes. But you don't get XP killing your own creations, nor do your battle alphas/betas drop things when they get killed. Making infinit rogues is not immediately suicidal for they may become hostile only after a few days. You'd make the area formidable, though, so that nobody would inresponsively create rogues for fun.
  7. I wish the creations can go rogue PERMENANTLY. Think of it, one of your creation ran away in one battle. When you returned to that area, he attack you with fellow rogues! Beside absorption, there can be another option like 'lossen control' so that you can regain the essense cost of the said creation but he becomes neutral, perhaps some days later hostile. This way you can create swarms of rogues by an essense pool! And you must think over some shaper rules like 'only create as much as you can control'. And a rebel quest could be 'sending 30 rogues into Fort X'! Am I the first to think of this??
  8. My shaper has 15 leadership without item boost or being shaped. You can say I'm wasting skill points, but a world-class conversationalist is fun to play. My agents don't train in strength or endurance though. 15 action points and strong daze seem more than sufficient. In GF2 I saw a strange phenomenon. My agent has a charmed falcon, holding it gives her 13 luck. In Benerii-Uss Entry her daze (65% to hit) always hits the sw gazer. Later she switched to the spectre dirk, her luck dropped to 8. Then her kill (91% to hit) missed the same sw gazer three times in a row. She didn't have the forth time b/c the gazer killed her immediately afterwards. Luck seemed to play the same row in Sharon's grove, her 89% to hit spell always missed the experimentals if she didn't have some points in luck. In GF3 my shapers have decent luck so I don't know. Has anyone seen the same or was it my halucination?
  9. But does anyone know where shall the refugee go? There's also a servile hiding by the corner of a house. He sounds loyal but I'm not sure; so many rebellious serviles out there pretending to be loyal. Does anbody know??
  10. I stumble back, dazed at the Save/Reload-is-a-cheat concept. Now I know why I seemed to know everything before it happens! While Jeff laboured to draw me into a new world, I spoke not out of my will but to get people tell me all they could tell, only to have myself isolated from the shaper society for knowing too much. Thank you very much for proposing, Marlenny.
  11. In GF3 you can put items in chests or bury them under piles of meal bags. You should do this if your conscience is suffering from messing the towns up; beside that there is no advantage.
  12. I noticed the rogues usually attack the creation that deals the most damage on them, but they must witness it. If they just rush into your horde blindly, they will aim at your shaper. I always play the sacrificial shaper, and it feels funny having to impress the enemy before showing myself up. The transference robe is the best I can find but I replaced the sharing belt after I got creator's belt. It's comical that Alwan's stats are boosted too; I can't complain though, it does make the game easier.
  13. I'm pleased to see most people prefer magic creations. I (as a shaper) don't use other creations at all. I have an extra-agile Alwan, but all he has to do is to lure the rogues into my trap. They are good enough at melee to take down fellow magical creations.
  14. Finally... I can conjure a dozen dragons who will roam the land... I can't get Hawk King's editor because geocities.com is inassessable. Or not here in China.
  15. Oops, he hasn't been to the Isle of Spears yet...
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