Jump to content

Lucidus

Member
  • Content count

    48
  • Joined

  • Last visited

About Lucidus

  • Rank
    Citizen
  • Birthday 06/06/1952

Profile Information

  • Gender
    Male
  1. Magic Items

    Another very late post, but the most powerful polearm seems to be missing from this list: the Jade Halberd (8% armor, +10% HER, +10% melee damage reduction, +15% faster fatigue recovery, 60% chance of acid for 3 turns), with high damage to the target and, like all halberds, a chance (50%) to damage nearby targets.
  2. I unequipped every bit of wearable gear, even pieces with no encumbrance, and still got the same message. I imagine that's just what the game defaults to in this unique situation. Hex editors are beyond my competence (which is fine; I only raised the subject of bypassing the Romans' limitations on magic use because several people had posted questions about it.) If you were going to kill Raven for the All Circle scroll, then it would probably make sense to give it, plus the Hagfen +3 scroll, to a member of your original party with Druid Mastery, who could then theoretically cast Health, War, Beast, and Craft spells up to Level 8. However, I still don't know whether a Roman party is ever given the opportunity to learn all those spells.
  3. I wasn't aware of this limitation because I couldn't learn the level 5 and 6 spells until after I had used the scroll. Even when Rhian is not wearing any armor at all, I get the error message that she cannot cast any spells over Level 5 while wearing encumbering armor. As for Druid Mastery, i didn't think it was possible to use the Character Editor on the fifth character in a party. Have you actually done this? Otherwise, I guess I will give the Emerald Helm to my other spell caster.
  4. I got it from the Formorian village outside Goagh-Nar, after a fairly tough fight. My party was around level 12, I think. When I played as the Celts, I couldn't win that fight until my party was much higher in level.
  5. You are correct; Rhian starts with 2 levels of Craft and Beast. What threw me is that Moira in Hagfen will sell a single level of each, but not to Rhian. So after Hagfen, my other spellcaster had 1 level of Craft and Beast, while Rhian still had the 2 levels she started with. With the Emerald Helm and the +3 scroll, she can end up with 6 levels, meaning she can cast Word of Recall and Create Food (which should come in handy in Annwn).
  6. In several threads in this forum I have read that Rhian, the Druid NPC who can join your Roman party in Vanarium, starts out with 4 levels of Craft Circle and Beast Circle spells. Then in the discussion at the end of Synergy's item list, someone says that she starts out with 2 levels. However, in the game I am currently playing, she started with only a single level in both Craft and Beast Circles. Has this changed from earlier versions of Nethergate? Anyway, in Hagfen, you can buy another level of each, and then receive a +3 scroll for one or the other as a quest reward. The Emerald Helm can add another level on top of that. Therefore, it is possible to get to Level 6 in Craft Circle and Level 3 in Beast Circle (or vice versa, but I personally would go for the Craft Circle spells). With the Beastmaster Bracelet, of course, you can get a further 3 levels of Beast Circle, for a total of 6 levels in both Craft and Beast Circles. If you chose instead the +3 Beast Circle scroll in Hagfen, you could end up with 9 levels in Beast Circle and 3 levels in Craft Circle, but it's not clear to me whether those top level spells can even be taught to the Romans. For completeness, I should mention that if you kill Raven, you can also get a scroll which adds 3 levels to Health, War, Beast, and Craft Circles. A couple of people have asked if there was any way to get around these limitations on what magic Romans are allowed to learn. Alorel suggested modifying the scripts, but that is a daunting undertaking for those of us without coding experience. A much easier approach would be to use the Character Editor to give yourself additional +3 scrolls; the item numbers are listed elsewhere in this forum.
  7. Easter Egg

    Well, that explains that.
  8. Easter Egg

    Thank you. That was most helpful. Unfortunately, when I step on the indicated space, nothing happens - no message, no indication if any sort - which pretty much explains why I couldn't find it on my own. If anyone cares, I am playing version 1.0.3 on a Mac. My current party is Roman; I have already finished the Celt game. I will contact Spiderweb to see if he knows what's up.
  9. Easter Egg

    Can anyone help me find the first location? There is an earlier post which describes where to find the three trigger points, but even with that information I have not been able to find them.
  10. Kindhearted Romans?

    Thanks; that makes sense. What has me confused is that in the .txt file for this dungeon, there is an option that shows the fairy being released. However, I am not clever enough to figure out what that means.
  11. Kindhearted Romans?

    I have the bone key, but when I try to use it I get a message to the effect that 'your arm feels like it has been stung by bees, you drop the key and it immediately disappears, you think you can hear the crones laughing, and the wolf looks even more forlorn' (paraphrased).
  12. Is it possible for a party of Romans to free the fairy trapped by the crones in the body of a wolf? There appears to be a dialog option for this, but I can't figure out how to make it happen.
  13. Backwater Bug?

    Thank you, Tyranicus. Adding that file eliminated the error message, and I was able to find the key and the necklace that I needed. Once again, the Spiderweb community has provided outstanding assistance. I do have a Mac, and I should have specified that in my initial question. Of the three versions of the Mac scenario I had downloaded, one of them also came directly from Smoo's website. I will try to message him so that he is aware of this problem.
  14. Backwater Bug?

    Thanks for those suggestions. There is a file named t05Ironminesdlg.txt, but none named just t05Ironmines.txt. I downloaded two other versions of the scenario, from different websites, and neither of them contained that specific file, either. Should I try contacting the creator directly?
  15. Backwater Bug?

    Sorry to need so much help, especially this many years after peak activity. I don't know the program well enough to figure these things out on my own. I am playing Backwater Calls, and have run into a problem. When I enter the Iron Mines, I get the message ERROR: Failed to load t05Ironmines. I believe I have searched the mines thoroughly, but I cannot find the Iron Key needed to open the final door. Also, for whatever it's worth, nothing happens when I attempt to read the book in the hidden area near the end of the dungeon. I don't know whether these issues are separate or related. Am I doing something wrong? Should I be looking elsewhere for the key? Any assistance greatly appreciated.
×