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edzgo

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Tenderfoot Thahd

Tenderfoot Thahd (2/17)

  1. I made a game in which i brought two of every skill before i increased them. You can get to the room behind Learned Pinner, Barzahl, and the guy in Outer Gazak Uss before getting any levels in anything, although Mechanics and Leadership make it much easier. Then you can steal the papers from the Awakened and give them to Barzahl over and over for infinite money, then head to outer Gazak Uss and buy the skills before training them. Saves alot of skill points in the long run. Then if you power house the game doing Loyalists, Barzites, Awakened then Takers then turn on them, doing as many of their quests as possible, you can finish the game with an extremely powerful character and get the best ending. Getting through all the areas inbetween Pinner, Barzahl and Outer Gazak Uss isnt as hard as you might think.
  2. I think the easiest way to get to the staircase is firewalking while hasted in combat mode and i think theres four prisoners and four personal items.
  3. Let me see, there was... Edzgo Slith Edged Weapons Odzjo Slith Bashing Weapons Tungboo Slith Pole Weapons Trojaz Slith Mage/Priest Trojax Slith Mage/Priest Lanfear Slith Mage/Priest
  4. Is it possible to kill Erika during that final battle? If you could turn on her and kill her, then go back to her tower, i guess you could kill her twice...
  5. Imho i think that if you have assassination then the Alien Blade and a Steel Wave Blade (F!) is the best you can have. Without assassination, two Steel Wave Blade (F!)s, which is what my mages had at the end of the game, expensive though. My fighters had two Alien Blades, a Mithral Broadsword and 3 Steel Flaming Waveblade (F!)s between them. Edit: Opps
  6. I remember using the editor to get max luck in all my guys, but i still think 20 str, dex, edge weaps, def and assanation is more worth it, being able to deal more damage is better than being almost invincible in my opinion. A couple of other thing i found when i was playing the game through again. When you enter the Keep of Tinriya and Sharamik on diagonals from above you end up in strange places, in Sharamik you get a message about magical defences and end up in a little secret place. And in the Keep you end up at the very end of the dungeon, but you still need the key before you can leave, but you can go straight to the Vahanati section skipping everything else. Very useful if your going to the vahanati land and you dont want to go through the whole keep again. I found a way to assanate Empress, not really any point, but if you cast protective circle from 3 squares away she ends up in wall of blades, it usualy misses but you can eventually kill her and keep playing as normal and go sit on throne etc. Plus, is it possible to get into the key item depot in Sharamik?
  7. Everyone here probably already knows about them, but i finally found the secret alien blade and mithral broadsword hidden in the footracer province. And i came up with a new tactic for character creation, i made all my guys sliths with no bad traits and all the good traits give you 242 xp per level, but my fighters were still level 50 by the end of the game, and my mages slightly less. I only gave my fighters str, dex, assanation and edged weapons, they only started with 6 health but improved very quickly and wasnt a problem. My mage started of with level 6 mage and level 7 priest each, so you get 39 spell points at the start of the game. They are a bit hard to train at the start but they get 4 int they are fine, i was able to get major blessing before the roaches quest, made it very easy. Dont bother training disarm traps, lockpicking, poison and luck, they are all useless, i could disarm every trap in the game except for one in goldale, including the one to rentar's quarters in the last dungeon with no disarm traps.
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