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Verelor

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About Verelor

  • Birthday 08/25/1989

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Garrulous Glaahk

Garrulous Glaahk (8/17)

  1. Who says Avernum 5 has to have turn-based movement? It won't ruin the Avernum 'feel', I can promise; not if he brings back secret doors, torhces/spells for lighting, and elevation.
  2. Just a few of the sounds and item graphics from the original Exile, IIRC, are still left over in Avernum 4. Your argument against sprite animation completely breaks down, I think, when you consider that all four Geneforge games have accomplished exactly what I am talking about with sweeping success. And you may like having only four in a group (4 or 5 is the preference I have, myself), but that doesn't mean that a niche of people wouldn't like the feature the be there as an option, as many apparently did when playing Exile.
  3. Consult a walkthrough; there's almost no good replacement for it, and nothing exceeds the sheer amount of access to information that it provides you with. Here: http://www.gamefaqs.com/computer/doswin/game/575517.html
  4. My Suggestions for Avernum 5: Bring back secret doors! Jeff already said he's doing this, but even then I couldn't stress it enough; Exile/Avernum isn't the same without them. No more Recycling! Recycling is good for the environment and the planet, but not in videogames. Avernum 5 shouldn't re-use any of the same graphics from any previous games except for the sprites and a select number of environmental graphics. To a lesser extent, ditto for sound. It's unthinkable that Jeff's newest games still use graphics and sounds from the original Exile! Animate! This is 2007, yet having timed-animating sprites was standard issue for the most low-end games of 1997. You did it with Geneforge, and, as far as I can tell, you can surely pull it off nicely with Avernum 5. Oldbies might complain upon seeing an animating PC/NPC in their Avernum game, but they've got Exile 1-3 and Avernum 1-4 if they love it so much. More than 4 people! This isn't strictly necessary in my mind, but I liked how in Exile you could have a nice, big party of up to six (though five was my sweet spot), and wasn't too crazy about the maximum of four adventurers in the Avernum remakes. It stuck around for game #4. Raise the bar for Avernum 5, Jeff?...I can always dream. And what's up with Jeff not answering the questions on this thread lately?
  5. Necris, don't forget about those of us with stabler minds not concerned with the outright and total destruction of all in our path.
  6. They said news and screenshots would be available in a few months months ago!
  7. Great suggestions, though I've really made all of these on my original list that noone reads now or pays any heed to. Still beats whatever the hell happened on page 8 with the kilts, eh?
  8. cries* T_T What in the hell? Take this outright spam to the Richard White boards! Leave my sacred topic alone! Amazing how you lamebrains can take Avernum 4 suggestions conversation and sling it all the way to the finer points of kilt wearing.
  9. Geneforge is NOT 3-D in any sense of the word. It's isometric 2-d, best to be thought of as fully animated Avernum graphics. And we wouldn't have badly upsized boat graphics and item pics we've seen since Exile 1 if Spiderweb's art team was worth a damn. I'll be off to the Richard White Games boards, to persue more casual conversation. I'll try to add a couple suggestions to the list later.
  10. Still not as cool as something you think you can get to but then all signs point that you can't get to that particular thing but then actually in a very secret way it turns out it is really possible to get to it using a very secret method. Must I clarify that?
  11. Well, not if I can help it, right? Concerning the new topic about a Morrowind to Avernum mod, in my not so humble opinion, it would be absolutely great if Avernum 4 is like Morrowind (though if that will ever happen, it'd be avernum 9, 10, 11, or perhaps 667)
  12. Maybe I should ask a mod to pull the plug on this topic. The posts and replies are becoming more off-subject and random by the day.
  13. Hmmm simpler times: Ultima...Wizardry...Zork... Stupidest Idea Ever: Putting the more important details of your post in your signature which many people miss under the name Aloreal.
  14. Sadly, pen-and-paper style crpgs are a dying breed. People want Final Fantasy and hackenslashers, I guess. Temple of Elemental Evil, LoM(not really new in any sense...), Neverwinter Nights, and er....nothing else recent I can think of besides Jeff's games at the moment. Even if Jeff's games AREN'T the best of their kind, cheapness sure counts for something.
  15. The way you're describing Jeff, you're making him sound like a somewhat flawed game developer.
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