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Slp006

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Everything posted by Slp006

  1. I'm with Hawk King on this one. I personally don't get much satisfaction out of being killed in the middle of my adventuring, and completing a difficult task after much anguish in Spiderweb games usually leaves me feeling depressed because of all of the misery experienced while trying to work at something that is supposed to be a source of relaxation and happiness. Cheats keep me relaxed and happy, so long as they don't mess with the storyline in glitchy ways. Besides, it's great fun running around between quests with a singleton on Torment annihilating various creatures with nothing but a stick...particularly when they call your character "doomed, puny, weak," etc. Nothing irritates me more when some pompous enemy ends up victorious. Even so, A4 seems to be rather balanced and rich with plot, so purists and cheaters alike are going to have a great time.
  2. I like Avernum 4 so far; I expected a greater number of new sounds and graphics, but storylines have always been the defining aspect of Spiderweb games. As long as the yarn stays entertaining, I know I'll have purchased a fun RPG. I happen to like the Geneforge interface better than the Exile interface, so the visual change in A4 is welcome. Avernum 4 is definitely not another Geneforge, at any rate.
  3. I, for one, would like Jeff to Carbonize Nethergate so I don't have to run it on Classic, which has given me some problems over the past month. That's the worthiest update I can think of, but it's unnecessary for Windoze users. Instead of a face-lift, a Nethergate 2 would be a neat idea. I need more Celts!
  4. Quote: Originally written by Kelandon: God only knows why, but this fixed my problem. Everything works fine now. Yeah, I thought the same thing when I first tried it. It was in a couple of obscure posts on the Classic tech support forums at Apple. The method might seem silly, but it also seems to work. Perhaps the tech support guys at Apple should read the forums more often. Isn't life wonderfully ironic?
  5. I haven't a clue, but if you've reinstalled without noticing a change, then try the following. It fixed my messed up sounds for SW games that run in Classic, so maybe this will work for OSX sound glitches too. Quit BoA. Go to "Applications" and launch GarageBand. After it completes its initialization, quit GarageBand, and launch BoA.
  6. Quote: Originally written by Gummy Wyrm: —Alorael, who will look for articles citing the fact that only humanoid bipeds are capable of telekinesis on a level sufficient to support civilization. Now this I've got to see...articles on humanoid telekinetics. By the way, your newest moniker is rather hilarious. Hats off to your creativity, Alo.
  7. Hmmm. Maybe this calls for an editor that ups the difficulty level by modding enemy HP. Beamup, if you're familiar with script editing, you'll be able to do this by looking in the creature entries of gforscen.txt. However, if you're not, then I'll be tinkering with one myself. I'll edit the post when I get something done. Be warned that I'm much more accustomed to making games ridiculously easy as opposed to moderately difficult, so this will be a new experience for me. Chances are the game will be too hard once I'm done with it. Maybe some other people will jump on this little bandwagon... I've got lots of room. EDIT: Ok, here's a link to the Increased Difficulty Script . I tripled the HP of most enemies and gave their abilities more strength. Unfortunately, it also causes a glitch in some of the tile graphics. Evidently GF1 isn't as tolerant to tinkering as GF3 (and based on my experiences, messing with GF2's scenario file is even worse). However, the game should be much harder now. Let me know how it works out. Be sure to back up the original gforscen.txt before replacing it with the modified version!
  8. Perfected shield: 12% armor bonus It's much more useful as an artifact component. You can read about the artifacts here , but it has some spoilers in it.
  9. Agents aren't made to move faster in this thing, but that's easily remedied, and since I've gotten more than one inquiry about boosting agents, I'll go ahead and do it. I'll edit this post when the new file is uploaded. Note that this is only for gf3itemschars.txt, so you'll only have to download that one again. And, unfortunately, you'll have to make a new character to be fast. EDIT: Ok, it's uploaded. All three classes should move like the wind. I also eliminated the massive level increases, because I figured that few people actually want to start out that high just for the heck of it. If you need massive amounts of essence, one of my custom items (the Mental Focus charm) will give you more than you'll ever need. It has the added benefit of being dumpable if you decide you don't want the boost anymore. I figured the editing would be more user-end this way, as it should be. As always, let me know if you run into any problems.
  10. I just re-uploaded the file, downloaded the new upload, and tried it on my copy of GF3 and everything worked appropriately. Would you mind downloading the new upload? It's at the same link. Thank you, Dolphin, for testing it out. I'm not sure why the file became corrupt on the Internet, but it might have something to do with the upload/download process. Maybe I should use something other than Tripod.
  11. Wonkiness appears to be at a minimum, Riibu. Although I can't verify whether the right maps are in the right places, all of the links work, and the maps are clear on 800 by 600 resolution. I already was able to make use of one earlier today to find a path in the Abandoned Vale that had been evading my eye after a piece before it had been uncovered. The green darkness of the map next to this uncovered pathway made me overlook it every time I walked by. I hope all that made sense. If it didn't whatever. It works. Good job.
  12. You won't miss much without gf3itemschars.txt; you won't be able to get my custom items, or have your shaper and creations move fast, but z2southend.dlg contains the stat editor, as well as the ability to grant yourself certain non-custom items. However, gf3itemschars.txt should work, and I have an idea of where the problem lies. Tell me, do the first few lines look like this? beginscenscript; // CREATURE TYPES begindefinecreature 9; // base creature // This slot stores the base unedited creature. // Used for importation. cr_size = 128; cr_default_script = "basicnpc"; cr_statistic 0 = 1; cr_statistic 1 = 1; cr_statistic 2 = 1; cr_statistic 3 = 1; begindefinecreature 0; cr_name = "Shaper"; cr_graphic_template = 110; cr_max_health = 1000; cr_max_energy = 1000; cr_max_essence = 1000; cr_regen_rate = 10; cr_energy_regen_rate = 2; cr_walk_speed = 100; //base_speed; cr_base_level = 130; cr_sound_when_slain = 127; If not, then change the line below cr_name = "Shaper"; so it reads cr_graphic_template = 110; In fact, even if it does say this, retype it in, anyway. I had problems with the editors on the forums initially due to download snafus, and inserting script myself made it work. I assume you're using a Shaper. I realize that this might not be the case, so if you're using some other class, let me know. I just want to make sure the stuff I did works for everyone.
  13. Although it was a good idea, turning off the extensions did absolutely nothing for the slowness. I'm thinking I'll have to do some sort of update/reinstall of my Classic. And for the record, I am unable to boot in 9. I would if I could, but the folks at Cupertino did away with that.
  14. After launching GC for the fifth time or so, I received an error about not having enough memory to run OS X effectively with Classic apps or something to that effect. GC opened afterward, but with the sound significantly slowed down. Thinking that this was some RAM snafu, I rebooted. The error no longer showed up, but the sound still ran slow. What's worse is that now I've discovered that all of my Classic programs have a sound slowdown. I tried Googling™ the problem to no avail, so I figured I might try here. Crud. I actually liked GC, too. I hope it hasn't given me a reason to reformat. For reference, here are my system specs. Mac OS X v 10.3.9 1.8 GHz iMac G5 512 MB RAM Classic v. 1.8.3 (OS 9.2.2)
  15. For the few who enjoy tinkering with editors like the ones in this topic, I've updated my own modified versions of z2southenddlg.txt and gf3itemschars.txt . The editor is much cleaner, and it also provides you with artifact components and item enhancements if you so choose. Note that if you want to use the "Give me powerful equipment" option after clicking on the "Would you like powerful items?" option, you must download and place BOTH z2southenddlg.txt and gf3itemschars.txt into the scripts folder of GF3. If you do not want fast moving creations, custom equipment or a high level for your Shaper PC, then just download z2southenddlg.txt and click on the first sign you see after you leave the school. I figured I should bring this post to the top so that newbies don't have to search so long for this. Thanks goes to Indeterminatus for reminding me that some people are interested in this kind of thing, thus inspiring me to improve on these scripts, as well as the feedback of Dolphin and Travers earlier in this post. heir responses gave me ideas on how to improve the scripts. 7/12/05 EDIT: All three classes should move like the wind. I also eliminated the massive level increases, because I figured that few people actually want to start out that high just for the heck of it. If you need massive amounts of essence, one of my custom items (the Mental Focus charm) will give you more than you'll ever need. It has the added benefit of being dumpable if you decide you don't want the boost anymore. I figured the editing would be more user-end this way, as it should be. As always, let me know if you run into any problems.
  16. Geneforge 3 didn't appeal to me until I edited it to get more control over what happened within the game. I don't like being pushed to play a certain way to finish games. Granted you get three basic choices, but you have to pick between two factions and basically follow that one side throughout the game. I never played the first two, but I think I can safely say that Avernum is better for those who want looser character creation, particularly with BoA. I still like Geneforge 3 a lot because of the story that unfolds. As long as I don't have to spend so much time managing the development of creations and stats, the game entertains me for hours. I also hate to admit it, but I prefer animated characters, Avernum's square to square standing/sitting sprites grate on the nerves after a while, because it reminds me of paper dolls. Not that there's anything wrong with paper dolls, of course, but they should not try to slay each other in bloody rage. It's just...wrong. But I can tolerate wrong. Besides, it reminds me of old text-based games, in a way, which I like. Avernum has a better statistic system, and more depth to the towns, enemies, and people than Geneforge. The world of Avernum isn't as isolated as GF's. Different races to pick are also nice. So let's see. Geneforge is great if you're into making monsters and discovering why everything about the mysterious Shapers works in certain ways. I love the concept of making monsters, so it sold me. The plot is pretty good too, but it only has a few main characters and tends to be predictable. Avernum has a richer background story and world, and a plot with plenty of sidebars and twists to keep you engrossed. Plus, I think the sound that you make when you cast "move mountains" in Avernum is the greatest. ("Koooru!") Geneforge is a gamer's RPG; it's less contemplative. Avernum is a reader's RPG; it's more contemplative. Since you play the trombone, I imagine you're more contemplative than many. It's the trademark of a creative mind, as far as I can tell.
  17. I had given that some thought as well, but then they all look like rags to me. Oh well, who am I to claim to know the intricacies of Slith attire? For all I know there might be deep meaning to the shape and color and so on. The loincloth still bothers me, in any case. A cloaca would most certainly not be on their frontside, if they are like the lizardfolk I am used to seeing on Earth. Ah well. I suppose the real answer is only known by Jeff. Maybe I'll drop him a line.
  18. Wedding tackle... that's hilarious... Well, I doubt a cloaca is very much more sensitive to cold then the rest of the body, and a loincloth only keeps a small area warm anyway. Ok, that makes sense for a male nephil. However, females are a different story altogether... the top shelf doesn't retract, does it? EDIT: Ah, ok, I saw the last bit of your post. You might be right about that. If I were a fur covered cat-creature, clothes would just seem pointless.
  19. Aren't Slith full reptilian creatures? If that's the case, then they shouldn't need to wear loincloths. However, the Nephilim are mammals, I believe, and therefore should wear loincloths as humans do. This has always confused me somewhat. Can anyone clarify? Try to refrain from silly/borderline naughty answers, please. I'm trying to ask this as seriously as I possibly can.
  20. Erf. Well, Gull is actually harder than Dhonal... I suggest leveling up some.
  21. I've always been a bit disappointed with the GF games in that the creations are set in stone. I'd like to have the opportunity to make an Ur-Drakon with Eyebeast eye-stalks for eyes, personally. I know of a game called Impossible Creatures that lets you mess with creatures in that kind of fashion, so it's been done before.
  22. Quote: Originally written by Inebrianus: So... the bottom line is... is there any such editor? Please help me. Use Riibu's editor to increase the skills you would like. The link to the thread where you can download it is in the first post in this thread. Making more points appear on the character creation screen would conceivably require a hex-editor, and I'm not about to attempt sending you in the direction of one and violate the Board's code of conduct. However, for what you want to do, Riibu's script should be fine. Quote: Originally written by Travers: There really isn't "a community of GF3 editors"; there isn't actually much demand. When I responded, this thread was near the bottom with zero replies. Yeah, that was a little anti-climactic for me, actually. Based on the number of threads and posts related to script editing, I figured the demand was much higher. I presumed too much, evidently.
  23. Thank you very much for clarifying, Dolphin– you saved me from a long post. As for the speed of your creations overwhelming your agent's, that comes from the fact that I only made shapers really fast. However, making an agent fast is simple enough. Open up gf3itemschars.txt, and find these lines: begindefinecreature 6; import = 0; cr_name = "Agent"; cr_graphic_template = 120; cr_max_health = 20; cr_max_energy = 20; cr_max_essence = 10; cr_regen_rate = 2; cr_energy_regen_rate = 2; cr_walk_speed = 24; //base_speed; cr_base_level = 1; cr_sound_when_slain = 106; change the walk speed from 24 to 100, and your agent is good to go. EDIT: Of course, that's assuming you were having a problem. If you were merely commenting on how you play with the scripts, then I offer my apologies for providing assistance when it wasn't wanted.
  24. You're trying to do the quest for Hawthorne, right? Well, you're probably looking in the same place where you found the prism (Kentia Mines), which is a bad idea, since there's no Wand of the Inferno there. It's in a room in the northeast corner of an area called the Inner Mines, which can be accessed by leaving east from Kentia Mines.
  25. You killed Lord Rahul? No... that can't be right. You're probably talking about Diwaniya. If you've killed Lord Rahul, then you'll have to start over, because you're not supposed to be able to kill him yet. If you killed Diwaniya, the you're ok. Just go into Inner Dhonal's Keep and talk to Lord Rahul. He's hard to miss.
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