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Slp006

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About Slp006

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  • Birthday 07/09/1987
  1. I'm with Hawk King on this one. I personally don't get much satisfaction out of being killed in the middle of my adventuring, and completing a difficult task after much anguish in Spiderweb games usually leaves me feeling depressed because of all of the misery experienced while trying to work at something that is supposed to be a source of relaxation and happiness. Cheats keep me relaxed and happy, so long as they don't mess with the storyline in glitchy ways. Besides, it's great fun running around between quests with a singleton on Torment annihilating various creatures with nothing but a stick...particularly when they call your character "doomed, puny, weak," etc. Nothing irritates me more when some pompous enemy ends up victorious. Even so, A4 seems to be rather balanced and rich with plot, so purists and cheaters alike are going to have a great time.
  2. I like Avernum 4 so far; I expected a greater number of new sounds and graphics, but storylines have always been the defining aspect of Spiderweb games. As long as the yarn stays entertaining, I know I'll have purchased a fun RPG. I happen to like the Geneforge interface better than the Exile interface, so the visual change in A4 is welcome. Avernum 4 is definitely not another Geneforge, at any rate.
  3. I, for one, would like Jeff to Carbonize Nethergate so I don't have to run it on Classic, which has given me some problems over the past month. That's the worthiest update I can think of, but it's unnecessary for Windoze users. Instead of a face-lift, a Nethergate 2 would be a neat idea. I need more Celts!
  4. Quote: Originally written by Kelandon: God only knows why, but this fixed my problem. Everything works fine now. Yeah, I thought the same thing when I first tried it. It was in a couple of obscure posts on the Classic tech support forums at Apple. The method might seem silly, but it also seems to work. Perhaps the tech support guys at Apple should read the forums more often. Isn't life wonderfully ironic?
  5. I haven't a clue, but if you've reinstalled without noticing a change, then try the following. It fixed my messed up sounds for SW games that run in Classic, so maybe this will work for OSX sound glitches too. Quit BoA. Go to "Applications" and launch GarageBand. After it completes its initialization, quit GarageBand, and launch BoA.
  6. Quote: Originally written by Gummy Wyrm: —Alorael, who will look for articles citing the fact that only humanoid bipeds are capable of telekinesis on a level sufficient to support civilization. Now this I've got to see...articles on humanoid telekinetics. By the way, your newest moniker is rather hilarious. Hats off to your creativity, Alo.
  7. Hmmm. Maybe this calls for an editor that ups the difficulty level by modding enemy HP. Beamup, if you're familiar with script editing, you'll be able to do this by looking in the creature entries of gforscen.txt. However, if you're not, then I'll be tinkering with one myself. I'll edit the post when I get something done. Be warned that I'm much more accustomed to making games ridiculously easy as opposed to moderately difficult, so this will be a new experience for me. Chances are the game will be too hard once I'm done with it. Maybe some other people will jump on this little bandwagon... I've got lots of room. EDIT: Ok, here's a link to the Increased Difficulty Script . I tripled the HP of most enemies and gave their abilities more strength. Unfortunately, it also causes a glitch in some of the tile graphics. Evidently GF1 isn't as tolerant to tinkering as GF3 (and based on my experiences, messing with GF2's scenario file is even worse). However, the game should be much harder now. Let me know how it works out. Be sure to back up the original gforscen.txt before replacing it with the modified version!
  8. Perfected shield: 12% armor bonus It's much more useful as an artifact component. You can read about the artifacts here , but it has some spoilers in it.
  9. Agents aren't made to move faster in this thing, but that's easily remedied, and since I've gotten more than one inquiry about boosting agents, I'll go ahead and do it. I'll edit this post when the new file is uploaded. Note that this is only for gf3itemschars.txt, so you'll only have to download that one again. And, unfortunately, you'll have to make a new character to be fast. EDIT: Ok, it's uploaded. All three classes should move like the wind. I also eliminated the massive level increases, because I figured that few people actually want to start out that high just for the heck of it. If you need massive amounts of essence, one of my custom items (the Mental Focus charm) will give you more than you'll ever need. It has the added benefit of being dumpable if you decide you don't want the boost anymore. I figured the editing would be more user-end this way, as it should be. As always, let me know if you run into any problems.
  10. I just re-uploaded the file, downloaded the new upload, and tried it on my copy of GF3 and everything worked appropriately. Would you mind downloading the new upload? It's at the same link. Thank you, Dolphin, for testing it out. I'm not sure why the file became corrupt on the Internet, but it might have something to do with the upload/download process. Maybe I should use something other than Tripod.
  11. Wonkiness appears to be at a minimum, Riibu. Although I can't verify whether the right maps are in the right places, all of the links work, and the maps are clear on 800 by 600 resolution. I already was able to make use of one earlier today to find a path in the Abandoned Vale that had been evading my eye after a piece before it had been uncovered. The green darkness of the map next to this uncovered pathway made me overlook it every time I walked by. I hope all that made sense. If it didn't whatever. It works. Good job.
  12. You won't miss much without gf3itemschars.txt; you won't be able to get my custom items, or have your shaper and creations move fast, but z2southend.dlg contains the stat editor, as well as the ability to grant yourself certain non-custom items. However, gf3itemschars.txt should work, and I have an idea of where the problem lies. Tell me, do the first few lines look like this? beginscenscript; // CREATURE TYPES begindefinecreature 9; // base creature // This slot stores the base unedited creature. // Used for importation. cr_size = 128; cr_default_script = "basicnpc"; cr_statistic 0 = 1; cr_statistic 1 = 1; cr_statistic 2 = 1; cr_statistic 3 = 1; begindefinecreature 0; cr_name = "Shaper"; cr_graphic_template = 110; cr_max_health = 1000; cr_max_energy = 1000; cr_max_essence = 1000; cr_regen_rate = 10; cr_energy_regen_rate = 2; cr_walk_speed = 100; //base_speed; cr_base_level = 130; cr_sound_when_slain = 127; If not, then change the line below cr_name = "Shaper"; so it reads cr_graphic_template = 110; In fact, even if it does say this, retype it in, anyway. I had problems with the editors on the forums initially due to download snafus, and inserting script myself made it work. I assume you're using a Shaper. I realize that this might not be the case, so if you're using some other class, let me know. I just want to make sure the stuff I did works for everyone.
  13. Although it was a good idea, turning off the extensions did absolutely nothing for the slowness. I'm thinking I'll have to do some sort of update/reinstall of my Classic. And for the record, I am unable to boot in 9. I would if I could, but the folks at Cupertino did away with that.
  14. After launching GC for the fifth time or so, I received an error about not having enough memory to run OS X effectively with Classic apps or something to that effect. GC opened afterward, but with the sound significantly slowed down. Thinking that this was some RAM snafu, I rebooted. The error no longer showed up, but the sound still ran slow. What's worse is that now I've discovered that all of my Classic programs have a sound slowdown. I tried Googling™ the problem to no avail, so I figured I might try here. Crud. I actually liked GC, too. I hope it hasn't given me a reason to reformat. For reference, here are my system specs. Mac OS X v 10.3.9 1.8 GHz iMac G5 512 MB RAM Classic v. 1.8.3 (OS 9.2.2)
  15. For the few who enjoy tinkering with editors like the ones in this topic, I've updated my own modified versions of z2southenddlg.txt and gf3itemschars.txt . The editor is much cleaner, and it also provides you with artifact components and item enhancements if you so choose. Note that if you want to use the "Give me powerful equipment" option after clicking on the "Would you like powerful items?" option, you must download and place BOTH z2southenddlg.txt and gf3itemschars.txt into the scripts folder of GF3. If you do not want fast moving creations, custom equipment or a high level for your Shaper PC, then just download z2southenddlg.txt and click on the first sign you see after you leave the school. I figured I should bring this post to the top so that newbies don't have to search so long for this. Thanks goes to Indeterminatus for reminding me that some people are interested in this kind of thing, thus inspiring me to improve on these scripts, as well as the feedback of Dolphin and Travers earlier in this post. heir responses gave me ideas on how to improve the scripts. 7/12/05 EDIT: All three classes should move like the wind. I also eliminated the massive level increases, because I figured that few people actually want to start out that high just for the heck of it. If you need massive amounts of essence, one of my custom items (the Mental Focus charm) will give you more than you'll ever need. It has the added benefit of being dumpable if you decide you don't want the boost anymore. I figured the editing would be more user-end this way, as it should be. As always, let me know if you run into any problems.
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