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Thralni

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Everything posted by Thralni

  1. I never heard of a PC running Mac OS X, but I guess it should work fine in Mac OSX, doesn't matter what the OS is running on.
  2. I love this. Waking up in the morning, turning on the computer, checking email, then Spiderweb. And then I see it. It is released. *hops up and down of excitement*
  3. I wanted to suggest that too, but for some reason I didn't... Oh well. Good to see it's there now, though.
  4. Hmmm. While that did happen, I actually more often noticed that it attacked the one that wounded it most, whether it was last in row or not.
  5. My tactic usually consists of gour different steps: - Bless, heal, shield and haste: Bfeore I go into any combat with some sort of boss, no matter how strong he is, I shield, bless and haste my party. It always makes fights go quicker and easier and I love it - it saved me more than once. - Warriors in front, casters at the bacj: I realize this tactic is sort of old, but hey, it works. Sometimes I really benefit from this by standing in a corner of a cavern. The casters are then at the back, and the warriors sort of surround them. My mage will always be in the corner then, as he deals the most damage and needs to be protected at all times. Click to reveal.. The reason for this, is that I noticed that baddies go to hit the one that damages them the most . Since that's the mage, he stands in the corner. The warriors will then cover up my casters, and as soon as the baddie is hit by either mage or priest, it will run towards them but won't have enough AP to really attack. It will be standing next to priest, at that point. Then I swap the piest with a warrior, and again my casters are covered, making the baddy run back and lose AP so he can't attack. It will go like this until he is dead. - Now it depends on the creature exactly how I attack. Some creatues are absolutely inept when it comes to ranged stuff. This means they usually just have no ranged attack and can only bite or stab or whatever. If that's the case, I shoot at them with either missiles or I attack them with spells. I then wait until they come in my direction so I can slay them with melee. It's different with creatures that do have a ranged attack. This ranged attack, provided that it's not spraying poison or whatever, rather an attack that can immediatly damage me (such as a fire bolt or smite), is usually worse than that same creature's bite or stab. The wyrmkin is a prime example of this. They usually spray poison or acid. They won't do that when they are attacked by a melee attack. In that case, they'll attack what's next to them, which is very usefull. In these sort of cases, I go with my warriors to stand next to them immedtialy. My casters will then attack them with fire bolts and smite. - If it doesn't work, run! I know, this sounds like I'm a total coward, but it's a fact: Avernum 4 gives you the possibility to lose all but one partymembers, run back to a town and get all health and partymembers back. Below Avernum 4 this was impossible unless you had sombody to resurrect you partymember in the town you're in. In Avernum 4, this is no longer necessary: pass gates, approach a major town or kneel at an altar and everything's okay. Because of this, you can start a fiht, kill some people, run back to town and come back later. You'll be alright and you'll slowly win the battles. That's a what all my tactics are about. Sure, I have more, but these are concerned with the third tactic I desscribed: they are very creature specific and is mostly about what spell to use. So there you are. Have fun and I hope it's usefull to anybody.
  6. Quote: Originally written by Dintiradan: For designers: will you use the Forge in your beta testing? Or even use it to release unfinished scenarios before they're ready to be beta tested? I must say I'm noit sure if I will be using it as aplace to release unfinished stuff. What I will do, though, is put all released scenarios there and all the graphics and stuff I want to share with others. For beta versions of scenarios I will probably still use a special folder on my own site. I don't want people to have beta versions of my scenariosthat I didn't select myself, unless it's a public beta. That said, I will put a preview of TNS:E there once I get the time to make that preview...
  7. Found it. It is near the water, behind all the houses, just east of the docks.
  8. I can't for the life of me find it anywhere. I have been running around Silver, both inside and outside the gates, but I can't find it anywhere. Can anybody pinpoint it for me? like, the exact location?
  9. Wow. Way to go Niemand! The new way to place creatures and items graphically is awesome.
  10. I can't get in. I get a "Forbidden" error every time I try to get to the login page.
  11. Sure, I've got some scripts that migth as well end up in the Blades forge. Count me in. I must warn you, though, that I'm beginning my week of tests tomorrow, so I don't know how much time I'll have on the short-term. Count me in anyway Username: Thralni (what else?) Email: B.J.van.Soldt AT inter.nl.net Design expertise: scenarios, scripts and graphics.
  12. Mac OS 10.5 seems to have this new ability in preview... You have a new "magic wand" tool, with which you can erase all unnecesary background. For more information, I redirect you to Macworld's video podcast "Cool leopard features."
  13. Quote: Originally written by Tyranicus: I've done some more looking into this problem on my MacBook Pro, and it turns out that whatever Apple did to Rosetta that enables the older Spidweb games to run at full speed also affected the older PPC only apps in BoA, A4, G4, and N:R. So, you can run the games just fine with the older app instead of the universal binary. It seems sort of backwards, but it works just fine, since it is only the Intel apps that have the weird lines. Yes, that's what I imagined when I read this thread.
  14. Quote: Originally written by Nioca: The tints work in Windows, it's just that they have a negligible affect. Is that so? It's a good thing then that I use Niemand's graphicadjuster for this kind of stuff.
  15. Also, it will probably slow down the entire town if a complete creature script will have to be run from the START_STATE. That, and it seems quite a hassle to me.
  16. Quote: Originally written by Thuryl: This is why it's a bad idea. If everyone sets up their One True Project, we're no better off than we were before. Then make sure that not everybody does that...
  17. It does? I have a very old version, so it might not have it, ro I just didn't knew it was in there. Have you uploaded anything recently? EDIT: Hmpf. It seems that the post I was looking at is from May. Sorry, i didn't actually notice that the thread had a second page...
  18. Sounds great! Can't wait to see it ready. The auto completion feature espacially is something I actually wanted for a looong time.
  19. Well how do you think? (Or at least I presume that) he got it illegaly, by using a torrent. For a very long time already you could have downloaded it, you know... The reason I didn't do it, was that I'd rather await a stable version.
  20. Aaah... Thanks a bunch Nioca! I'll keep it in mind for other moments I use this, and other, similar, calls.
  21. I find this call to be somehwat depressing. Now and then it works, but lately it fails to do anything. I'm talking about the following piece of script: Code: if (get_flag(6,1) == 0) { if (get_flag(5,2) == 0) { if (what_day_of_scenario() > 2) { set_flag(5,2,1); erase_char(7); } } } Here, what_day_of_scenario refuses to work. Right now, my party is standing outside the town to which this script belongs. It is day 3, and character 7 is not erased, nor is the flag set to 1. I took the if call containing what_day_of_scenario() out, and it worked. Also, the flags 5,2 and 6,1 are 0 at the time that this chunk of code is run. So indeed: from my tests the what_day_of_scenario call is to blame. Would anybody know what's causing this? EDIT: So in the end it did work, but only on day 4... How come?
  22. Sorry for not responding for so long, I have been very busy. Anyway, I'll try out what you said Nioca. Kel: Well that's the strange thing: Alint doesn't give an error.
  23. Muffin, could you stop it for now? This is getting horribly silly.
  24. I don't know if TNS will be out by then, as I'm such a slow designer. I can always try, though. On the other hand, I might have a chat with Nikki pretty soon...
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