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Good ol' Eagle

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About Good ol' Eagle

  • Birthday 10/09/1989

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Rotghroth Rhapsody

Rotghroth Rhapsody (10/17)

  1. It is not unusual that some rooms, doors, holes and the like are just there for looks and to make a more interesting level design. Compare with, say, jails; Lots of locked doors and rooms never meant to be explored but simply to give the right feeling of a jail.
  2. Yes, the poison of an artila is really powerful - if you hit. When I play as a shaper, I usually have one artila, two thads and two fyoras. It's out of topic, but it works well in the beginning. Alas, I suppose I could find a better strategy as I learn to make new creations. Gazers sounds like a good run.
  3. I do not get what you mean with 1=2 but one thing I do understand, [sarcasm]TM is jealous[/sarcasm]!
  4. Quote: Originally written by Drakefyre: I like searching for clues, but only if it's not too hard Do not worry, I think you misunderstood what I ment with "clues". If you need to find something important in my scenario, all you have to do is exploring the maps, talking with people and solve their problems. For instance: In the starting town you ask the common "job" question to the bartender. He gives you the general price info and adds a complaint about lack of customers since the local church burnt down. You ask him about "church", he tells the story and then direct you to someone who worked there. She tells you that some goblins burnt down the church in some raid and killed her best friend. She tells you where the goblins are and you go off killing the goblins and then come back and get a special item called "red ruby". In a cavern nearby, there is a statue in front of a gate, it tells you it got a missing eye, if you got the red ruby you will get through. Of course this is just an example and not the actual plot. By the way, I need beta-testers for the scenario, so, who wants to beta-test it once I am finished? (I am half-way already so it will be soon.) P.S. I forgot to mention I have created games since 1998 when Tarana Software started. I have also been doing experiments of many sorts on VoDT to learn how to use the scenario editor since 18 months ago. Quite a while back, eh? Of course this is my first real scenario.
  5. Thank you, it made things clearer. Oh, and TM, you find the clues by talking with people and exploring their problems which will give you missions that leads to clues that leads to finding out something that will help you with the main goal of the scenario. Nothing too complicated in other words.
  6. I am making a really ambitious scenario for Blades of Exile, so far I have made quite some nice coherent adventures with many clues and hidden things (Which you will find by finding the right clue.). I have a small problem though, which needs to be solved before I continue with the current thing I am working on, what does Stuff Done Flag A and B means? I get it is a "boul" function that keeps a 4-bit value but what indicates the value and what indicates the variable?
  7. Party and party... I got a single Lv.10 magic warrior who I let cast Haste and several Bless and usually I win. I actually managed to kill the empire company west of the ghost, of course it was partially luck and much thanks to the web I throwed which disabled the dangerous mage, somehow and mostly thanks to the mithral chain mail I bought in the shop southeast of the empire company.
  8. I found a ghost in Exile II - Crystal Soul down the river between the starter town and the spider caves. It said there were ogres south of its position and that it was ashamed of itself and wanted me to take revenge for him. The question is, where exactly are the ogres and can I get there with the unregistred version?
  9. The reason why I call this a dull topic is because there are very few people who knows the answer... if there are anyone. Perhaps if we asked a game history profesional (I belive there is such an occupation nowadays.) we could find an answer on that question. EDIT: I made a couple of google searches. Found nothing. :| EDIT II: I made even more google searches. I found out that the first scenario editor may have been for Warcraft but there are conflicts. Google hits: http://www.mobygames.com/game/warcraft-orcs-humans/trivia http://www.download.com/Civilization-Call-to-Power-Update/3640-7491_4-7082974.html
  10. What you are asking is rather dull. It is not like people know about the oldest game editor. The oldest I know is the custom level editor for Golf, an old popular IBM game from the 80's.
  11. You can easily check if you got DirectX (I would be surprised if you did NOT have it.) by opening the program folder where most applications lay. The folder is simply named DirectX. Perhaps you are just being unpatient, waiting a minute may help (Assumed you have not started pressing all the buttons on your keyboard.). EDIT: Some info about DirectX: DirectX is a software creation kit that enables many functions. It is in fact so useful that almost all games and software use it today. Some functions DirectX enables: -Autostart when you insert a CD. -Compatible 3D support. -Automatic joypad button assignment. -And a boat load of other important and useful functions. The equal of DirectX on macintosh is QuickTime.
  12. Thank you. Your quick response was appreciated. Hmm... Realtime? I wonder if I will be able to play it on my old upgraded Macintosh Performa 5400HD with a G3 400MHZ.
  13. This is embarassing to admit but when I had installed and started Geneforge III, I could not figure out how to move the character. Perhaps it is because I am using Windows now and not MacOS... Well, just help me out, please.
  14. Are you asking if there were earlier games from Spiderweb that had scenario editors or any game at all?
  15. I found the trap. It was not dangerous at all. It just puts a large avernum stalactite that blocks you from walking back into the infestation (Located in the southwest corner.).
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