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Ur_Vile_Wedge

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About Ur_Vile_Wedge

  • Birthday 04/10/1987

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  1. Ehhh, I used a different party for An apology and Lamentations. Remember, the guys you play in An Apology are supposed to be Nordakar conscripts, not elite 8th order guys from Xancrest. Plus the weirdness that Apology does to your stats....... Although I'll admit, I once re-used the party from Redemption, although that was mostly to play with the Amulet of Doran.
  2. I really think that the amulet of Doran is just a "Look, I found it" sort of item. It's really quite powerful. If you're making a god party, it's nice, although an item you get in Tomorrow is even better........
  3. Ok, you need the books to get the amulet. The troll will give you a vital clue and a key you'll need. Now, I don't remember which book is where, but the four books in general have the locations of. 1 is in the dark library, where you have the friendly efreet and the hostile raksashas. (If you ask him about the titles, he'll give you a hint) 1 is in the castle that Soljaire has, again in his library. That ghost will be helpful in locating it. 1 is in that odd mage lab, the one where you have to sanctify the pool to get in. The last one is in the troglo cave, where you have to fight the trog raiding party and kill them all, get the map that leads back to their hideout, and enter in. I think it's in one of the priest's rooms. One thing to look out for, the books that are "special" often have different weights of the same color "generic" book.
  4. This one had me stumped for the wrong reasons. I put in "SocratesJesus", but he wants it the other way around.
  5. For me, it was when Al released the passwords to the scens, and I could take a peek in all the dark recesses myself.
  6. One thing to keep in mind, when you get new gem types; if hypothetically you put a Crimson ruby on the left rune, and an azure sapphire on the right rune, it will take you to a different place than if the same gems were reversed.
  7. While bows were a very common weapon in medieval/renaissance times, at least in the scope of most fantasy literature, their impact is often overstated. If you look at say, the battle of Towton (War of the roses) both sides had enormous numbers of longbowmen shooting at each other, perhaps 20,000 on each side, and they still managed to deal insufficient damage to break each other. It was a cavalry charge at the end that really broke the Lancastrian side's back.
  8. Especially for refusing orders. Depending on what you do (I haven't tracked down each and every trigger) depends on who rescues you if you allow yourself to be captured at the end and if you're allowed to participate at the final battle with the sliths.
  9. Note: Here there be spoilers. Also note that I don't have the game in front of me, so they might be inaccurate spoilers. That being said, you get started on the Denmark quest by asking for I think it's rumors, from the bandit hiding behind the Talosian Embassy, the one who sells skeleton keys. You need to have your rep reasonably high before he mentions it (or maybe it's a function of time, the two go together). Anyway, he'll tell you (after you pay him) to talk to Gemini, who in turn will tell you to talk to a man named Morrison, (who hangs around Danbar, IIRC), who tells you to go search under an inn right where you started, in Eastern xancrest. There's a big fight with some brigands. Krug will disarm a fairly nasty trap if he's with you, and Raven will kick down some barriers, which leads to some fairly significant treasure (about 8500 gold, 2 emeralds, a ruby, and a diamond). As for a direct answer, Denmark is a brigand who is being supported by the UNL and is causing trouble. You might have been attacked once or twice by brigands wearing Nordakar or Xancrest uniforms; those were probably his men. As for my order of battle in the final fight, it was basically haste everyone, have the guy with the runesword down an invulnerability potion or use a shielding crystal and go after the seraphim, the guy with Daykon Marke do the same and go after Selene, spam antimagic, and use the item summons (headless and executioners) to keep guys off of Alahana. She is quite capable of killing the Seraphim if they don't attack her. Everyone with priestly ability tosses wounds at the death spheres. And yeah, the previous tight corridor fight with the wraiths is much harder. Silver arrows FTW though.
  10. Be aware of spoilers in the following post, although, tbh, if any of this is new to you, you should play more Falling Stars anyway Oh, it's pretty rare that the NPCs are of negative utility, in fact the only case that occurs to me off-hand is during the Lazarus fight, after you've taken out the Seraph, and that's only the spellcasters, who will mindlessly throw firestorms at the undead giant. Maybe the ambush at the UNL fort as well, but there you often can't spare the round to exit combat to tuck them away (although an antimagic cloud usually works.) Rather, what I was getting at is that before the Gamma Research center, you can only have a maximum of 4 NPCS join you, so there's a pick and choose element among the 7 that can. My 2 cents, Ajax 500 hp, 5 speed, 50 armor, 7d7+7d7. He can be gotten *reasonably* early, depending on how quickly the party takes down Gesmal, which can be tough, especially if you don't have Major Cleansing, with her web-tossing insanity. Once you have him though, he's near invulnerable, although a bit light on pure damage for a heads up melee guy. Diomed 500 hp, 7 speed, 50 armor, 5d11+6d8+6d8 Perhaps the best, all around. You'll probably want to get the crystal sword anyway, it's not that hard of a quest, and can be done early. With 7 speed, 3 big attacks, and enough armor to stay in the thick of the fight for a while, he can be an extremely powerful offensive machine, provided his AI doesn't have him wander off in the middle of a fight. Byrne 750 hp, 7 speed, 35 armor, 4d14 +6d9 Very similar to Diomed, with the high speed, big attack and solid defense (750 hp!) I give him points off though, for a number of intangibles. He needs a high rep to join, enough that when you have enough to get him in, you don't really want to go bar-hopping looking for the guy. I seem to recall he won't join you if Diomed is in the party, as well. (Although it's been a while since I tried the two of them together, and it might have just been a "you have 4 people already" thing). Also, he's something of a jerk; half of his comments make me want to punch him. Ralkan 350 hp, 5 speed, 45 armor, 5d7+5d7 his razordisks don't really do enough damaged to be worthwhile, and can distract him from closing to melee. He has a few semi-useful warnings, but overall one of the weaker NPCs, IMO. He is easy to get though, I'm not sure what his reputation floor for joining is, but I've never had a problem getting him in if I wanted. Krug 700 hp, 50 armor, 4 speed, 7d12+6d10 Of the "fighters" he's the only one who gives materially helpful texts. He'll disarm the trap in Denmark's lair, and he'll be tremendously helpful in Lockverne's, dropping traps and giving you a +2 defense permanently. With 700 hp, 50 armor, and a big attack (Sadly, he only has 4 move, so he won't get as many attacks as the others.), he can go toe to toe with anyone. (Now, if only we could give him Konax Minoc in fights other than with the Ettin.......) He only has one real minus, which is sadly a doozy.... you have to raise 75 thousand gold to buy haverly estate and recruit him there, given the shortage of time, which impacts fund-raising, you'll probably need several hits of "Fool's Gold" to get it, which is Not Nice. Raven. 250 hp, 6 speed, 10 armor, no attacks, but can cast 7th level mage spells and 4th level priest spells Only Spellcaster of the initial group. Useful just for that, although sometimes I wish I could keep her from casting Sticks To Snakes repeatedly. Alahana 380 hp, 20 armor, 9 speed, 3d8, but she shoots. She Shoots. For whatever reason, it only takes her 2 AP to fire her bow, instead of 3 for you. So she can shoot 5 times unaided. If she's hasted, by one of the other NPCs or a Demon you summoned, that goes up to 27, which equals to 14 shots a a round. Unlike Ralkan, these shots can actually hurt things. Yes, she's pitiful in melee, and you have to wrestle a Seraph to get her, but she's a room clearer. Plus, having an attack that goes over distance, and is against a single foe, eliminates the two most odious AI behaviors of frying me in a crossfire and wandering around sucking its thumb. Her Aps will almost always be converted into pure damage against enemies, which you can't say for any of the other NPCs. So my final listing would probably look something like this 1. Raven 2. Alahana 3. Diomed 4. Byrne 5. Krug 6. Ajax 7. Ralkan. (If I'm cheating for gold, bump Krug up to #3 and move everyone below him down a slot)
  11. Thanks for the replies! Especially knowing that you can trigger the ambush simply by waiting eases things up. (Although, I wonder, if you have to enter, leave, and re-enter, maybe you have to enter, and then go to the inn to find Regild? Dunno.) I did manage to find him in my latest playthrough, although I'm not quite sure what I did. And as for the Ambush, I had already gone there this game. I'm not sure why you don't like her though, IMO, she's probably the best companion, precisely because the AI is so shoddy. The Melee guys always get lost, and the mages always blow up my party throwing Firestorms against things that are quad immune. She'll just sit there and shoot things. But once again guys, Thanks
  12. Personally, I think the single biggest problem with, all the exile's combat really, is the primacy of Bless/Curse and Haste/Slow. With a few exceptions, and those generally in scenarios that forced you into a non-standard party or fights, (Roots, for an amazing example), pretty much all my fights would be the same thing. Throw hastes, then blesses, then clash in melee. Slow and curse the enemy, if necessary, and if things get bad, toss an antimagic cloud (assuming you can). Heal as necessary. I'd like for an opportunity to use all those spells that fill up the list and never seem to get cast. They're very cranky, being shut up in that closet for so long
  13. Firstly, I'd like to say that I"m playing with the original Blades of Exile version, and Redemption v 2.0. Yes, I'm a fossil, but I keep coming back to graze some scenarios every once in a while. Now, I seem to recall fighting a Seraph at the ruins of fort contemplation. You needed to get Regild to ask you to go get his pendant back, go hunting, not find it, and then get ambushed. I peeked in the scenario editor, and it says that Regild is supposed to be in an inn in Western Xancrest, all the time, but he's connected to "stuff done flags 12 and 8". I've never been good at dealing with scenario flags, and digging through the zillions of "stuff done" flags is a bit beyond my skills. Now, it also supposedly says that he's "always there" and since I can't see him, I'm guessing that this means I need to do something to trigger him entering the bar and drinking his mint julep. For the life of me though, I can't remember or figure out what it is. Can anyone lend a hand? Hoping someone can help, Ur_Vile_Wedge P.S., not urgent really, as I remember the convos very well, but does anyone know which teleportals are best to use for maximizing your chance of going to Elsewhere?
  14. Favorite Computer RPGs Planescape: Torment Ultima 7 Neverwinter nights 2: Mask of the Betrayer Knights of the Old Republic Ultima Underworld Favorite BoE Scens Falling Stars Nebulous Times Hence An Apology Adventurers club 2 Of Good and Evil
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