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Formerly II

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Articulate Vlish

Articulate Vlish (4/17)

  1. Just a little sidenote: you're not allowed to modify VoDT, ASR, ZKR, or DWD. No remaning, adding extra items, placing extra specials. But I don't think the liscense says anything about renaming the tutorial, so I believe you're in the clear. You should still check, though.
  2. I e-mailed Jeff a few years back to ask how to enter the hidden chambers of Sulfras and Erika. He said there was no way in there, but he could have easily been lying. Then again, he could have been telling us that there was no way in so we would question whether it was actually sealed off. And so on, and so on.
  3. Maybe invert? If the sword blade is white/silver/shiny...
  4. Meow. And for Windows, all you do is switch the names of the graphics images.
  5. I don't think A3 has special days, but the towns deteriorate unless you stop the plagues. Some shops close, and I think some non-important people die. EDIT: And there isn't anything in A3's hintbook about special days.
  6. Well, you might like the Avernum 4 game better. So if you wanted to make something which requires the changes Avernum 4 will bring about, you'd need a new editor.
  7. More spells. More. Hey, is Avernum 4 going to be bigger than Avernum 3? Or come with an editor?
  8. Oaky, this is a thread to talk about stuff you can either deduce, assume, or have valid speculations about using the information we already have. 1) In several of the screenshots, it appears that you can have up to three shapers in your party. 2) It appears that there are several islands which are linked, making a larger map. 3) It appears you have more choices to customize your character. What else do you see?
  9. saintofsword, you fail the test.
  10. A Dervish used to be a person in a religious order of the Muslim religion who would spin, hop around, and perform other acts to show their devotion to their God. If I'm not mistaken, they were rather like bards, but people didn't believe they had mystical powers. I think that a certain type of axehead is now the symbol of the Dervish, because they used to carry axes to protect themselves from stray dogs and such. I have never seen evidence that they were actually as powerful warriors as the A/E series lead us to believe.
  11. I have to say Tower of Zkal 'cause there are so many passageways in there, and Far Sight is useless. Once you get through the first floor (if memory serves, there are several?), it's pretty easy. But the starting floor makes up for it. Then again, I haven't played A1 or A2, so I really don't know what I'm talking about. The Golem Factory was pretty annoying, but not after I gave my party level three shielding with that one spell.
  12. Four reasons you need the hintbook: 1) It supports Spiderweb. 2) You can look up more questions with more ease. 3) You can read through the hintbook to see if you missed anything. 4) It supports air. So don't be a Commie; buy the hintbook.
  13. The call put_stain_on_space doesn't remove stains when you set the stain type to -1, as it should.
  14. Thanks for the link. It looks like it'll help a lot.
  15. Well, see, I knew it was enemies_nearby. I just don't know which places the range and character number are in. And I searched the docs for about thirty minutes.
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