Jump to content

dgoodrich

Member
  • Posts

    35
  • Joined

  • Last visited

    Never

Everything posted by dgoodrich

  1. Hey Koth thanks for the tip I didn't know that. Maybe when I retry torment I'll try that. But I still Like hedge wizard with pure spirit AND natural mage it's like getting an archer, a paladdin(SP?), Two Priests, AND two mages. This way you can double whammy the lightning one round and double whammy the healing/curing the next. Plus your buffs can be cast in the half the time. Still a GREAT TIP though.
  2. Sorry for posting in two parts but I'm at the library and comp time is limited. Another plus to bows is no thorn effect plus less likely to parry. The thorn effect is where when a character is struck with a sword the attacking character is also damaged. Plus archers don't have to be right next to an enemie(SP?) to attack. Now people here have made good points about blades having more varied bonuses. Which is why I recommened making a nephil archer with deadeye AND NIMBLE FINGERS. IN MY OPINION the bonus to first aid and lock picking makes nimble fingers a good trait. Furthermore I am aware that there are some enemies that blades do little to nothing against. That's why I made a paladdin(SP?) custom class. By adding a pure spirit and buying two level of priest. You get access to smite which is good in 9 out of 10 cases where blades are at a disadvantage. Plus if smite does nothing you can always cast war blessing and protection plus eventually your pure spirit will give you access to eduring shield. That's why paladdin(SP?) custom class plus elite warrior plus pure spirit makes for a GREAT butt kicking character. Plus I don't know why others say one haned spears are rare. I get them ALL THE BLOODY TIME. Could it perhaps be the +2 luck I always give my characters? And as for people asing me how far I've Gotten I've kicked the games BUTT on all difficulties but torment. Now that I know about the torment hidden 25% penalty to armor and resistance I'll try that again. And as for divinely touched that's more of a tank trait and I don't like tanks. Sure you can survive a lot more damage but you go through a lot of healing potions and spells. Whereas I pefer to AVOID taking damage in the first place. And You'd be surprised at how much difference there is between a mage/Hedgewizard with leather armor and one with robes. And the fine cleaver is a great weapons for spellcasters for the +1 dexterty. Also You'll want to give your paladdin(SP?) the samaritan sandals. For the +1 priest spells. Also paladdins(SP?) should get first choice of spellcraft bonus gear. Also maybe I'm misinterperating(SP?). But I get the impression that a lot of people critize my tips for being different than the popular approach. which I admit I rarely GO WITH THE FLOW. But I find that's a great approach for me. And the people I know who have tried it tell me that it works great for my advice is great for reducing or eliminating the GLASS CANNON EFFECT. Which is common place on a lot of games I play. My problem is when making a guide I forget to make gear recommendations. With the right gear weaknesses can be greatly reduced or even eliminated completely. Also I have a problem with articulation. Hence something I wright to mean one thing is sometimes taken to mean something else entirely.
  3. self Deleted due to double posting
  4. I respect Your opinions but I still think A nephil archer with deadeye and nimble fingers is as good or better than a swordsman plus I quickly came accros a Blessed Longbow and Farsight Band. Plus some where around exodus you get a cloak for archers. The deadeye cloak I think. Plus DIDN'T ANYBODY here notice nimble finger gives a bouns to first aid as well. By making my archer a nephil I get bonuses from deadeye and Race. Between bonuses and equipment I have yet to spend ANY SKILL POINTS AT ALL for bows. As for shields being negligible (SP?) that's why you go for ones with stun resistance and/or skill bonuses like the one thats +1 gymnastis and +1 to parry. (I forget the name) and a four swords party is lousy you NEED at least one priest and mage and Hedge wizards are both. I will admit I didn't know that EXP scaled that little Loading tip never came up. Plus you need the nimble fingers bonus to unlock doors I don't know about you but no matter what I do I can't get the unlock door spell to unlock much of anything. therefore you need lockpicking and nimblefingers helps with that and first aid. Witch is great after fights. also get the anatomy skill for your fighter more post fight healing. I've tried other peoples recommendations for parties and they've all STUNK!!!!!!!!!!!! I find this one works great for me.
  5. As You might guess I don't like sliths. First they're Racial experience penalty is to high. If you want decent Traits (The ones >10% Penalty) you go above 30% total and In my opion >30% makes the game to hard. Second The only poles I've liked were all two handed and I ain't Going shieldless. Please excuse the poor formatting. It looked right on my cmop. But the forum ain't cooperating. This is a guide to what in my opion is the best Party Composition. You'll have a party highly skilled in Archery, Lockpicking, Melee, and Very Highly skilled in both types of magic. Party Design Party Needs Lockpicking Archer Healer Spell Caster Melee Cost Effective Benefits Need | Benefitted By | Cost | Race/Trait Extras | -------------|----------------|------|------------------------| Lockpicking | Nimble Fingers | 08% | First Aid | Archer | Deadeye | 10% | Bows | Archer | Nephil | 10% | Bows & Gymnastics | Healer | Pure Spirit | 15% | Magical Efficiency | Spell Caster | Natural Mage | 15% | Magical Efficiency | Melee | Elite Warrior | 15% | Parry and blade Damage | Limit 30% Penalty Good Classes Thief (Custom Class. Combo of rouge and archer) (Recomended Race Nephil) Paladdin (Custom Class. Soldier with minor healing powers) (Recomended Race Human) Hedge Wizard (Can cast Priest and mage Spells) (Recomended Race Human) Character Starting Statistics A. Race = Nephil Class = Thief Traits = Deadeye & Nimble Fingers Strength = 3 Dexterity = 5 Intelligence = 2 Endurance = 4 Melee = 0 Pole = 0 Bows = 8 (Includes Bonus From Race and Deadeye) Thrown Missles = 2 Quick Action = 2 Mage Spells = 0 Priest Spells = 0 Arcane Lore = 4 (All Party Members Should Have at Least 4) Spellcraft = 0 Hardiness = 2 Defense = 0 Tool Use = 6 (Includes Bonus From Nimble Fingers) Nature Lore = 2 (All characters should have 5 or 6 levels of this at some point.) First Aid = 2 (All characters should have 5 or 6 levels of this at some point.) Luck = 2 (A Couple of levels of luck makes a world of difference) Good Special Skills (Bonuses Don't count toward Special skill Costs) Gymnastics (Attacks faster in combat. Effects party turn order. Less Chance to be hit.) Dexterity = 8 (Cost 9) Strength = 6 (Cost 8) Sharpshooter (Increases Ranged Weapon Damage. A must for archers. Might Increase hit chance.) Dexterity = 6 (Cost 8) Bows = 8 (Cost 6) B. Race = Human Class = Paladdin Traits = Elite Warrior & Pure Spirit Strength = 4 Dexterity = 4 Intelligence = 2 Endurance = 4 Melee = 4 Pole = 0 Bows = 0 Thrown Missles = 0 Quick Action = 2 Mage Spells = Priest Spells = 4 Arcane Lore = 0 (When Leveling up put leftover skill points in here till 4 levels bought) Spellcraft = 0 (When Leveling up put leftover skill points in here till 2 levels bought) Hardiness = 2 Defense = 2 Tool Use = 0 Nature Lore = 2 (All characters should have 5 or 6 levels of this at some point.) First Aid = 2 (All characters should have 5 or 6 levels of this at some point.) Luck = 2 (A Couple of levels of luck makes a world of difference) Good Special Skills (Bonuses Don't count toward Special skill Costs) (Might Not get enough skill points for all Special Skills) Quick Strike (Tiny chance of bonus AP. Faster Attacks.) Dexterity = 6 (Cost 8) Melee = 6 (Cost 7) Gymnastics (Attacks faster in combat. Effects party turn order. Less Chance to be hit.) Dexterity = 8 (Cost 9) Strength = 6 (Cost 8) Blademaster (Increases melee hit chance, Damage. decreases Fatigue time. A must for fighters.) (Can burn through battle techniques this way.) Melee = 6 (Cost 7) Pole = 6 (Cost 7) Strength = 6 (Cost 8) Anatomy (Bonus to first aid recovery, Damage bonus to humanoids. A fighters must have.) Intelligence = 4 (Cost 7) Melee = 8 (Cost 8) C. & D. Race = Human Class = Hedge Wizard (Plus 2 levels of luck.) Traits = Pure Spirit & Natural Mage Eventually get your Hedge Wizard 5 or 6 levels of Nature Lore and First aid. Good Special Skills (Bonuses Don't count toward Special skill Costs) Magery (Increases Spell Duration and damage. A must for Magic Users.) Intelligence = 8 (Cost 9) Mage Spells = 6 (Cost 8) OR Priest Spells = 6 (Cost 7) Magical Efficiency (Good chance of decreasing Spell Point cost. Spam attack spells and cheaper buffs.) (A must for Magic Users.) Magery = 8 (Cost 8) Endurance = 8 (Cost 8)
  6. I don't know about others but I have the lastest directx and open gl and I still have this problem.
  7. Go to setting click graphics extras to draw all
  8. Originally Posted By: AaronC Can't seem to find the colors I have. Just the base default skins for the characters. Guess all hope is lost then huh setting the graphic extras option to draw all will fix that. you don't have to edit the script files.
  9. I've noticed this thread with people talking about altering the graphic files to get the custom coloring for thier charater's. I guess NOBODY AT ALL notice the settings option entitled "Graphic Extra's". All you have to do is click on it so it say's "Draw All". This way you aren't stuck with the base color's.
  10. My Error Till now I got a 404 message when trying to view the code. I guess i should update my browser more than once every two years
  11. I just Noticed Something. Even though I get a lot E-mails Request the above info my karma iss at one. Is it because I only post when I have a problem or what? I would appreciate it if some people would rate me.
  12. I've Been Getting A lot of E-mail requests for this lately so I thought I'd repost. Traits & Skills Summation Special Skills (Bought Levels) Quick Strike: Dexterity 8, Melee or Pole Weapons 6 Parry: Dex 8, Defense 6 Blademaster: Melee 6, Pole 6, Strength 8 Anatomy: Intelligence 6, Melee or Pole 8 Gymnastics: Strength 8, Dex 10 Pathfinder: Int 8, Nature Lore 6 (note that base Nature Lore depends on Intelligence) Magery: Int 10, Mage or Priest Spells 6 Resistance: Dex 10, Endurance 11, Hardiness 8 Magical Efficiency: Magery 8, End 11 Lethal Blow: Anatomy 8, Blademaster 8 Riposte: Parry 8, Blademaster 6 Sharpshooter: Dex 6, Bows or Thrown Weapons 8 Race Characteristics Humans | None Nephilim | Dexterity 2 +1(Level/7), +2 at lvl l || +3 at lvl 7 ETC. Slith | Poles (Fire????) Character Traits Figures are approximated based on my own gameplay experiences. Advantages Strong Back = -15% Encumberance (If Encumerance >=25% then Slowed + to max carried weight) Nimble Fingers = +4 Tool use (May increase with levels I don't remember.) Beastmaster = Calls An Animal? (Never used this one.) Strong will =+20% chance of resisting mind control Good Education =Rune Reading +10 (Although the bonus doesn't show on Rune Reading in the useful skills window.) Toughness =+20%-30% Resistance to Illness Fast on Feet =+1 Action Points (or less) +reaction time? (Used it once didn't like. So I don't really remember it well.) Natural Mage =Can cast spells while encumered/ Can recover Some Spell points 1 Time per day Formula belived to be (Max SP)/2 Elite Warrior =Seems to give bonuses to hit and damage (Not really a favorite Penalty to high to be worth it.) Gives Go berserk. Divinely Touched =Strength, Dexterity, & Intelligence +1 to start then +1(level/8) +1 at lvl 1 || +2 at lvl 8 || +3 at lvl 16 (No extra SP from intel bonus) Gives Divine Aid, Call Spirit, Regenerate. Disadvantages Cursed at Birth = Details unknown. (never used it.) Sickness Prone = -20%-30% Resistance to Illness Sluggish =-1 Action Points -reaction time? (Used it once didn't like. So I don't really remember it well.) Brittle Bones = +30% Damage (Great for wizards in concert with Natural Mage.) Completly Inept =Details unknown. (never used it.) This info should also be found at this url. http://overwhelming.squarespace.com/boa-center/ If you have any new info for this please E-mail it to me. Please remain patient though I get A LOT OF SPAM.
  13. Yes I'm playing on a friends pc. And Neither one of us can figure out how to reach the spire forest just southwest of fort dranlon It's really the only unfinished quest left.
  14. I don't know if anybody's Suggested this yet or not. But I would LOVE to be able to shape thorns I'm always running out. In fact despite haveing 95% hit and doing a lot of damage I'm lucky if my thorns last me ONE zone. Also it would be nice if you could create living tools. Some sort of pack mule type creature would be neat. It'd save me lot of weight and room in my inventory. Recipe components take up a lot of room.
  15. After a long search I found that the GF3Prefs.dat file was being deleted. From the sound of this board I don't think I got it from spiderwebsoftware but I recommend that people check their task shecduleing programs and for windows the autoexec.bat and config.sys files. I don't know what the MAC version of those startup files are but I recommend that mac users check them too as commands in these locations caused my problems. Just in case you know.
  16. After a long search I found that the GF3Prefs.dat file was being deleted. From the sound of this board I don't think I got it from spiderwebsoftware but I recommend that people check their task shecduleing programs and for windows the autoexec.bat and config.sys files. I don't know what the MAC version of those startup files are but I recommend that mac users check them too as commands in these locations caused my problems. Just in case you know.
  17. Thanks I guess I'll just have to E-mail him every day then.
  18. I Have Windows. When I play the demo nothing happens that would make me think the game is unstable. I'm not reinstalling it. And to the best of my knowledge nothing is being deleted. I've E-Mailed This problem to JEFF VOGEL but no response.
  19. Is anybody else having trouble registering Geneforge 3 due to the registration code changing daily.!!!!!!!!
  20. I didn't type anything wrong. I triple checked everything before sending it and now it appears that my registration key is changing with everyday.
  21. Has any other GF3 Windows users gotten an incorrect key error message. F.Y.I. I just ordered yesterday.
×
×
  • Create New...