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BainIhrno

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About BainIhrno

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    Hand of Avadon
  • Birthday 10/22/1989

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  1. It has come to my attention that the fix created a new bug in the Old Manor - that has been fixed in the version above.
  2. Just letting everyone know - first betas are sent out. If you haven't signed up, and would like to test, I have transferred the ZIP file to iCloud, which I can access from my iPhone (although I don't have internet from there), so you can get the beta immediately after signing up.
  3. I apologize for the delay. I'm not quite ready to start sending things out, but I only have a few last-minute adjustments to make. A few things happened: (1) When I went through the alpha-testing process, I found substantially more bugs and problems than I anticipated, which obviously created more work. (2) A reason I am not on the forums as often is that my internet access is quite limited; I generally do not have internet access at my home, so I often have to go to public computers to get access. Due to having to self-quarantine these past few weeks, getting online is quite challenging - I do have email through my phone, so I will be able to communicate via email - I'll connect this thread so responses and DM's will show up; but I probably won't be able to get back to the forums too often. Due to this, I may not be able to actually send out the beta until the end of the month. Anyway, Redemption is a port of the Blades of Exile scenario by Alcritas. Most of it is the same, but a few new things have been added to make it playable in a Blades of Avernum format. It is for level 20-25 parties - If you want to use the HLPM, go to 25 if you want the scenario on the easy side, or 20 if you want a challenge. The scenario is rated Adult - there are some pretty intense scenes that may not be suitable for younger audiences. However, there is nothing in the scenario that would merit an "Adult" rating that was not in the original BoE scenario (rated R), so if you were fine with the content there, you'll probably be fine here. The scenario is quite open-ended; I won't give any hints or nudges at first to see how far non-BoE players get. When you send your report, please let me know what type of party you played with. I'll have some questions for beta-testers to answer after sending their initial report as well. The information I'll need: (1) Name; the one you wish to be credited as in the readme/scenario. (2) Email address; you may DM me if you are not comfortable posting it on the forums. (3) Previous beta experience (4) Are you on a Mac or PC? (5) Familiarity with the BoE scenario. Thanks!
  4. I previously downloaded an OS 9 emulator on my laptop (initially because I wanted to play Age of Empires, but that didn't work). I downloaded the original BoE from Spiderweb and tried it out and - viola! It worked! Only problem is that some character editor buttons don't work (the Free Extras do, but it makes it harder to design pre-fab parties for scenarios that require them.) I'm feeling confident once I finish the current round of alpha testing, I'll be ready to get started with beta-testing.
  5. For anyone who's interested: I know I haven't updated in a while - got sick over the Christmas holiday, then got BoE working on my computer and wanted to play some BoE scenarios and take a break before returning. I have started Round 2 of testing, but I think I brought in too weak of a party. I'll probably try to get through the dream sequence and one of the farms to ensure the noding is working correctly, but then I'll probably bring in a stronger party, and will definitely need to reduce the attack strength of many of the creatures. With any luck, I'll be ready to start with beta testing by the end of the month, but no promises.
  6. Update on Redemption: Getting close to finishing Round 1 of alpha testing - largely ironing out the most obvious bugs and getting it solidified. A couple things will have to be redone entirely. Furthermore, a number of things seem unfixable without restarting the scenario from the beginning (such as switching/placing items), so Round 2 is still going to likely be a bit of work. One of the other things it's possible for the party to approach a number of situations in five different ways or so, so many times, I have to test every possible party situation. Round 2 will obviously be picking up what I couldn't catch in Round 1, and Round 3 will then more heavily focus on making sure the combat is reasonably balanced and challenging (which seems far from the case in initial testing, but maybe that's not bad just yet since it's easier to detect the bugs). One other thing that I hadn't mentioned when talking about using the more advanced features - I've often come to the conclusion that the fact that the BoA engine has capabilities that BoE doesn't does add more responsibility to use them so the scenario makes reasonable sense. Sometimes I've thought the only reason some BoE scenarios didn't get criticized for some elements was that the BoE editor didn't offer the capability to do it any other way, so when BoA does, I feel it has to be used. (For those of you who have played OG & E for example, you probably noticed parts where the presence of a Slith in your party can change outcomes - I kind of think the only reason the BoE scenario didn't get criticized for not doing this was the scenario editor didn't give designers that ability).
  7. Well.. I'm finally getting around to reviewing the scenario. Played it several months ago. For me, AtG was sort of a mixed bag. I wasn't overly impressed with the storyline or towns, and didn't think the scenario has much atmosphere (despite some attempts). The storyline seemed to change after every mission: at first, it's about some evil cultists, and soon enough, it's about a vampire, and so on. Furthermore, towns often felt completely indistinguishable from one another - right down to the characters and services that are provided. The differences only felt a few lines of text away (one is a magic town, the other is a mining town, etc). It's not all bad, though. There was some combat that really frustrated me, but there were also some good fights and puzzles as well (some seem to possibly be an inspiration for AC2?) As frustrating as some of it is, there's definitely stuff worth checking out in AtG, and it would be a shame to miss the good stuff as a result of the not-so-good stuff. And for all my complaining about the towns, there's still more meat to it than many other newbie scenarios. That being said, I recommend it: there's plenty of good parts if you can deal with the bad parts. But I can't imagine AtG being a scenario being one I'll go back to over and over. Maybe part of that is I felt the "epic-sized scenario where you start with a level 1 party and work your way up to a strong party" was done better in AC1, AC3, and even Stareye's own "Spears." Average (for clarification, 7.9/10 on the old scale, so just a point away from "Good").
  8. I actually did find something helpful - apparently Frostbite by Lazarus uses a modified door script for some of it's doors that allow you to set a flag for cells 4 and 5 - just copied that script as a second door script, set the flag there, and that did the trick! Thanks anyway. But yeah, alpha-testing in BoA is going to be quite bit of work. I'm sure Kel can relate. Something else kinda odd though - the "move_party" node isn't recognizing the coordinates of the town I'm moving to - in the new town, the party is placed in the coordinates of where they left the first town through - maybe this has something to do with using teleport_party() earlier?
  9. Just started alpha testing the Redemption port. Does the set_terrain_memory_cell() node work? I had it set to lock a door to impassible status (that was previously passable). But it doesn't seem to have any effect. Am I doing something wrong, or does this node just not work? I had it at set_terrain_memory_cell(4,0,200); (4 for the terrain script, 0 for the memory cell to adjust, and 200 for the new value).
  10. If the the 1% rule is true, maybe that means more people played my scenarios that I thought before Back in the day, there was always Terror's Martyr and everyone always wanting to know what outlandish or crazy thing he would say next.
  11. Well, thank you for your help! Getting very close to the finish line (at least before alpha testing). Obviously, many of those custom icons won't be used in Redemption, but I could definitely see some of them in future Alcritas scenarios, if I end up continuing with ports (if I can get BoE going, I want to see if I can give it some love again, but working on these ports has been fun and if people are enjoying them, I'm certainly happy to continue). But some of those can be used for characters I had trouble finding good ones for (most obviously, I have a pretty obvious one for Zanobi the Troll). I wonder how close Kelandon is to the finish line with Homeland... I imagine if he's ready to roll with beta testing the same time that I am, both scenarios release dates could be delayed quite substantially.
  12. Question: I'm running Parallels Windows 10. I did get it to work, but the game runs very slowly, and the sound and animations seem very messed up in combat. I tried just downloading the original version of the game from Spiderweb's site (so I could at least play), but it says that it "doesn't run on this computer". Any ideas what might be going on?
  13. Update on the Redemption port for anyone who's interested: I'm very close to finishing the scenario itself - the largest task remaining is to program the consequences for making towns angry (unlike OG & E, where stealing would cause your reputation to fall, consequences will vary by town). I haven't been able to find TGM's full graphics file, so I couldn't add a whole lot of new talking pics in the scenario. I will be using the wolf graphic that Ess-Eschas posted for the werewolf (too bad BoA doesn't allow custom graphics to be more largely sized). Also, I would like to know who drew the Nephilim graphics used in "Mad Ambition" so I know who to give proper credit to for their use (my copy of MA seems to be missing a readme). However, after this, I expect alpha-testing will take some time, so the scenario is probably still a ways off from beta and eventual release.
  14. I have fixed a number of bugs that had been pointed out to be (including one that essentially ends the game early after destroying Varnoth - can't believe it was sitting there for five years - sorry). Anyway, a new edition can be downloaded here: https://drive.google.com/open?id=10ggHmbDffS7a_nja_BmlpB-dt2uykE2L Enjoy!
  15. I just re-played Of Good and Evil myself, and got the bugs fixed (feel kinda embarrassed a bug like that was sitting there for five years) - If I can just find somewhere to upload it, I'll have a new version with the bug fixed available (the size is too large to attach to this post.) And thank you for the graphics! - I will try them out and see how they work aesthetically in the editor.
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