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About BainIhrno

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    Hand of Avadon
  • Birthday 10/22/1989

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  1. I read "One of Us is Lying" a while back. It was fairly good, but came off as cliched at times, with the ending making the mystery less interesting. (The idea in the book seemed similar to 'Pretty Little Liars')
  2. Sorry for the double post- I'll be ready to start round 2 soon, so if you'd like to test the next round, let me know, I'll be able to send it as soon as it's ready.
  3. On this subject, does Jeff have any plans to remake Avernum 4 in the format of the newest Avernum games? I actually enjoyed the new ones quite a bit, despite my general loyalty to Exile.
  4. I got BoE working on an Mac OS 9 emulator. I've been curious: - Has anyone found a way I could make the graphics tone for custom graphics files match the Mac tone. As many know, the graphics have a lighter tone on Windows than Mac - this is reflected in custom graphics files in many scenarios. I remember one version of OBoE allowed you to set the general graphics tone in Preferences, but has any method been found to adjust it with custom graphics files? - Does anyone have a copy of the alternate default graphics file with the blue cave floors? I believe they were made b
  5. It has come to my attention that the fix created a new bug in the Old Manor - that has been fixed in the version above.
  6. Just letting everyone know - first betas are sent out. If you haven't signed up, and would like to test, I have transferred the ZIP file to iCloud, which I can access from my iPhone (although I don't have internet from there), so you can get the beta immediately after signing up.
  7. I apologize for the delay. I'm not quite ready to start sending things out, but I only have a few last-minute adjustments to make. A few things happened: (1) When I went through the alpha-testing process, I found substantially more bugs and problems than I anticipated, which obviously created more work. (2) A reason I am not on the forums as often is that my internet access is quite limited; I generally do not have internet access at my home, so I often have to go to public computers to get access. Due to having to self-quarantine these past few weeks, getting online is
  8. I previously downloaded an OS 9 emulator on my laptop (initially because I wanted to play Age of Empires, but that didn't work). I downloaded the original BoE from Spiderweb and tried it out and - viola! It worked! Only problem is that some character editor buttons don't work (the Free Extras do, but it makes it harder to design pre-fab parties for scenarios that require them.) I'm feeling confident once I finish the current round of alpha testing, I'll be ready to get started with beta-testing.
  9. For anyone who's interested: I know I haven't updated in a while - got sick over the Christmas holiday, then got BoE working on my computer and wanted to play some BoE scenarios and take a break before returning. I have started Round 2 of testing, but I think I brought in too weak of a party. I'll probably try to get through the dream sequence and one of the farms to ensure the noding is working correctly, but then I'll probably bring in a stronger party, and will definitely need to reduce the attack strength of many of the creatures. With any luck, I'll be ready to start with beta
  10. Update on Redemption: Getting close to finishing Round 1 of alpha testing - largely ironing out the most obvious bugs and getting it solidified. A couple things will have to be redone entirely. Furthermore, a number of things seem unfixable without restarting the scenario from the beginning (such as switching/placing items), so Round 2 is still going to likely be a bit of work. One of the other things it's possible for the party to approach a number of situations in five different ways or so, so many times, I have to test every possible party situation. Round 2 will obviously be picking up wha
  11. Well.. I'm finally getting around to reviewing the scenario. Played it several months ago. For me, AtG was sort of a mixed bag. I wasn't overly impressed with the storyline or towns, and didn't think the scenario has much atmosphere (despite some attempts). The storyline seemed to change after every mission: at first, it's about some evil cultists, and soon enough, it's about a vampire, and so on. Furthermore, towns often felt completely indistinguishable from one another - right down to the characters and services that are provided. The differences only felt a few lines of text away (one is
  12. I actually did find something helpful - apparently Frostbite by Lazarus uses a modified door script for some of it's doors that allow you to set a flag for cells 4 and 5 - just copied that script as a second door script, set the flag there, and that did the trick! Thanks anyway. But yeah, alpha-testing in BoA is going to be quite bit of work. I'm sure Kel can relate. Something else kinda odd though - the "move_party" node isn't recognizing the coordinates of the town I'm moving to - in the new town, the party is placed in the coordinates of where they left the first t
  13. Just started alpha testing the Redemption port. Does the set_terrain_memory_cell() node work? I had it set to lock a door to impassible status (that was previously passable). But it doesn't seem to have any effect. Am I doing something wrong, or does this node just not work? I had it at set_terrain_memory_cell(4,0,200); (4 for the terrain script, 0 for the memory cell to adjust, and 200 for the new value).
  14. If the the 1% rule is true, maybe that means more people played my scenarios that I thought before Back in the day, there was always Terror's Martyr and everyone always wanting to know what outlandish or crazy thing he would say next.
  15. Well, thank you for your help! Getting very close to the finish line (at least before alpha testing). Obviously, many of those custom icons won't be used in Redemption, but I could definitely see some of them in future Alcritas scenarios, if I end up continuing with ports (if I can get BoE going, I want to see if I can give it some love again, but working on these ports has been fun and if people are enjoying them, I'm certainly happy to continue). But some of those can be used for characters I had trouble finding good ones for (most obviously, I have a pretty obvious one for Zanobi the Troll)
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