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Marak

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About Marak

  • Birthday 04/26/1979

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Garrulous Glaahk

Garrulous Glaahk (8/17)

  1. The only way to "zoom in" at the moment is to lower your resolution. Think old school. The game plays very well in something like what was standard many moons ago - try lowering your resolution to something more like 1280x1024.
  2. It's a double-edged sword, isn't it? *Jeff takes out needing Food to rest and makes an engine that means Light Sources are optional* Old timers: WTF? Game is so damn watered down and simplified and casual-friendly now. *Jeff leaves in needing Food to rest and tweaks the engine so unlit dungeons are really damn dark again.* Newcomers: WTF? Game is so damn nitpicky, this is 2011, you shouldn't need crap like Light Sources and a food/hunger mechanic? Puh-lease. *Jeff facedesks for a while because he can't win*
  3. Unlike in the original trilogy (and Avernum 6), food in this game is really just stacks of weak healing items. If that's useful to you, great. If not, you can skip picking it up entirely.
  4. Read: enough to seem useful, not enough to really warrant putting points into. The game makes it sound like having Luck will help you during encounters (like Cave Lore can), but this is, sadly, not the case. It really does just give you a tiny little smattering of survivability (which other skills do better).
  5. Originally Posted By: Necris Omega Ah, nothing like scathing, totally nonconstructive criticism laced with baseless accusations and ignorance, eh? Speaking of... There's a reason you don't see Jeff post on here much.
  6. Originally Posted By: Spires and Tunnels —Alorael, who at least think videos are better. If what the reviewer says and what you see don't match, you can draw your own conclusions. This is an excellent point, and is probably a big factor in why the "WTF is...?" format has gotten so hugely popular. You're basically getting 2 reviews in 1 - hard to argue with that.
  7. Originally Posted By: Poomermon Hello. New user here. I bought the game after seeing Northernlions youtube video. I had never heard of it before but the tactical combat looked interesting and I got the feeling it would be similar to original fallout. I have not yet really played the game but I can say these kind of first impression videos are good way to give more publicity to indie games. I have made many purchasing decisions based on Northernlions and TotalBiscuits videos. As have I; that's why I'm hoping that some people that don't normally play games like Avernum - or are ignorant of Spiderweb Software - will see the video. Anything that gets Jeff more potential sales is a darn good thing in my book.
  8. What Alorael said. He could have said "this game is utter crap," and while I would have strongly disagreed with him, the end result - exposure of Avernum and Spiderweb to a wider potential audience - remains the same. It really doesn't matter what he put in that video; as long as it's landing in 30,000+ YouTub subscription boxes and people are watching it, it's a good thing.
  9. I wonder if Jeff has ever tried actually mailing TB about a WTF is. If he hasn't, I'd say it'd be worth a try - nothing to lose (except for the couple of minutes it takes to fire off an e-mail with links to Spiderweb Software, maybe 10-15 mins if he wants to set up and provide links for a free "review copy") and 150,000+ views to gain.
  10. Dunno if anyone follows Northernlion on YouTube, but if you are, he's planning on doing a "Let's Look at" for our favorite newest Avernum re-make next week. With over 30,000 subs and almost 12 million video views, I'm hoping this will shed some semi-mainstream light on Jeff (for once). I dunno about you guys, but I'm tired of only hearing about Spiderweb on after doing a long Google search and finding 2 reviews not written by 11-year-olds/hosted on some site you've never, ever heard of ever. Jeff deserves more positive press - ideally from known/respected sources - and hopefully this will send some his way.
  11. That's why do almost all of my combat with Keyboard shortcuts. Assuming you're not iphoning it up, of course. It's hard to miss when you attack with a, a or a, b instead of clicking. D A B A B P C B M A B A round of combat dedicated to nuking monster "B".
  12. The only thing that concerns me is how, in each game, there seems to be less and less of those long, elaborate text boxes that pop up, describing a new area and how your characters react to it. Those bits of descriptive text are some of my favorite moments in the various Avernum games, and it seems like Jeff is actively working to pare them down to a bare minimum. Maybe it's for the best, I know a lot of people feel they break the flow of the game or that such things should be shown and not described - but to me they always evoked that "sitting my basement as a kid and listening to my dad be Dungeon Master" feeling. It's a good feeling.
  13. Since this is the second revision of the Exile story, and the second engine upgrade, the game is going to have a different look and feel (obviously). Not that this is a bad thing. The isometric perspective, while "dated", is perfectly serviceable for what the game does, and the lessons Jeff has learned over last 15 years emphasize doing more of what is fun in an RPG like this (exploring, fighting, getting phat lewt, choosing how your characters level up) while trying to streamline - or eliminate - the stuff that's tedious (inventory management, finding quest objectives when given vague directions, reload-inducing death penalties).
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