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Pig Catapult

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Everything posted by Pig Catapult

  1. I know there's more out there, but these are the ones I found on my singleton run:
  2. I'm throwing together a fake overworld screenshot, as bonus material for a fanfic, and I would like to write something in the location/date field. What font does it use and where can I get it?
  3. Pig Catapult

    Crashing Bug

    Specifically, some scenario-start-scene-setting picture montages cause the window to go white and the program to stop responding while eating up to 50% of my CPU. I know this happens with Backwater Calls and Dilecia, but the ones for the four default scenarios work just fine. Is this at all fixable? I've been having other bugs, too, like the game sometimes crashing without going white during cutscenes where the characters talk by floating over their heads if another program is playing audio, occasional severe lag in large battles while the computer is doing the enemies' turns (It stops, my cursor does the "waiting" animation for several seconds, then the game resumes at the start of my turn, the enemies' turns all handled), and, a couple times, parts of the UI just not responding at all. I'm running Windows 7.
  4. Pig Catapult

    Crashing Bug

    When I try to run it in compatibility mode, the program won't even start properly.
  5. Pig Catapult

    Diplomacy with the Dead questions

    Thanks. I was holding out hope that I could do something like use the lamp of lightness to skip her, kill Vahkos, and then have different dialogue options when I met her on the way back up, since the fact you could skip her like that seemed suspicious.
  6. How do I get access to the rebel base, and, once I do, is it actually possible to save the girl? I can't remember how to get to the base, and I remember failing to rescue her before.
  7. Jeff also seems to like putting in shout-outs to Colossal Cave's maze section. I've run into descriptions along the lines of the "twisty passages all alike" line in several places.
  8. A3: Obtain a unicorn horn. Sell it to Levi in Fort Emergence. Buy as many unicorn horns as you can carry for 2 coins a piece. Go to Krizan and give them to the official in city hall for 10 coins a piece. If you wait too long to beat the Slime quest, it will destroy his office and he'll vanish.
  9. When I "Rush in!"to the bandit leader's room, I get unhandled exception c0000005 at address 004399f0. I tried redownloading the scenario, but it didn't help.
  10. Pig Catapult

    A-EftP - Hungry Drake

    Ah, I was wondering about that seventh crystal I had.
  11. Am I supposed to be able to get to that dude? I can't find any buttons that I haven't already pressed. Am I just missing a switch, or do I have to wait until I have the Orb of Thralni or some other item to get back there?
  12. See subject line. Edit to clarify: I mean I can melee attack up ledges.
  13. Thanks. It's a load off my mind, now. Gotta wonder how he got there, though. That'd be an interesting story.
  14. But none of my other items had the button missing. I could still use wands and potions and stuff, just not Wisdom Crystals.
  15. During my previous play session, the little "use" sun button wouldn't appear for Wisdom Crystals. They could still be put in the Quick Use bar, but you couldn't actually use them; clicking them or using the hotkey did nothing. I've since closed and reopened the game, and they're working again, but I didn't see any other threads about this, so I decided to post both in case anyone else has this problem, and to hopefully bring it to the attention of someone who can try figuring out the why of how it happened, maybe?
  16. Pig Catapult

    Avadon not recognizing mouse clicks unless held

    Okay, I did some fiddling around, and I've got a bit more details figured out. I haven't been rigourous in it, but this is what I've observed so far: 1. The problem seems to arise for me only when I attempt to play in windowed mode, and then also the session after that if I exit and start it up again in full screen, but opening it up a third time a while later seems to resolve it. 2. What mouse I use does not appear to matter. I got the same results with two different mice from two different companies with radically different models and wear levels. I haven't established what happens if I try it in windowed mode three times consecutively, or what happens if I try opening it a third time only briefly after closing it the second time. I've also only tried starting it up on the highest available resolution. I hope this helps.
  17. Pig Catapult

    Avadon not recognizing mouse clicks unless held

    I'm having this problem, too, or at least a very similar one. It only seems to recognise my click about a third or fifth of the time. WinXP, simple USB trackball mouse, probably from Logitech but the logo's long since been rubbed off. Not sure what my drivers are, but the mouse works just fine with everything else, including all the Avernum games.
  18. Pig Catapult

    MissingNo.-esque graphics glitch

    I'm using Windows XP. The only things that seem to be being affected are creatures. The first scenario I encountered it on was that ghost ship one; the monster that attacked you once you and the NPC lady got out of the prison level of the ship did that. That was the only time I've actually killed one of these things, but after that I didn't really want to try. The other one was. . . I don't remember the name of it, but I think it was by TM. It was the one where it required that you have someone in the first PC slot, and it starts with your camp being attacked by a group of nephilim and everyone but you gets oneshotted in a cutscene. All of the attacking nephlim sprites were messed up like that in the cutscene, and I didn't bother playing it further after that (I used the editor to pull my party out of the scenario). The invulnerable creature from Emerald Mountain also was affected. I'd played both Emerald Mountain and Echoes: Renegade before and hadn't had this problem. And, having just reinstalled Emerald Mountain and dashed through to find that immortal monster, it's still broken.
  19. So, at first I thought that this was just an isolated incident from one or two scenarios, since I first ran into it in two scenario I hadn't played before. Then it just kept popping up. Basically, I'm running into monsters that have had their sprites replaced with junk that looks like it's from the editor menus. If one of them dies, Blades throws an unhandled exception and crashes, presumably because it's unable to play a death animation for them. This only started happening recently, after I picked the game back up from a period of not having played in a while. The only change I recall having ever made to the graphics files was creating a file that didn't previously exist to get around a single glitched tile in DwtD's overworld that caused crashes due to being unable to render from a file that wasn't there. Does anyone know what's going on here or how to fix it?
  20. Sorry for the double-post, but I've got an update. o.o;; Originally Posted By: Nikki. I guess the easiest way to find out is to try casting a summoning spell after the doomguards stop splitting. If you're able to summon creatures, then the doomguard has some kind of off switch. Well, I tried this same thing again with the Abyssal Slimes in the Pit of the Wyrm, and it looks like it's a switch; I could summon stuff just fine, but even when fighting a new Abyssal Slime with full HP, they don't split anymore. . . . It now occurs to me that I've kinda broken the dungeon now. Oops. EDIT: However, this effect wears off after a while, and they started splitting again, so I guess the switch has a time limit after which it turns itself off.
  21. 1-tile bottleneck: Check Doomguard: Check Two characters that can cast Cloud of Blades twice a turn: Check. You have no idea how happy Doomguards + Cloud of Blades makes me. :3 As soon as one of them frees a space by dying, there's another one to fill the gap. And I can watch it from the relative safety of Behind The Tank. What more could a catapult ask for? ~EDIT~ After stopping to restore mana and let the CoB die down a bit, I noticed that it seems like they've STOPPED MULTIPLYING. I broke the Doomguard! Happy day!
  22. Oh yes, CoB is a SPECTACULARLY inefficient way of killing a doomguard. Click to reveal.. Ur-basilisks, or even just abusing the Sanctuary status by casting Radiant Shield it at the end of every round are WAY more sensible. Doesn't mean CoB's resultant Doomguard Explosion isn't fun to watch, though. ;P
  23. Well, there's certainly a LOT less of them now, and plenty of room for them to multiply if they were going to, but. . . I'm pretty sure the game's given up on this one, at least. As for if there's a hard cap, I don't know, but I do know that a specific doomguard unit won't spawn a new one when hit if there's no room in a ~4-square radius. I guess if that happens too many times, it gives up, maybe?
  24. Okay, so, I'm a total newbie at this, but I have Mystic's Item Editor and it does some of what I want to do with this item, but not all of it. The item I want to make is a robe which does three things: 1. Protects the wearer from 50% of all damage 2. When the wearer takes damage from any type of attack, an equal amount of damage is always dealt to the attacker. 3. Gives -20 to all "Weaponry Skills" stats and Mage Spells The overall effect being that the wearer kills stuff by tanking hits and "splitting" the damage between themselves and their attacker. The deductions to weaponry skills and Mage Spells are to make it fair by forcing the character to be, more-or-less, a Technical Pacifist; their only viable modes of attack are being attacked (making every battle one of attrition/outlasting one's opponent(s)) and using priest spells. I don't really have much/any faith in my own ability to make a good scenario, but this is a concept that I really want to try out in a singleton run of at least the default scenarios, just to see if I could make it work, so this is mainly an item I want to make for my personal use, although I would hardly throw a fit if someone else wanted to use it for something. Now, I think I can do #1, I have no idea how to do 2, but I do know I can do #3. I found a functionality for dealing a set amount of damage to a melee attacker, and I admit that items with that ability that I've encountered while playing were part of the inspiration for this, but I'm pretty sure that what I'm looking for will require some sort of custom script, and that's where I'm stuck. So. . . I guess my questions are thus: 1. Is this possible? 2. If it is, where do I start if I want to go about making a code for it?
  25. Pig Catapult

    Trying to make a "Robe of Attrition" item, help?

    Originally Posted By: The Mystic Thanks. The idea was to generate perfect, usable item creation code every time, especially since I wasn't too familiar with Avernumscript when I originally wrote it. I also tried to make the interface as user-friendly and idiot-proof as possible without insulting the user's intelligence. I think you succeeded. ^.^
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