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mystiprisme

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Fledgling Fyora

Fledgling Fyora (1/17)

  1. Quote: Originally written by Kyna: I don't see why you'd want to limit that very extensive storage ability to a 'storage room' or 'storage closet' just for the sake of neatness. The major advantage would be a sortable menu with all you item. It would be advantageous if you need to choose something (the better sword...). Now, i'm using the same method as you. But I lose many time sorting items. Ex: When I have 10 mined crystal here, and 12 others near them, I must take them to have 22 grouped, and put them down. And for the roleplaying spirit of the game, I am not sure that putting all your garbage in the takers lands would leave it untouched .. For the door, I am frustated... but i have looked on the ressource fork of the game and now I think it is openable, since the program code of the game mention what is behind... (the final creation of eass)
  2. I don't "think" it is something. I know it is the final creation of eass. It is said in the game if you follow the takers.
  3. 1) We must be able to finish the game without being used by one sect or the council (as it was the case in geneforge 1 when you used the geneforge). I played the whole game with the goal of using it. The possibility that the geneforge was unusable was so sad for me that I've tried many time to become a drayk believing this was the solution. It is a strange thing since I've taken more canister than Barzhal (I am more powerfull with less experience as a shaper). So I should be as thirthy of power than him ? 2) There is no need for a door or whatever which will not open. Because some players will lose a lot of time trying to open it. And it is another thing in this game which make me feel that the end is not a real end. If a mystery must remain, why don't use a speech from one of the key characters ? 3) The game must be more difficult. GF2 is very easy to win, and requires no brain or strategy (including killing the boss and clearing all zones) at all. Apart trying to open that f....d door 4) The process of shaping creations should be more complicated, and should allow combination of elements, as for the spells in FF7. 5) I would like to play with a keyboard. 6) The combat mode and normal mode should be made coherent. When you travel a poisoned zone in combat mode, you lose some life point; the same in normal mode is often fatal (Life points are losen faster) 7) When a character ask for components to make an item, it should be added to the quest list, because when you forget who ask for a demon claw, trying all the "learned serviles" of the game is very ... 8) The items should be storable somewhere. I'm tired of using the ground near the entry of medab or one other city to put all my garbage, trying to put sword near other sword, making distinctions between what I want to keep and what I want to sell... 9) The characters should be more different from one game to another. When I was seeking to show to Trajkov..ah, no Barzhal that I was no friendly to servile, I was knowing that somewhere, a learned servile could help me doing so, because, it was already one in GF 1, and that GF 2 is very similar... 10) When you travel to a new zone, and when there is a safe way to a friendly city from the place you currently are, you should be able to rest without coming to the safe city ang going back to the new zone (because there is no difficulty doing so, it's just a loss of time) 11) When I sell or give something to a character, I would logically get it back when I kill him . 12) The luck attribute should be emphasized, as mechanic or leadership are. 13) The opinion should be more complex. Perhaps two axis (pro serviles and against serviles, pro shapers and against shapers, ...) would be more interesting...
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